Go into the SharedInv mod folder and find the config.json file. Remove the "refugee_camp" line from the Excluded section and paste it into the Included section, it will fix the progression problem :)
I've not been able to make any mods for this game work for me unfortunately. It's a shame I really enjoy the game, but I'm really bad about keeping my inventory organized so I really want something to help me with that.
I know it's a bit late but did you install Qmod correctly? that might be the problem, I have my steam folder on a different drive and had to add said path to the qmod.cfg for the mods to work.
Thanks ya I did have something wrong, but I fixed it. It's been a while since then as stated and I didn't follow up on my post and got this to work. It was nice then a new update came out and I haven't tried it again sense...
Something seems really off with the new DLC and the included config file. The Better Save Souls workbench doesn't seem to work to upgrade organs, and instead seems to just copy the base-level organ rather than giving you an improved variant. Not sure exactly what's going on.
I'm glad I wasn't the only one seeing this, at first I thought it was just the storage since it's a new area, but the crafting table was def pretty wonky.
It probably upgrades one of the organs in some of your shared inventories. I suggest keeping organs in some "excluded" place and upgrade only stuff from your inventory
Hi, thank you a lot for making this mod because it certanly improves the experience alot.
However, it seems that it's problematic when working on the autopsy table. It seems that because of the mod the body part i have in my inventory remains there and the body gets another one from the shared inventory objects like trunks and bookcases and such.
I'm not entirely sure i'm right about this, since i don't have the ability to see the organ skull values yet to be certain, but according to all the fiddling i did it sems to be the case. Also even if i'm wrong it's very weird that the part or another one stays in the inventory
What's the deal? Can't there be a check that if the item comes from inventory at the very least to use that exact one?
Thank you so much :D i had thought it was a bug with the refugee camp and tried everything, since i had checked the included and excluded zones before and since the refugee camp was excluded i thought everything was as it should be and the mod shouldnt be the one causing my problem.
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Latest patch broke the mod.
However, it seems that it's problematic when working on the autopsy table. It seems that because of the mod the body part i have in my inventory remains there and the body gets another one from the shared inventory objects like trunks and bookcases and such.
I'm not entirely sure i'm right about this, since i don't have the ability to see the organ skull values yet to be certain, but according to all the fiddling i did it sems to be the case. Also even if i'm wrong it's very weird that the part or another one stays in the inventory
What's the deal? Can't there be a check that if the item comes from inventory at the very least to use that exact one?
So, how can I obtain previous version?
Edit: After some tests. move 'refugee_camp' from exclude section to include section solve this problem.
Thank you, your fix worked!