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GTA SA - Project Revitalized - The Definitive Edition
Engine Tweaks: Adds a Sharpen Filter, Increases Shadow resolution & many other Lighting and FX.QTenhancer X1 A Very Enhanced Reshade Preset with Well Balance Visuals & Removes The Cyan Skies!!!QTenhanced Texture Modification & A Realistic Rain Texture Pack
- 1.5GB
- 554
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GTA SA - Project Revitalized - The Definitive Edition
Engine Tweaks: Adds a Sharpen Filter, Increases Shadow resolution & many other Lighting and FX.QTenhancer X1 A Very Enhanced Reshade Preset with Well Balance Visuals & Removes The Cyan Skies!!!QTenhanced Texture Modification & A Realistic Rain Texture Pack
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CLEO Redux is an experimental scripting runtime for GTA 3D era games. It allows to run mini-scripts written in traditional SCM language or JavaScript. Since 0.8.0 it supports GTA San Andreas: The Definitive Edition. Since 0.9.0 it also supports GTA III: The Definitive Edition and GTA Vice City: The Definitive Edition.
- 6.5MB
- 552
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CLEO Redux is an experimental scripting runtime for GTA 3D era games. It allows to run mini-scripts written in traditional SCM language or JavaScript. Since 0.8.0 it supports GTA San Andreas: The Definitive Edition. Since 0.9.0 it also supports GTA III: The Definitive Edition and GTA Vice City: The Definitive Edition.
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The Uncompressed Sounds of Grand Theft Auto
Restores uncompressed, high quality sound effects heard in the GTA Trilogy for the Definitive Edition. Supports all three games. Includes radio stations for San Andreas.
- 117KB
- 531
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The Uncompressed Sounds of Grand Theft Auto
Restores uncompressed, high quality sound effects heard in the GTA Trilogy for the Definitive Edition. Supports all three games. Includes radio stations for San Andreas.
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This mod changes awful Rain in this game, it is much lighter and better looking now!THIS MOD IS COMPATIBLE WITH ALL THREE GAMES!
- 63KB
- 1.1k
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This mod changes awful Rain in this game, it is much lighter and better looking now!THIS MOD IS COMPATIBLE WITH ALL THREE GAMES!
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Definitive Edition Radio Stations Restored
Restored all removed radio songs from GTA III, GTA Vice City & GTA San Andreas Definitive Edition so that they reflect the original PS2 versionsCompatible with version 1.0.17.39540
- 7.1MB
- 210
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Definitive Edition Radio Stations Restored
Restored all removed radio songs from GTA III, GTA Vice City & GTA San Andreas Definitive Edition so that they reflect the original PS2 versionsCompatible with version 1.0.17.39540
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This mod is just a customsettings.ini that i edited to reduce the frequency of pop in. NOW WITH FOLIAGE DISTANCE CHANGES. FOLIAGE NO LONGER POPS IN!
- 4KB
- 477
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This mod is just a customsettings.ini that i edited to reduce the frequency of pop in. NOW WITH FOLIAGE DISTANCE CHANGES. FOLIAGE NO LONGER POPS IN!
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Annoyed by how much space the old-school aiming reticule takes up? Now it's just a dot.
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(San Andreas) More variety of vehicles
Traffic mod : Add more variety of vehicles, NPCs can spawn in Glenshit, Phoenix, Euros !
- 9KB
- 510
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(San Andreas) More variety of vehicles
Traffic mod : Add more variety of vehicles, NPCs can spawn in Glenshit, Phoenix, Euros !
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Better Road Textures for Vice City
This mod changes Road textures into better detailed ones!
- 52.1MB
- 440
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Better Road Textures for Vice City
This mod changes Road textures into better detailed ones!
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A decent boost to CJ's visual appearance.Face is retextured for every hairstyle.
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Tommy Vercetti (The Definitive Edition)
This mod aims to make Tommy Vercetti look more faithful to his original VC design/look.
- 10.3MB
- 548
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Tommy Vercetti (The Definitive Edition)
This mod aims to make Tommy Vercetti look more faithful to his original VC design/look.
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SAMorePeople - Increase Peds and Traffic
This mod adds significantly more peds to the streets and more vehicles to the roads by editing CustomSettings.ini and popcycle.dat. Increasing vehicle traffic comes at a slight trade-off to vehicle spawn distance, which means cars will pop in to existence closer to the player. Only for San Andreas.
- 7KB
- 309
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SAMorePeople - Increase Peds and Traffic
This mod adds significantly more peds to the streets and more vehicles to the roads by editing CustomSettings.ini and popcycle.dat. Increasing vehicle traffic comes at a slight trade-off to vehicle spawn distance, which means cars will pop in to existence closer to the player. Only for San Andreas.
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San Andreas Realistic Weapon Sounds
Replaces all of the weapons sounds to crisper more realistic ones
- 273KB
- 282
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San Andreas Realistic Weapon Sounds
Replaces all of the weapons sounds to crisper more realistic ones
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Here is the DX12 Launcher for GTA 3, by running it in DX12, lags and stuttering should be fixed or at worst much less noticeable.
- 192KB
- 163
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Here is the DX12 Launcher for GTA 3, by running it in DX12, lags and stuttering should be fixed or at worst much less noticeable.
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So anyone else really upset with the way Ken looks in this version of the game? well worry no more cause his model is actually decent I just gave him a quick face retexture with his VC texture just up-res'd and blended to his DE one. If ever used leave credit and of course enjoy!
- 6.5MB
- 436
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So anyone else really upset with the way Ken looks in this version of the game? well worry no more cause his model is actually decent I just gave him a quick face retexture with his VC texture just up-res'd and blended to his DE one. If ever used leave credit and of course enjoy!
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Classic Colored Radio Station Icons for GTA San Andreas Definitive Edition
New Update with complete overhaul!Replaces the boring white radio stations with classic colored radio stations.
- 382KB
- 302
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Classic Colored Radio Station Icons for GTA San Andreas Definitive Edition
New Update with complete overhaul!Replaces the boring white radio stations with classic colored radio stations.
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Modified weapons, icons, sounds and sniper crosshair.
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GSG used the wrong texture for OG Loc, again. This mod aims to fix it.
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Original Menu Sounds for Vice City
This mod brings back Original Menu Sounds to this game, replacing the ones from San Andreas.
- 16KB
- 310
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Original Menu Sounds for Vice City
This mod brings back Original Menu Sounds to this game, replacing the ones from San Andreas.
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Vice City All radio songs restored - Vice City Stories Radio - Extra songs
Adds all cut radio songs from Vice City back into the game and adds all Vice city Stories songs to their respective radio stations + Extra 80's songs
- 1.7GB
- 203
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Vice City All radio songs restored - Vice City Stories Radio - Extra songs
Adds all cut radio songs from Vice City back into the game and adds all Vice city Stories songs to their respective radio stations + Extra 80's songs
Media
Explore all mediaNews & Updates
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User Profile and Direct Messaging Improvements
Many of you have been waiting patiently for the return of features that were removed with the community forum update. We committed to bringing back the “About Me” section and “Direct Messaging”. I’m happy to say that these features are back.
This article spells out exactly what you can expect with the return of these features. It covers our new and improved process for rolling out new features to you, ensuring plenty of opportunities to add your feedback so we get things ri...- 321 Comments
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What’s been going on recently with the Nexus Mods site?
We are aware that over the last 7-9 days our website performance has been heavily degraded, with file download speeds being particularly slow.
We know this has been incredibly frustrating for you and it’s frustrating for us as well. We have spent two weekends battling to keep the site running as best we can and will continue to work at all hours to try and ensure as smooth an experience as possible.
A...- 140 Comments
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Fallout 4 Next-Gen Update is coming!
Hot on the heels of the Fallout TV show, a big update to Fallout 4 is scheduled to drop on 25 April. Here's a quick rundown of what's happening and what you need to know to bump up your intelligence stat leading up to the release.
What's included in the Fallout 4 Next-Gen Update?
Bethesda announced their intent to update Fallout 4 for "Next-Gen" (now "Current-Gen", I suppose) consoles and PCs back in 2022, so it's not completely unexpected but you'll be forgiven f...- 286 Comments
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Tending the crops - JennaJuffuffles
In this community feature, we're joined by JennaJuffuffles - the curator of the Stardew Valley VERY Expanded and Aesthetic Valley collections for Stardew Valley. These mod lists have risen to the top of the most downloaded and highest-rated Collections available today. With the release of Stardew Valley 1.6 edging closer by the day, Jenna shares her top tips for making a successful collection.
Thanks for joining us today, Jenna. To get started, could you tell us a little a...- 20 Comments
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Get ready for Stardew Valley 1.6!
Grab your watering can and don your favourite straw hat, because Stardew Valley's long-anticipated 1.6 update is just around the corner! The massive update not only adds a bunch of new content to the game but also makes some fundamental changes behind the scenes that will impact your mods.
What's new in Stardew Valley 1.6?
There are a massive number of features, improvements and bug fixes in 1.6. The image below - posted by ConcernedApe on Twitter - mentions some o...- 40 Comments
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Mod Author Premium Rewards are here
In our last article on this project, we covered the milestones that Mod Authors would need to achieve with their Unique Downloads (UDL). Now we are finally following up with what the system will look like and a bit more on how it's going to work. First, a bit of a refresher.
What are we doing?
We can now afford to give mod authors Free Premium. Yay! Mod authors will now be given Free Premium time as direct rewards for their contributions to the site without needing ...- 199 Comments
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We launched our Donation Points System in 2018 to give back to the mod authors on Nexus Mods who have given so much to all of us in our community. To date, we have paid out over $7 million USD to our mod authors via this system. The DP system allows authors to earn points which they could redeem for PayPal payouts, discounted games and, until recently, discounted Premium Memberships. These included Lifetime Premium Memberships, which is something we stopped selling back in 2021 for our nor...
- 436 Comments
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A beast of monstrous proportions is approaching. We spotted it a while back, lumbering over the horizon. It has since picked up such momentum that its arrival is now upon us.
The site will hit 10 billion file downloads today.
This is an epic milestone for Nexus Mods and the modding community. To put this number into perspective:
If every download were a footstep, you could walk to the moon 11 times (1), or walk The Seven Thousand Steps (2) to High Hroth...- 162 Comments
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For the last 6 months, the new App Team have been working hard on laying the foundations for our next-generation mod manager - the Nexus Mods App. There isn't anything fancy to show just yet, but we'd like to share an update with you all on the technical choices and design decisions we've made so far.
This video was originally streamed as part of C3: Community Creation Con on 2 Feb 2024, but in case you missed it (or simply weren't interested in a conference around Bethesda games) we...- 123 Comments
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Notifications System further updates
This is a follow-up on yesterday's update to the Notifications System covered in our last news post. We want to address some of the pain points users will have experienced and what improvements we have made as a result of your feedback.
The new system was sending notifications for new comments on tracked mods. This was an error and we switched this off but 300,000 notifications of this type were delivered. We cannot easily delete these and you will see these if you are logging in f...- 196 Comments
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C3: Community Creations Con starts 2 Feb
Exciting News for our amazing community! Get ready for an immersive and creative experience at the upcoming C3: Community Creations Con, happening on the 2nd and 3rd of February. This event is a celebration of the incredible talent within our community, showcasing a diverse array of creations across the Fallout and Elder Scrolls games. But that's not all – by tuning in to the live streams on Twitch, you stand a chance to win fantastic prizes, including free games and the grand prize, a "noblec...
- 30 Comments
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Palworld continues to break records on Steam, racking up 1,864,421 unique concurrent players in the past 24 hours. At least 4 of those uniques are in the Nexus Mods offices, where after-hours ‘research’ is being conducted.
Whether you think this game has arrived out of the blue, or was an obvious hit, one thing is clear; It bears a lot of similarity to an existing game franchise you may have encountered, namely Pokémon. We won’t go into detail about potential similarities; suf...- 140 Comments
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Enhancing Night City - deceptious
We have the privilege of speaking with deceptious, a Cyberpunk mod author who pushes the boundaries of the types of mods that can be made. They are the author of the Romance Enhanced Series, New Quests and many other immersive improvements to Night City.
Thanks for chatting to us. Would you mind telling us what got you into modding?
I have a background/job in game dev, and have used mods before for games like Fallout: New Vegas, Fallout 4, and Skyrim, but hadn’t act...- 44 Comments
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Notifications System Improvements
This post is a follow-up on the ongoing system changes we have been making to further improve our site performance and user experience.
Once you’ve read through it, please feel free to leave your feedback, thoughts or suggestions. Any off-topic posts may be removed or moderated; if you’d like to make an unrelated suggestion please use our feedback board.
What are we doing?
We’re updating our notifications system so that it better handles our curre...- 179 Comments
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Introducing: The Porpoise and The King
Today we're announcing some new additions to the Community Team. You may have seen their names here and there on the website already but I hope you will join me in giving a warm welcome to Amber (spamPorpoise) and Charlie (JustThatKing). Charlie is joining us as a Community Manager and Amber is taking on our newly created role of Customer Support Specialist. Here's a little Q&A we put together for the occasion.
Welcome, Amber and Charlie. Why don’t you both tell us a bit about...- 31 Comments
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A joyous festive season to you all my gamers. As you may have noticed, in the spirit of the season, we have been busy posting themed mods on Facebook and X(Twitter) as well as the Forum once per day to mark the 12 days counting down to Saturalia.
To get more eyes on these fun pieces of content, we’re releasing this news post roundup of all the mods we’ve posted so far with more to come. The news post will be updated daily until all 12 featured mods are added.
For m...- 40 Comments
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Update 9 Jan 2023
This change is now live for all users. You can view the new preferences section here.
As part of our ongoing work to update the Nexus Mods website and services, we will be making some changes to separate the “site preferences” and “content” pages that can be found under “My Nexus Account”. This is the first step in our efforts to consolidate the various places around the website where you can change different account preferenc...- 66 Comments
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BBCode update for mod pages and comments
We've got an important bug fix that we're going to be squeezing in before Christmas that may cause some minor problems with how mod pages, comments (and other content that uses BBCode) are displayed. The update was initially released yesterday but we have since rolled it back as it introduced a breaking change to content containing certain use cases of spoiler tags.
Our biggest concern is that this problem occurs in the description of many popular mods so we've delayed the release ...- 86 Comments
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Summary
Recently we let you all know about an update we planned to make to our forum software. Our previous forum software, unfortunately, was extremely out-of-date and was really holding us back on being able to make quick and tangible updates to the Nexus Mods website. We've now finished this update and this article is going to explain what's changed, why we made the change and what you can expect in the short- to mid-term because of this change.
The New Forum <...- 111 Comments
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Update - 21st November. Forums are once again live. Please post any forum-related feedback here.
The Forums will be going down for extended maintenance on Monday 13th November. This downtime is likely to extend until Tuesday 21st November.
After 20 years in existence, the forums are getting an update. While some planned changes will affect the forums visually and functionally, most of this work is on the back-end, to uncouple the forums from a variety of connected service...- 221 Comments