installation say to extract AlchemyResearch folder from the zip. But if you download the reloaded zip it doesn't have that folder in it. Do I just need to make that folder or is there something else I need to do? it's the Qmod reloaded files. They are not set up correctly and dont have the said folder in them
This is intentional. When you add the .zip file through QMod Manager Reloaded, it will automatically put it in its own subfolder and should load it correctly.
I updated the Mod Description page though to also mention how to install it with QMod Manager Reloaded.
I rebuilt this with the latest GYK dependencies and fixed the log path being hardcoded to "Y:\\Mods\\Graveyard Keeper\\Mod Output.txt" which I think was causing the patch issues.
Let me know if you're opposed to me uploading the fixed version to my github and posting it here, or if you'd prefer to do it yourself!
is this related to the NullReferenceException: Object reference not set to an instance of an object at AlchemyResearch.MixedCraftGUI_OnCraftPressed.Patch (MixedCraftGUI __instance) [0x00007] in <75d4179cef4943da8db26098d0c5e88e>:0 at (wrapper dynamic-method) MixedCraftGUI.MixedCraftGUI.OnCraftPressed_Patch1(MixedCraftGUI) at EventDelegate.Execute () [0x00016] in <c6b68a8143944cc584689e69161d0c41>:0 at EventDelegate.Execute (System.Collections.Generic.List`1[T] list) [0x00012] in <c6b68a8143944cc584689e69161d0c41>:0 I can see in the log when pressing "Craft" does nothing ? Where did you find and fix this and how does one build the dll? AlchemyResearch v1.0 - Source-34-1-0-1636194394.zip only contains a single .cs, and nothing in there suggest any logging nor a project file with build instructions...
Hello, i'm interested if you can provide a link to a filesharing service or a github repo with the updated mod for new dependencies and hardcoded path fix :)
hello! i, too, am having an issue when it comes to using this mod -- even though it is showing the correct window, it does not let you use the "craft" button. this is not an issue of it interacting with other mods because i've tried disabling the other mods and it still has this issue. the "Known Recipe.txt" contains only the text "[1]", and i have double-checked to make sure i'm playing on the 1st save slot (i am) as well as checked for read-only in both that folder and the mod folder.
the qmod_reloaded_log.txt shows the following: [ERROR] : Invoking the specified EntryMethod AlchemyResearch.MainPatcher.Patch failed for AlchemyResearch. Is the mod Harmony2.0 compatible?
i also do not have the dlcs as i am waiting for a sale to get them, so that may be partly why as well.
Only the alchemy craft button breaks. I can click it and there's a clicking sound (I think, that's how I remember it) but nothing actually happens no matter how many times you click it the craft would not start. This always happened to me with your mod enabled and stopped happening with it disabled.
The goos are actually randomly chosen when you craft the same recipe multiple times.
What would be possible to have a generic "Goo" result which just says "Goo", as you don't know which goo you will get when you craft the same recipe again.
Pretty sure that what he meant is the ITEM's element and in ITEM's description. For example Bat wings, Moths and Butterflies would be the 3 chaos element providers. The game shows what type of ingredient they decompose into (powder/solution/extract), but the element of the ingredient you currently have to remember on your own or look up.
Hello, good idea this Mod, thank you for this Mod. I have a red message in the Log of QMod Manager Reloaded, warning me that I am not using QModManager. But I was wondering why are you using this one and not QMod Manager Reloaded?
Nope its getting the craft button doesnt work thingy people say way back, i might have to download and install the other version...
Edit: A mod like this is the reason i looked in to mods for GYK Edit 2: There is someone saying a bit down that the mod for the 1.405v version release on June 10th isnt working either
I always have this feeling that playing while cheating and look through wiki isn't that fun. Thankfully this GREAT MOD is here!. now i can experiment, without hassle writing things in notepad. Thank You!.
43 comments
I updated the Mod Description page though to also mention how to install it with QMod Manager Reloaded.
I rebuilt this with the latest GYK dependencies and fixed the log path being hardcoded to "Y:\\Mods\\Graveyard Keeper\\Mod Output.txt" which I think was causing the patch issues.
Let me know if you're opposed to me uploading the fixed version to my github and posting it here, or if you'd prefer to do it yourself!
NullReferenceException: Object reference not set to an instance of an object
I can see in the log when pressing "Craft" does nothing ?at AlchemyResearch.MixedCraftGUI_OnCraftPressed.Patch (MixedCraftGUI __instance) [0x00007] in <75d4179cef4943da8db26098d0c5e88e>:0
at (wrapper dynamic-method) MixedCraftGUI.MixedCraftGUI.OnCraftPressed_Patch1(MixedCraftGUI)
at EventDelegate.Execute () [0x00016] in <c6b68a8143944cc584689e69161d0c41>:0
at EventDelegate.Execute (System.Collections.Generic.List`1[T] list) [0x00012] in <c6b68a8143944cc584689e69161d0c41>:0
Where did you find and fix this and how does one build the dll? AlchemyResearch v1.0 - Source-34-1-0-1636194394.zip only contains a single .cs, and nothing in there suggest any logging nor a project file with build instructions...
Thanks in advance, hope you see this message !
the qmod_reloaded_log.txt shows the following:
[ERROR] : Invoking the specified EntryMethod AlchemyResearch.MainPatcher.Patch failed for AlchemyResearch. Is the mod Harmony2.0 compatible?
i also do not have the dlcs as i am waiting for a sale to get them, so that may be partly why as well.
Does this always happen or sporadically?
Can you describe a way how to reproduce this error?
This always happened to me with your mod enabled and stopped happening with it disabled.
private static string path = "Y:\\Mods\\Graveyard Keeper\\Mod Output.txt";
What would be possible to have a generic "Goo" result which just says "Goo", as you don't know which goo you will get when you craft the same recipe again.
For example Bat wings, Moths and Butterflies would be the 3 chaos element providers.
The game shows what type of ingredient they decompose into (powder/solution/extract), but the element of the ingredient you currently have to remember on your own or look up.
If I do that, I'll do that in a separate mod, as it is not directly related to the Alchemy Research.
Sounds very useful though.
I have a red message in the Log of QMod Manager Reloaded, warning me that I am not using QModManager.
But I was wondering why are you using this one and not QMod Manager Reloaded?
They should be compatible right? I guess you can just ignore the warning then.
Please test it and let me know if it works.
Edit: A mod like this is the reason i looked in to mods for GYK
Edit 2: There is someone saying a bit down that the mod for the 1.405v version release on June 10th isnt working either
Thankfully this GREAT MOD is here!. now i can experiment, without hassle writing things in notepad.
Thank You!.