It does not work on current version of Better save soul DLC, maybe due to changes on zombie's id or sth, the mod just act as if there is no working zombie and stop you from moving, You can not even press ESC when the mod is install currently
the editor is broken, only the pre-sets work. if you try to do any edits in custom it will be reset to ur previous pre-set eg. say you placed it on balanced then you go back to custom and try to generate it with ur own settings it will revert when generated.
Is it possible to set the mod to not show organ skull values unless I have the cultist perk? Seems kind of cheaty that I can just skip that expensive perk completely now (not that I really mind, of course.)
/net472/0Harmony.dll moved to and replaced old .dll in ..\Graveyard Keeper\Graveyard Keeper_Data
Reloaded (L) and reset game - No dice. Removed AKeepersNeed to check if for conflict - No dice. Didn't remove any of the others, as I figure they wouldn't conflict.
Edit: Alls well with all mods until Harmony gets replaced with the 1.2 version.
Editing any of the above does not change the efficiency value. Since the efficiency value is higher than usual, it can be confirmed that the mod is working. I deleted [ZombieEnhanced.cfg], regenerated it, and edited it, but the efficiency value did not change. Is there a maximum value? Isn't the efficiency value 1000%? But it does not change even if the efficiency value is reduced. why?
I made a mistake. I didn't notice that the file name changed when I unzipped it.
I also can't pick up the extracted internal organs. Even if I changed the MaxStack of the organ to 1 or unchecked it, I could not pick it up. I don't know how to pick up the internal organs even if I look at the explanation.
I made a mistake. I didn't notice that the file name changed when I unzipped it.
54 comments
Thank you for mod
Thanks for answering
Cheers !!
Seems kind of cheaty that I can just skip that expensive perk completely now (not that I really mind, of course.)
Didn't see anything regarding incompatible mods, so, FYSA.
Running
AKeepersNeed
BuildAnywhere-21-1-0-4.16606671876
IncreasedInventory
NoCooldownTeleport
ZombieEnhanced-24-2-2-0-1612137970
/net472/0Harmony.dll moved to and replaced old .dll in ..\Graveyard Keeper\Graveyard Keeper_Data
Reloaded (L) and reset game - No dice.
Removed AKeepersNeed to check if for conflict - No dice.
Didn't remove any of the others, as I figure they wouldn't conflict.
Edit: Alls well with all mods until Harmony gets replaced with the 1.2 version.
I have the Item Organs Overhaul disabled and max stack set to 1.
I deleted the .cfg files and reloaded the mod but it won't let me loot the organs.
Do you have any idea? Thank you!
I'm using
Akeepersneed
morestorage
Nocooldownteleport
and your mod zombieenhanced
Editing any of the above does not change the efficiency value.Since the efficiency value is higher than usual, it can be confirmed that the mod is working.
I deleted [ZombieEnhanced.cfg], regenerated it, and edited it, but the efficiency value did not change.
Is there a maximum value? Isn't the efficiency value 1000%?
But it does not change even if the efficiency value is reduced.
why?
I made a mistake.
I didn't notice that the file name changed when I unzipped it.
I also can't pick up the extracted internal organs.Even if I changed the MaxStack of the organ to 1 or unchecked it, I could not pick it up.
I don't know how to pick up the internal organs even if I look at the explanation.
I made a mistake.
I didn't notice that the file name changed when I unzipped it.