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p1xel8ted

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  1. p1xel8ted
    p1xel8ted
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    Locked
    Sticky
    PLEASE POST BUGS IN THE BUGS SECTION
    (With more info than "me install mod; mod does not work.")

    Post a link to your most recent log file immediately after the issue you're experiencing.
    Log file is located within the BepInEx folder.

    You will need to upload the log(s) to Pastebin and provide the URL.

    BEFORE YOU DO THAT

    - Update game to latest available on Steam. Looking at you pirates.
    - Update ALL mods
    - Check the mod config

    FINALLY

    - If I see a bug report / or a log that clearly indicates you failed to do the above, the report will be deleted.
  2. foreverloves
    foreverloves
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    它已安装,但无法正常工作
  3. icyblaze89
    icyblaze89
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    Hi, i love using this mod for multiply the resources, but is it possible to change the donation point?
    Because it still revert to actual value of donation points even before checking the box it shows the money multiples.
  4. CopperBoltwire
    CopperBoltwire
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        Request
    Please add another option to increase crafting results from specific stations like Furnace, Anvil II, etc... (+ DLCs stations).
    Could have a list where you can tell what stations are affected, by ID or some such...
  5. zanderb25
    zanderb25
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    I dont know if its intentional or a bug but faith multiplier also multiplies the crafting costs, making it redundant unless you keep going back to the menu to return it to x1 whenever you want to craft something.
  6. kanashi01
    kanashi01
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    I wonder if you set multiplyer to a fraction for example 0.5 (provided its posible) does it actually reduce tech points earned compared to nonmodded?
    If not,then  is it possible to mod technology points requirement to cost more(basicly multiply lets say  every tech cost 10x)?
    1. Slvrmane
      Slvrmane
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      I can confirm that on the craft speed mod, as long as you don't go to 0 it'll take a single float so .1, .2., .3, etc. I have my fields on .8 at the moment to keep from overflowing with seeds. XD
  7. Slvrmane
    Slvrmane
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    I use all your mods and they are great updates and new additions. It's made Graveyard Keeper a new experience since its release. I'm not sure if it's on my end, as I use all your mods, but I was wondering if it is possible to take seeds out of the resource multiplier and add crops to it. Might not be possible, just wanted to ask. Thanks again.

    EDIT: So I looked through the code on GitHub and I see what needs to be done, but my C# knowledge is apparently severely lacking. The main problem I'm having is the references not being connected when I try to build the project.
  8. TEETEE9
    TEETEE9
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    i found a bug where if i try to craft quality fish filets at the table in your house it just dose not terminate the craft. as in it gives me the fish filets keeps the progress and dose not go away. so i can keep crafting filets even though i had put in one and they are done instantly as it keep the progress i had made leading to a endless flood of fish filets if i hold the craft button.
    1. p1xel8ted
      p1xel8ted
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      Update
  9. Klemc
    Klemc
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    Hello, good mods by you and thanks for loader too...

    ... BTW i often see text "javascript-event-strippedfalse" instead of "=true/false" in te config.ini desciption of your mods pages (those are typos, it's written instead option entry full name too (replaces/erases text))...
    1. p1xel8ted
      p1xel8ted
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      Yeah, its Nexus trying to stop code injection
  10. MetaControl
    MetaControl
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    worked fine for a while and now when i start the game, it lags and stutters like crazy. 
    1. p1xel8ted
      p1xel8ted
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      Need to delete loot that wasnt collected with a save game editor.
  11. joshissac
    joshissac
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    with ResourceMultiplier above 1, when deconstructing items like garden with sticks, it creates tons and tons of sticks, I had it set to only a 5 multiplier and just deconstructing 1 gave me insane amounts of sticks. I also have Where's Ma Storage which makes stack size 999, and I was getting like 10+ full stacks of sticks. I had to drop ResourceMultiplier to 1 just to avoid that insanity
    1. p1xel8ted
      p1xel8ted
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      Stickception