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A simple guide to playing with the rebalance mod

**Weapon choice**
1. __Tank build__: Recommended in most cases. Use your Ascension weapon (or defender weapon for the eternals), and put in all the defensive/utility sigils you can think of, and fill the rest with oranges or stun. Get above 60k for Spartan Echo.

2. __DPS/Utility build__: When you don't need max survivability anymore, you can swap out of Ascension weapon for something more damage or utility oriented. Viable options are:

* Stinger: It gives 30 crit, so you don't need crit imbue
* Excecutioner: It gives 30 uplift, so good if you plan to go 60 uplift
* Stunner: It gives 30 stun, so good if you plan to go 60 stun
* Terminus: It has GC built-in, so not recommended unless you never get hit anymore

Each weapon except for the Terminus can active Spartan Echo by slotting one level 15 Greater Aegis

**Sigils**
Builds are easy to figure out, because damage cap is removed. Pick from the below list what you want based on your own needs:

__Always bring__
* Character sigils you need
* War Elemental
* Supplementary Damage (you only need 1 to cap the chance)

__Defensive__
* Standard tank sigils as desired (Aegis, Crabvestment Returns, Stout+Steel Nerves)
* Spartan Echo if you're over 95k HP
* Improved Dodge
* 1-3 Nimble Defense (important to extend dodge iframe, since Nimble Onslaught doesn't give that anymore)
* 1-2 slots for Regen/Drain, both are viable
* Potion Hoarder, Autorevive, and maybe Guts

__Utility__
* If SBA battery, 4 uplifts (use 2 Alpha+Uplift, buy from Siero)
* If skill-reliant, 2 QCD, maybe Cascade or Nimble Onslaught
* If you have super long CDs that are important, 1 Beta (buy Beta + Nimble from Siero)
* If you deal decent stun, bring 1 or 4 stun sigils (don't bring 2 or 3)

__Damage__
Global damage modifiers that are usually good:
* Injury to Insult (7.5% if enemy is debuffed)
* Stamina (7.5% if full HP), or Enmity if you're playing 1HP Vaseraga/Ghandagoza
* Combo Booster (7.5%)
* Critical Damage (5%)
* Power Hungry (5%, but you lose hp on battle start)
* Life on the Line (5%, but cannot be healed by allies)

Situational:
* 2 Damage Cap + 1 Linked Together (to make your SBA do damage, great if your team has people on SBA battery duty)
* Tyranny (10%, but tanks your max HP by 30%, so not viable if on tank build)
* Quick Charge (mandatory if you are a charge character)
* Skilled Assault (if more than 50% of your dmg is skills)
* ditto Concentrated Fire/Combo Finisher/Charged Attack/etc.

Edgelord tier:
* Crabby Resonance
* ATK substat
* Berserker Echo (you need to hit 4750 ATK, which requires maxed out everything)