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p1xel8ted - oldark

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  1. p1xel8ted
    p1xel8ted
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    PLEASE POST BUGS IN THE BUGS SECTION
    (With more info than "me install mod; mod does not work.")

    Post a link to your most recent log file immediately after the issue you're experiencing.
    Log file is located within the BepInEx folder.

    You will need to upload the log(s) to Pastebin and provide the URL.

    BEFORE YOU DO THAT

    - Update game to latest available on Steam. Looking at you pirates.
    - Update ALL mods
    - Check the mod config

    FINALLY

    - If I see a bug report / or a log that clearly indicates you failed to do the above, the report will be deleted.
  2. username540
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    small problem but when I interact with some things like blockages or the machines in the better save soul dlc it says I have no energy when I turn this mod off its fine please fix for convenience 
    1. p2olook
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      If you set it too fast, multiple tasks can occur at once, so you will need the multiple stamina for the single task regardless of the actual number of tasks..
  3. Rakaam
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    did this also affect the bat respawn outside dungeon?
    because after i use it it make the bat respawn and instantly despawn..
    also the use of the candle become faster.
    1. p1xel8ted
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      There are probably unintentional side effects to certain things, yes.
  4. mrjihai
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    thank you. Great mod!
  5. ikachan815
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    Hello, great mod! 
    I am searching for an option to edit the craft speed for the furnace but can't find it.
    Since making ores take too long.
    1. 420ReptarJH
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      I agree lol that and cooking would be nice.. 
  6. GallumX
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    Does this affect harvest speed? Like the everslow honey collecting ;-;
    1. p1xel8ted
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      It does not. Use Apple Trees Enhanced. Has an option to automatically drop the bees/honey when it's ready
  7. geelyy
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    hey, I don't know if someone already mention this "bug", and I don't know if this was caused by CraftSpeedMultiplier, when I tried to clear the debris in the cellar (BTW I put the crafting speed to 100 at this stage) does it affect energy consumption too? Or does clearing debris in the cellar contain the same code as crafting? When I put it 100 speed, it always give me "not enough stamina" even when it's full

    I disable this mod (tried disabling other mods too one by one but this is the only mod that affects it) and the issue is gone... I probably shouldn't have put it 100 times faster, huh?
  8. gorich123
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    Hello! My english is bad, because it's not my native language.
    I like all your mods very much, big thanks for you work.
    Can you please add a zombie alchemy (distilation/potions/grinder) to the mod?
    Thank you!
    1. p1xel8ted
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      I'll add to the backlog
  9. Rencer
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    First I like to thank you for all of your mods!
    They are awsome, and all of them really helps to make the game not that so annoying-time-consuming-masochistic-grind-fest!

    I assumed, from the name of the mod, that this is speeds up only crafting and nothing else.

    So, how to disable the player-, zombie-, and refugee-garden speed, compost speed, zombie mines, vineyard and sawmill speed?
    Basically I want to disable everything that is not manual player crafting. Should I put 1 or 0 at the end of the corresponding line?

    IMO everything other than manual player crafting should not be included in the mod. Because they are literally not crafting.
    Why they are even included in this mod, it makes no sense at all, just because what the word 'crafting' itself really means.
    Gardening is not crafting. Also mining is not crafting either. And of course all the automatad zombie-stuff are not crafting either.
    I understand that someone like those features, but IMO they really be in a separate mod.
    Or in several separated little mods for great modularity. (One for gardening related things, one for the mining related, and one for the automated zombie-stuff.)

    Oh, and for god's sake, please include default config files in the download of all your mods!
    It is really annoying that we have to start the game and right after that quit it, just to make those files to appear, so we can make modifications in the config.
    If they all included in in the download, this stupid run-and-quit can be skipped and one can make the changes; before even starting the game.

    P.S.: And please remove the useless, unnecessary junk or duplicate files, from your mods.

    THX.
    1. p1xel8ted
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      FasterCraft Reloaded doesn't increase the speed of anything but the player. Unless you have it set in the config. Which you obviously do. There is a setting for all those things you claim are missing. What do you mean a 1 or 0? It defaults to True or False? One setting to turn it on or off, and another to set the speed...

      Debug=false
      CraftSpeedMultiplier=3
      ModifyPlayerGardenSpeed=false
      PlayerGardenSpeedMultiplier=2
      ModifyZombieGardenSpeed=false
      ZombieGardenSpeedMultiplier=2
      ModifyRefugeeGardenSpeed=false
      RefugeeGardenSpeedMultiplier=2
      ModifyZombieVineyardSpeed=false
      ZombieVineyardSpeedMultiplier=2
      ModifyZombieSawmillSpeed=false
      ZombieSawmillSpeedMultiplier=2
      ModifyZombieMinesSpeed=false
      ZombieMinesSpeedMultiplier=2
      ModifyCompostSpeed=false
      CompostSpeedMultiplier=2


      PS.: And please remove the useless, unnecessary junk or duplicate files, from your mods.
      Lmao - if it's there, it's there for a reason. What's the junk you refer to.
      The config is generated by the mod so that it doesn't overwrite existing users' settings. Deal with it.

      Such entitlement for something provided for free.
    2. MiteeAfrodite
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      The "THX" makes me pretty sure they are 12 years old.
    3. J3dz
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      TLDR; Your inability(?), laziness(?), shortsightedness(?) of not providing suitable documentation WILL bite you back in the a... sooner or later!

      "04 January 2023, 2:12AMThe "THX" makes me pretty sure they are 12 years old. "
      And then? Are you done spending your focus on the part of the post which makes 0.12% of it and is of no relevance? Do your feelings help to improve the quality of the mod and support in any way? (I tell you: NO!!!)

      p1xel8ted: Such misunderstandings (like from Rencer and perhaps even desperation of the user) are all too pre-programmed when the mods description consists of "Oldark's FasterCraft is officially updated for QMod Manager Reloaded. Same simple features. Posted with permission." ... and nothing else, which is laughable (it is a joke, is it? please say it is a joke?!?). Then also answer cheekily, if that confusion wasn't to be expected and sorry: there is at least a partial blame. Create mods, great! Thanks! But then publishing it for the community also requires a certain intellectual maturity. Find someone who can or don't. Hissing at your users is never good. NEVER!

      "P.S.: And please remove the useless, unnecessary junk or duplicate files, from your mods." ... <- NO ONE can tell what this should mean ... because it is not stated WHAT the "useless, unnecessary junk" is. So simply ignore it, or ask politely what is meant. In my opinion "Lmao", so tong-play with backsides is not the best way to handle that problem.

      MiteeAfrodite: I, for my part, am older than 12 and can google "Oldark's FasterCraft" including its wonderful and short description: "Doubles all crafting speed.". But that doesn't mean that one shouldn't help 12 year olds. If that is a criteria for you (not to help!), then you should get the "Lmao"-Award ... :P
    4. p1xel8ted
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      Thank you, random internet stranger J3dz, for your comments. Some points:


      • The description page clearly shows there is a config (while most people read it, there is a vast amount of people that don't. The support I provide this subset of people on Discord backs this up.). Does it only show one line? Yes because I haven't updated it. The mod itself generates a config (which OP confirms they know) - and it would have had all those options they were complaining about. The point about have to load the game first to generate a config has been addressed in the latest QMR release.
      • The "useless, unnecessary junk or duplicate files" they're referring to are most likely the language files (as they all get the same file name, just in a folder named after the language) - which again, the description page states this, and that they can be removed if not needed. I'm not posting individual releases for each language.
      • You or anyone else don't get to dictate how I do things or what is and isn't included in my mods, especially when they're provided for free (and not locked behind Patreon, for example). I don't have to share them with the community. It's a privilege, not a right. If you don't like it, feel free to go elsewhere.
      • For users that read beyond the mod name and it's subheading, thank you!

      Finally, for the users that have messaged me here, the forums and on Discord to thank me (and for those that have donated, regardless of amount) - know it's greatly appreciated. I have clocked a little over 340 hours of game time, and 90% of that has been spent testing mods, helping players fix things etc. Those hours don't include the 100's of hours writing the mods, the mod manager, providing support and including the community in the development process on Discord etc etc
  10. Brontanius
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    Not sure why but when i try to install this mod via qmod, the config file doesn't generate? not sure if the mod will still work but i can't change any settings due to this.
    1. MiteeAfrodite
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      Run the game once and then the config file should show up.
    2. MiteeAfrodite
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      Run the game once and then the config file should show up.
  11. bboynico22
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    Great mod!
    Also, a mod that allows you to upgrade to 3 skulls at once (on the organ modifier workbench) would be sick.