GreedFall

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Storm87

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Storm87

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7 comments

  1. AndreizNexus
    AndreizNexus
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    Storm87,
    Thank you for this mod, is pretty good.
    Can you make an optional file with instead with red at the powerfull armors, to be Black. (i like black more, it suits with some black pants amazing)
    Please :)
    ------------------------------------------
    Can you make another mod, making the armors upgrades SHOULDERS appearing on both of them, and not only on one shoulder like in vanilla.
    Please :)
    1. Storm87
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      Hi! Sorry for a bit late reply.

      For a request no.1 - Sure, I can help You. But could You please elaborate what final effect You want to achieve? Right now, medium quality armor of the Coin Guard (both light and heavy versions) are already black (as you can see on the screenshots). Would You like top quality armor to be black aswell? Or maybe You want these colors to be swapped? Or perhaps You want all Coin Guard gambesons to be black, regardless of armor quality? :)

      Also remember, that unique (gold) variatons of these armor pieces are already using top quality model and black coloring, so these will become visually indistinguishable from regular armor if You do that. Still, if You want it done, I can tell You how. It's really easy, it will only take You about 1 min. and does not require any extra software on Your end. But if You want something more complex, then I'll do it and release it as an optional file.

      For a request no. 2. - the short answer is "no", because such model does not exist in game files. The long answer is... all meshes in .pssg containers were created with Autodesk 3ds MAX - a professional, very expensive software which I have zero experience with. If only a .pssg container with a double pauldron model existed, it would be a matter of a simple model swap. Heck, I think I could even import .3ds file into .pssg container with a hex editor. But to create one from scratch? Not a chance, sorry. I don't even have a proper tools to do something like that. :(
    2. AndreizNexus
      AndreizNexus
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      Request No.1 - Yes i want the low and medium and top quality armor to be black, only black.
      Request No.2 - The double pauldron model exist in game, you don't need to make one from scratch, only to copy or to swap them. (i have put a picture for you to understand better)
      Request No.3 - Can you improve the upgrades for weapons and armors by 30% in stats?
      Please and thank you for your amazing work.
    3. Storm87
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      1. Done. Just overwrite the original items_autogen_equipements.sli. Do note, however, that I haven't tested this file. It will certainly work for top quality armor (red). But may not (or only work partially) for low quality ones (brown), since these models may have not been pre-configured to use CustomShiftColor parameter. And belive me: unpacking, editing, and repacking .pssg containers is a very tedious process.

      2. Trust me, I've checked. There are 4 variations of pauldron upgrades: 01, 02, 03 and 04 (that's how they are marked in game files), each in 3 levels of quality. 4 sets for male characters, 4 sets for females. So you have 24 models for heavy armor in total. And another 24 for medium armor. So out of these 48 models, only male version of upgrade 01 (3 models) for medium armor have pauldrons on both shoulders. Not much to work with.

      Swapping models of this one, particular upgrade should work for heavy CG armor. But do rememeber that these models are adjusted for medium CG armor, which is slightly smaller. Some clipping issues are therefore possible. Ok, here's what You have to do:

      - go to Greedfall/packs
      - open datapc_initial.spk with WinRAR,
      - go to equipment/hum/cra
      - extract cra_hum_bod1_gdd_medium_01a.pgz, cra_hum_bod1_gdd_medium_01b.pgz, cra_hum_bod1_gdd_medium_01c.pgz,
      - rename them by replacing word "medium" with "heavy" i each file,
      - paste modified files into Greedfall/datalocal directory; you don't really have to keep the original folder structure, since all files in
      Greedfall have unique names.
      - If you want to revert this change, just delete these 3 files.

      3. I'm currently developing and testing a mod that re-balance weapon upgrades, so all choices would be more or less equally attractive. And I'm planning to release it eventually. As for an armor upgrades, I belive these are well balanced. But if you want to play around them, it's very easy to do:

      - go to Greedfall/packs
      - open data.spk with WinRAR,
      - extract file items/items_autogen/items_autogen_crafts.sli,
      - open this file with a notepad,
      - change any weapon or armor upgrade values to your liking (content of this file is pretty much self-explanatory),
      - save and exit,
      - paste modified file into Greedfall/datalocal directory
      - If you want to remove it, just delete your file.

      If You'll run into any problems, let me know.
    4. AndreizNexus
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      I have opened the items_autogen_crafts.sli with notepad but there are so many letters, its so overwhelming, what should i change for the weapons and armor upgrades?
      ----------------------------------------------------------------------
      I have tested the optional file, Black Coin Guard, and its not working at Old Blue-Silver Studded Cuirass (Blue Quality), Studded Cuirass of The Blue-Silver Regiment (Purple Quality) and Green-Azure Captain's Studded Cuirass (Purple Quality), these armors are with Serene Emblem on torso, these i am interested to wear them.
    5. Storm87
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      In items_autogen_crafts.sli you will find weapon upgrades at the top, and armor upgrades at the bottom.

      Armor upgrades are very simple. There are three distinct sections: GAUNTLET, BOOTS, and BODY. Easy? Eeasy. Additionally, section BODY have 3 sub-sections: SHOULDER, STRAP, and NECK. Just like in the game. :) Each record begins with something like "cra_hum_bod1_01a" where numbers from 01 to 04 are type of upgrade (as we know, there are always 4 types of upgrades to choose from) and letters from "a" to "c" representing upgrade quality from green to purple. You are interested only in parameters at the end of each record. For example:

      <addBonus operator="ADD_PREMULT" type="INTERRUPT_MAX" value="6"/><addBonus operator="ADD_PREMULT" type="DEFENSE_ARMOR_PHY_MAX" value="6"/>

      Where "INTERRUPT_MAX" is Balance, and "DEFENSE_ARMOR_PHY_MAX" is Armor. All you have to do, is to change number after "value" to whatever you like. It works for armor sets of all factions.


      Weapon upgrades works the same way. The only difference is more sections and more parameters to play with. Sections:

      CRA_1HS_HILT - 1-handed light weapon hilts.
      CRA_1HS_POMMEL - 1-handed light weapon pommels.
      CRA_1HM_STICK - 1-handed heavy weapon handles.
      CRA_1HM_POMMEL - 1-handed heavy weapon pommels.
      CRA_2HS_HILT - 2-handed sword hilts.
      CRA_2HS_POMMEL - 2-handed sword pommels.
      CRA_2HM_STICK - 2-handed heavy weapon handles.
      CRA_2HM_POMMEL - 2-handed heavy weapon pommels.
      CRA_GUN_HANDLE - pistol grips.
      CRA_RFL_GRIP - musket stocks.

      As for parameters You want to edit:

      WEAPON_MAINHAND_DAMAGE (meele) / WEAPON_OFFHAND_DAMAGE (firearms) - damage bonus.
      WEAPON_MAINHAND_DESTROY - armor piercing bonus.
      WEAPON_MAINHAND_INTERRUPT - stun bonus.
      WEAPON_MAINHAND_CRITIC - fury generation.

      If you want to know which upgrade exactly You are about to edit, you can follow this rule: when you are browsing through crafting menu (in-game) upgrades are ordered from 01 to 04 if you have no crafting talents (all options locked) and from 04 to 01 if your crafting is 3 (all options unlocked).

      "I have tested the optional file, Black Coin Guard, and its not working at Old Blue-Silver Studded Cuirass (Blue Quality), Studded Cuirass of The Blue-Silver Regiment (Purple Quality) and Green-Azure Captain's Studded Cuirass (Purple Quality), these armors are with Serene Emblem on torso, these i am interested to wear them."

      No way. Brown one? Sure, possible. But not medium and high quality ones. I just checked those records and they all look fine.
      Only forgot to mention - You have to use Black Guard file WITH Consistent Armor Sets. :) Only replace .sli file with custom one.
  2. Lillenta
    Lillenta
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    Thank you!!