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File credits
CaptainDapper for doing most of the work by creating the original mod
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Changelogs
Version 2.4
Fixed refuge camp buildings breaking the game with doCraftAnywhere on.
Version 2.3
Fixed bug where build tables couldn't properly bull from remote storages
Seriously, the build/craft code in this game is all over the place. I hope this finally fixes all the problems...
Version 2.2
Attempted to fix a situation where some quests apparently broke the doCraftAnywhere potion of the mod. I have not been able to test this myself, but the code is now applied dynamically as-needed rather than at load time, so it shouldn't be possible for quests to break it anymore.
Version 2.1
Fixed: Items in the trunk outside your house were being counted twice
Fixed: doCraftFromAnywhere can be disabled, again
Added: Build Tables should now work with doCraftFromAnywhere
Version 1.2
Fixed the mod for the current version + DLC. Theoretically, this should also fix the mod for *every* version, past and future.
Version 1.0
Uploaded. Will not be updating this any more, and will delete it if CaptainDapper ever updates his mod.
This is simply a modified version of More Storage that fixes the mod to actually respect the doCraftFromAnywhere option in the config, and fixes the bug with that mod.
config.txt options:
playerAdditional=5
This option adds extra slots to the player's inventory. Exactly what it sounds like.
otherAdditional=15
This option will add extra slots to any other type of regular storage medium in the game, eg. Chests, Trunks, Alchemy Racks, etc.
stackSizeMult=1.5
Multiplies the stack size of every item in the game if it has one. For example, normally a full stack of wine is 20, but with a multiplier value of 1.2 you can hold 24 wine per stack.
doCraftFromAnywhere=True
This will allow crafting benches (Desks, Workbenches, Etc.) to pull from all the player-owned inventories throughout the Graveyard (+the Player's tavern)
I decided to drop the UMM version of this and just combine it and a few other mods into a new mod here. 2.4 is likely to be the last version of this particular mod, as Keeper's Toolkit does everything this does but more, and better.