About this mod
This mod will add an invisible cape for players who want to enjoy +1 Charisma bonus, but without any visible cape on their character's back.
- Permissions and credits
- Changelogs
Does your cape clip through your bulky armor? Perhaps capes don't really fit the rest of your outfit? Are you annoyed by poor cloth physics? Or maybe you just hate capes in general, but you can't give up on this juicy +1 Charisma bonus?
If that's the case, THIS mod is for YOU!
Storm87's Invisible Cape will provide you with... a brand new cape that doesn't use an actual visible model! Brilliant, isn't it?
I'm aware that there's a single, terribly outdated mod that does something similar. My mod, however, will add an invisible cape as a separate item, rather than disable models of any existing capes.
Features:
- Top tier cape without visible model. (duh!)
- Once your character reaches level 8, you can buy invisible cape from New Serene merchant (always in stock) just like a regular, heavy (lined) capes. If you can't see this cape in merchant's inventory right after installation, you should wait for up to 30 in-game hours.
- Invisible cape is simply called "Lined Cape of the Congregation" (all translations are supported) and will have identical stats as it's vanilla counterpart. However, it'll be tagged as special (gold) item for easier identification.
Installation:
Unpack "game_components", "gui" and "items" folders from the archive and place them into your "datalocal" folder, typically located at:
C:\Program Files (x86)\Steam\steamapps\common\GreedFall
Compatibility:
1. This mod is fully compatible with Storm87's Consistent Armor Sets. If you wish to merge these two mods, you should paste Invisible Cape on top of Consistent Armor Sets.
2. This mod will override following files:
game_components_ld_autogen_traders_inventory.sli
Required to add an Invisible Cape to merchant's inventory. Rarely used by other mods.
desctags_autogen_equip_crafts.sli
Required to name this item properly. In case of incompatibilty, paste following line under <!--## CAPE ##--> section:
<descriptionTag idDescTag="clo_hum_ccm_heavy_02a" publicName="#EQUIP_CLO_HUM_CCM_HEAVY_01A"/>
items_autogen_equipements.sli
Used by mods that add or modify weapons and armor. In case of incompatibilty, paste following line under <!--## CAPE ##--> section:
<merge id="clo_hum_ccm_heavy_02a" inheritFrom="armor_cape_base" quality="50" isSpecial="true" weight="3" bodysoundBank="" skeletonConstraints="MALE | FEMALE"><objects><model file=""/></objects><eventEffectSets><eventEffectSet eventType="PASSIVE"><effects><changeAttributes on="SELF"><operations><addBonus operator="ADD_PREMULT" type="EQUIPEMENT_QUALITY" value="50"/><addBonus operator="ADD_PREMULT" type="INTERRUPT_MAX" value="15"/><addBonus operator="ADD_PREMULT" type="DEFENSE_ARMOR_PHY_MAX" value="24"/><addBonus operator="ADD_PREMULT" type="DEFENSE_ARMOR_REACTIVITY" value="-1"/><addBonus operator="ADD_PREMULT" type="ITEM_TALENT_CHARISMA_ADD" value="1"/></operations></changeAttributes></effects></eventEffectSet></eventEffectSets><craftSettings><includeChildNodes>craftSettings_recycleEvents</includeChildNodes><recyclingResults><itemResult id="ing_mob_leather" count="3" chance="50"/></recyclingResults></craftSettings><tradeSettings buyPrice="103"/></merge>