For those confused why it doesn't seem to work or confused about the presentation:
When you download, there is three versions:
Version 1 (main): No sigil changes, just increased drop rates on Behemoths items themselves.
Version 2 (optional files): Buffed weights to 3333 on sigils (1/12 drop chance).
Version 3 (old files): Buffed weights to 1000 (1/56).
If you install the main one your sigil drop rates will not increase. If you would not mind the grind, 1/56 seems fair and you should install the old file. Else go with version 2.
Can you elaborate on what doesn't work if there's still issues ?
The mod just modifies statistics and doesn't guarantee anything, which means it can only be proven as not working if one goes through many runs and compares with/without the mod (the bigger the amount, the more reliable the conclusion).
And the Terminus weapon mod does indeed conflict with this one but it's not the only one, watch for any mods modifying reward_lot.tbl and try to not have it activated at the same time as this one. It might also help to ensure that this mod is at the bottom of the list, as I believe it'll have higher priority then.
I think the sigil version of this mod is not working. I just hit my 100th run this morning and I have not seen a single Sup V+ or WE+ in 100 runs.
I do, however, have quite the stockpile of Supreme Weapon Essences.
I've double-checked, and I do have the correct version installed for sigils. Is there a way to test to see if it's working as intended or to check the rates myself?
Apologies for the delay, there is indeed a way to check yourself that the rates you have are indeed modified : - Follow the process here https://nenkai.github.io/relink-modding/tables/table_database/?h=sql to convert the mod file (.tbl) to .sqlite - Use SQLiteStudio (free software) to view the previously created .sqlite - Use https://nenkai.github.io/relink-modding/resources/item_ids/ to check IDs (item ID / quest ID / sigil ID) will allow you to cross-check things
As for your run numbers, statistically speaking, it's not enough to arbitrate that the mod is not working; as stated in another post, the drop rate (modded) is 1/56, so while it's unlikely you wouldn't get any in 100 runs, it's well within the realm of possibility.
But to be fair if you put that much effort and didn't get anything it does feel kinda lame ... I think I'll update the rates again so that the final percentage is increased and people don't feel deceived by the rate in the description, as it doesn't take into account the Reward lot roll (which is what reduces it drastically compared to its standalone drop rate).
The mod does work, as can be seen from other items appearing more frequently (or you can inspect the mod files through Nenkai's guide to check).
However for War Ele +, the item is still rare : it drops only in normal chest Lot #4 (25% chance), and then needs to roll a 7.3% chance. Statistically speaking, if I got the behavior correctly : - without mod, you need an average of 560 runs to get one - with mod, you need an average of 56 runs to get one
That's still a lot but that's also the point of a rebalancing, to make it accessible without making it too easy. Will see down the line if it's worth increasing still.
Yup, you can actually choose the exact rate you want with a couple hours of work ^^
It's explained in detail in Nenkai's guide but a few links you'll find useful : You'll need to use the tooling described here https://nenkai.github.io/relink-modding/tables/table_database/?h=sql Quest drop rates are described here https://nenkai.github.io/relink-modding/resources/quest_drop_rates/ Then to find the ITEM_ID you want to modify use this https://nenkai.github.io/relink-modding/resources/item_ids/
can we add Glass Cannon V+ to that list with the same value?
or if is not rude to ask, how did you modify that reward_lot.tbl file? tried to use a binary and Hex editor to find and edit the ID rate with the Nenkai's value and use it while replacing it in your mod but couldn't find any match, and of course, i don't have any experience modding so it was hard to find a lead to do that.
Update:
Well already figuring out about the SQL conversion, ID: 38A298FD and Weight. Did you remove some of the "Nothing" 's weight and add them to the Supp V+ and War+'s weight for them to be somewhat dropeable?
Yes it's a SQL update rather than a binary update, looks like you got quite far already ^^
The way I understand it, the game rolls in two steps : - for each "slot" (chest or stage reward), a lot is chosen depending on the different weights - for that lot, all items are then rolled from top to bottom of the list until the first one succeeds
Meaning that for Rare Sigils, they will all roll at their 2.46% (for V) or 0.73% (for V+) until it either drops something or you get nothing. As such I didn't modify the "Nothing" weight, only increased the chance for them to be found in Lot#4.
30 comments
When you download, there is three versions:
Version 1 (main): No sigil changes, just increased drop rates on Behemoths items themselves.
Version 2 (optional files): Buffed weights to 3333 on sigils (1/12 drop chance).
Version 3 (old files): Buffed weights to 1000 (1/56).
If you install the main one your sigil drop rates will not increase. If you would not mind the grind, 1/56 seems fair and you should install the old file. Else go with version 2.
The mod just modifies statistics and doesn't guarantee anything, which means it can only be proven as not working if one goes through many runs and compares with/without the mod (the bigger the amount, the more reliable the conclusion).
And the Terminus weapon mod does indeed conflict with this one but it's not the only one, watch for any mods modifying reward_lot.tbl and try to not have it activated at the same time as this one. It might also help to ensure that this mod is at the bottom of the list, as I believe it'll have higher priority then.
I do, however, have quite the stockpile of Supreme Weapon Essences.
I've double-checked, and I do have the correct version installed for sigils. Is there a way to test to see if it's working as intended or to check the rates myself?
Thanks!
- Follow the process here https://nenkai.github.io/relink-modding/tables/table_database/?h=sql to convert the mod file (.tbl) to .sqlite
- Use SQLiteStudio (free software) to view the previously created .sqlite
- Use https://nenkai.github.io/relink-modding/resources/item_ids/ to check IDs (item ID / quest ID / sigil ID) will allow you to cross-check things
As for your run numbers, statistically speaking, it's not enough to arbitrate that the mod is not working; as stated in another post, the drop rate (modded) is 1/56, so while it's unlikely you wouldn't get any in 100 runs, it's well within the realm of possibility.
But to be fair if you put that much effort and didn't get anything it does feel kinda lame ... I think I'll update the rates again so that the final percentage is increased and people don't feel deceived by the rate in the description, as it doesn't take into account the Reward lot roll (which is what reduces it drastically compared to its standalone drop rate).
Now the real odds of getting a War Ele V+ or Supp Damage V+ is 8.33% (1 every 12 runs on average), from 1.78% (1 every 56 runs on average).
Updated the mod description to reflect these changes, I hope it'll create less frustration for players.
However for War Ele +, the item is still rare : it drops only in normal chest Lot #4 (25% chance), and then needs to roll a 7.3% chance.
Statistically speaking, if I got the behavior correctly :
- without mod, you need an average of 560 runs to get one
- with mod, you need an average of 56 runs to get one
That's still a lot but that's also the point of a rebalancing, to make it accessible without making it too easy.
Will see down the line if it's worth increasing still.
It's explained in detail in Nenkai's guide but a few links you'll find useful :
You'll need to use the tooling described here https://nenkai.github.io/relink-modding/tables/table_database/?h=sql
Quest drop rates are described here https://nenkai.github.io/relink-modding/resources/quest_drop_rates/
Then to find the ITEM_ID you want to modify use this https://nenkai.github.io/relink-modding/resources/item_ids/
Thanks for all the info.
In the link about ID, war elemental + is suppose to be "00 61 2B 10" but I can't find it in the file.
Any advice ?
So for War Ele+, under the Sigil/Gem category, you'll find that it's GEEN_146_24 that needs to be used to find the right item.
The number you mentioned, the hash ID, is probably used for the hex format when decoding with 010 Editor for example.
or if is not rude to ask, how did you modify that
reward_lot.tbl
file? tried to use a binary and Hex editor to find and edit the ID rate with the Nenkai's value and use it while replacing it in your mod but couldn't find any match, and of course, i don't have any experience modding so it was hard to find a lead to do that.Update:
Well already figuring out about the SQL conversion, ID: 38A298FD and Weight. Did you remove some of the "Nothing" 's weight and add them to the Supp V+ and War+'s weight for them to be somewhat dropeable?
The way I understand it, the game rolls in two steps :
- for each "slot" (chest or stage reward), a lot is chosen depending on the different weights
- for that lot, all items are then rolled from top to bottom of the list until the first one succeeds
Meaning that for Rare Sigils, they will all roll at their 2.46% (for V) or 0.73% (for V+) until it either drops something or you get nothing.
As such I didn't modify the "Nothing" weight, only increased the chance for them to be found in Lot#4.