Wow, not only did you fix so the intro movie skips correctly, somehow you managed to fix it so, even though I have the player walk speed up, he doesn't move faster during the little in-game scenes, so now he doesn't get way ahead of NPCs during conversations! (Like Gerry or the Inquisitor's intros.) That one's been a problem since the earliest mods that adjust the player speed. I'm super impressed.
Okay, so I just started a new playthrough with a bunch of your mods (including this one) and the option to skip the intro movie doesn't work. Going to do further testing to see if other stuff is broken, and if so if it's some conflict between some of the mods (I've seen comments that for example the I Need Sticks causes conflicts).
great mods, wonder if there is a way to get the water/well back into the kitchen (seem to remember it being their in the early days of developement?), along with it added to the basement and make it so we dont have to stock up, so we dont have to store a million chests of water?
basically all the crafting (whom ever is doing it) can grab straight from the well(s)?
another possible mod i was thinkin about was maybe a in-game way to cap menu framerate, instead of it hitting into the 4 digits.
also, even with some of the mods that help with performance (foot steps, player judder and for/wind being disabled), i still find the game has some hitching while your moving and the screen is scrolling.
adding to this, the current save with this lag is 500+ days in, garveyard not finished, lag seems to happen in specific places, no drops on ground, or anything.
First of all, Love your mods!! second, do you think you could make a mod that allow us to move stations around? or get all of our ressources back if we destroy a station?
For some very odd reason, your other mod "I Neeeed Sticks" breaks a lot of (if not all) functions of this one. Tested with the latest (non-English) game version, BepInEx 5, GYK helper and the most recent versions of both mods.
EDIT: Pretty much the same situation happens with your mod "Where's Ma' Points" - it breaks this mod plus makes my mouse cursor go invisible after a while. Not sure if not-English translation has anything to do with this one when techpoints are just pictures.
Hello, you stated "if Sprint Reloaded is active", i thought the mod is not working with BepInEx, am i right? If so, do you plan to "remake" it? Thanks for your work, all your mods are a massive QoL improvement :)
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The author has locked this comment topic for the time beingPLEASE POST BUGS IN THE BUGS SECTION
(With more info than "me install mod; mod does not work.")
Post a link to your most recent log file immediately after the issue you're experiencing.
Log file is located within the BepInEx folder.
You will need to upload the log(s) to Pastebin and provide the URL.
BEFORE YOU DO THAT
- Update game to latest available on Steam. Looking at you pirates.
- Update ALL mods
- Check the mod config
FINALLY
- If I see a bug report / or a log that clearly indicates you failed to do the above, the report will be deleted.
basically all the crafting (whom ever is doing it) can grab straight from the well(s)?
another possible mod i was thinkin about was maybe a in-game way to cap menu framerate, instead of it hitting into the 4 digits.
also, even with some of the mods that help with performance (foot steps, player judder and for/wind being disabled), i still find the game has some hitching while your moving and the screen is scrolling.
adding to this, the current save with this lag is 500+ days in, garveyard not finished, lag seems to happen in specific places, no drops on ground, or anything.
EDIT: Pretty much the same situation happens with your mod "Where's Ma' Points" - it breaks this mod plus makes my mouse cursor go invisible after a while. Not sure if not-English translation has anything to do with this one when techpoints are just pictures.
Thanks for your work, all your mods are a massive QoL improvement :)