Graveyard Keeper

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p1xel8ted

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p1xel8ted

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32 comments

  1. p1xel8ted
    p1xel8ted
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    Locked
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  2. irenlam
    irenlam
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    Hello, I have two issues. 

    1. While talking to the Witch, Gerry popped up to take the content place inside the Trunk and I lost the technology for the Alchemy. I had to restart whole game.

    2. Created a new game, and got the Woodworking technology, but the Create: Gerry's Junk Trunk is not on the build list. Do I need to go on with Gerry's quests? 
    EDIT: I disabled the addon and then it showed up on the build list! 
  3. QuinceyReedEA
    QuinceyReedEA
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    How exactly do you enhance the trunk
    1. p1xel8ted
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      https://www.nexusmods.com/graveyardkeeper/mods/64/?tab=description
  4. Deadnoz
    Deadnoz
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    using alot of your mods, no one elses, when this mod is in the files, my build menu outside my house is gone. when i remove the mod, the menu is returned to normal. I also tried the build everywhere mod to see if it would fix the problem, but it also removed the build anything's build menu. 
    1. p1xel8ted
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      Yes, it's broken somewhere at the moment - haven't had a chance to look at it properly. Disable for now.
  5. headhunter990
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    So I am using only p1xel8ted mods for GK. I'm using most of the mods on your page. However, when including this mod, and unlocking the tech Woodworking, it breaks the game making it so you cannot buy from merchants or use the build anywhere menu. removing and re adding the mod is a repeatable issue, not intermittent.
    1. fgfdgr12
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      Me,too
  6. ianesgrecia
    ianesgrecia
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    Great mod, but I can't build the trunk on the same place as the video. How do you do that?
    1. p1xel8ted
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  7. vividflash
    vividflash
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    hey, small idea, make a version without gerry at all? just a trunk like stardew, no need for the skull = no glitches
    1. p1xel8ted
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      Skull issues are fixed. And he can be disabled.
  8. LucasKaguya
    LucasKaguya
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    Hello there!
    Thanks for the fixer, it spawned gerry back, but he don't show up during the invocation cutscene from snake's quest and it makes the game to stay in the cutscene forever, is there something that I've missed?
    1. p1xel8ted
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      Yeah those require manual intervention at the moment, as the game uses a different method to spawn them which is proving tricky to intercept correctly. Trying to work up a more robust solution that doesn't require my intervention. Jump on the Discord if want to be involved!
  9. rowin123
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    This mod is great but there's one problem.

    When i loaded my save and go outside i saw Gerry in the trunk in noon which is weird because Gerry only spawns at the trunk at night.

    Now when i tried to remove the trunk he didn't disappeared so i tried creating another trunk to see if he will despawn but that just made another GERRY IN MY YARD which is pretty annoying because they took a large amount of space in my yard plus they keep bouncing.
    1. dw420
      dw420
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      Well...at least you have Gerry :D

      I had him disabled through the config to avoid the same issue as you...but that disabled the vanilla Gerry as well and broke all the quests that involve him.

      Now he is nowhere to be found as reversing the setting in the config seems to be ignored.
    2. p1xel8ted
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      Yeah working on a solution for this...just make sure you update, as the issue causing it in the first place has been fixed. I just need to get them back ....
  10. MrFrostah
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    love the mod but have a small issue with Gary not despawning. just a bouncing skull even if I remove or replace the truck. i have started the game without the mod running and hes still there. Not terrible but sucks that hes still considered an object in the game and can block your path. 
    1. p1xel8ted
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      Working on a solution that doesn't remove legit GERRYS
  11. 563g
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    when i try the mod i get

     Invoking the specified EntryMethod GerrysJunkTrunk.MainPatcher.Patch failed for GerrysJunkTrunk. Is the mod Harmony2.0 compatible?
    1. p1xel8ted
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      Could be anything. Need to see the Player.log file found within the save have directory.

      Fixed in a recent update.