Olá, não sei se é um mod bug com todos os jardins de zumbis, está demorando muito para cultivar as sementes do jardim, não importa a eficiência dos zumbis ou a qualidade do jardim. poderia consertar isso porque este é o mod que eu mais gostei até agora.
Thought I'd field this as a question before submitting this as a bug just in case I've misinterpreted:
There's a setting in the config for "ModifyPlayerGarden"--I'd interpreted this to mean it would also boost the seed return rate for non-zombie gardens dug by the player? But from what I've been able to see so far, player-dug gardens have a return rate of either breaking even or losing seeds. Bug, or did I misinterpret the config setting?
Btw though, the zombie/refugee gardens work an absolute treat, so I still love this mod a lot <3
I'm not sure if it is a bug or not, but it does seem to be the case. Player garden only returns 3-4 seeds (3.8ish average for me), and that's for any and all seed types (at least of the wide assortment I've used), it will be a slow loss of seeds, I've never received 5 seeds from a harvest, only 3-4.
Ran into this as well, pretty new to the game but I hate the imbalance, tried this mod for manual farming but still loses out from time to time, but less so. Thanks for the mod! Would love it to work for the player as well as the zombie stuff people talk about.
Edit: I modified the mod locally, it seems the issues with player farmed crops lies in that those aren't crafted definitions, but ObjectDefinitions instead. Modifying any object definition which contains seed in the drop_items list made this mod work for me.
The fact is that the lack of seeds on a zombie farm is caused by the fact that we apply fertilizers only once. I see a biger disadvantage is that we cannot sell vegetables and seeds to the farmer, although he clearly needs them (and the miller easily takes everything back)
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There's a setting in the config for "ModifyPlayerGarden"--I'd interpreted this to mean it would also boost the seed return rate for non-zombie gardens dug by the player? But from what I've been able to see so far, player-dug gardens have a return rate of either breaking even or losing seeds. Bug, or did I misinterpret the config setting?
Btw though, the zombie/refugee gardens work an absolute treat, so I still love this mod a lot <3
Edit: I modified the mod locally, it seems the issues with player farmed crops lies in that those aren't crafted definitions, but ObjectDefinitions instead. Modifying any object definition which contains seed in the drop_items list made this mod work for me.