我的问题是,是否可以更改或修改 Just Guard 的框架?因为我看到可以改变 Zeta/Siegfried 定时函数。 translated by google That MOD's Permissions and credits mentioned Modification permission You must get permission from me before you are allowed to modify my files to improve it
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
My English is poor,but I'll give it a try to give my opinion. U can try that "Easy Guard". However,that file changed too many parameters. If u don't want that mod to ruin your normal gaming experience,u can download the "Simper perfect guard", but that is not enough since this file changed the “JustGuardAcceptFrame” parameter from 5 to 80. If u just want to make it a little simpler and not untechnical. Then use a program like 010editor to change the parameter of the JustGuardAcceptFrame column to about 10 or 15. That should suit your needs.
53 comments
Isn’t zeta added? I'm playing her and wish I had it
I made a test file, although I am not satisfied with it, you can find it in the optional file.
\data\system\player\parameter\pl1600\pl1600_parameter.json里面
文件最底下的
"justJumpAtkRateIncrease_": "0.09999999",
"justJumpBreakRateIncrease_": "0.15",
"airRushSafetyTimer_": "0.6",
"laserAtkPow_": "0.7",
"laserAtkBreak_": "0.3",
"laserAtkSpRate_": "0.25",
"laserAtkSpRate_": "0.25",
"laserHitFrame_": "4",
"laserHitCount_": "6",
"rapidInputCancelFrame_": "15",
"justInputFrameBase_": "10", 这一行不知道是不是你想要的数据
"nearCounterDist_": "7",
"airAtkCancelDist_": "1.5",
"arvessCrtBuffRate_": "30",
"preInputAcceptFrame_": "15",
"forceFallAddSpeedRate_": "2",
"arvessAmplifyDamage_": "5"
}
}
希望能够帮到你
just判定原始时间是0.000000到0.183333
<?xml version="1.0" encoding="utf-8"?>
<SeqRoot>
<FlagsTrack SeqNum="1">
<Seq LayerFlag="4294967295" StartTime="0.000000" EndTime="0.183333" Config="1" Flag0="262144" Flag1="0" SysFlag="0" FreeArg="0 0 0 0"/>
</FlagsTrack>
</SeqRoot>
但实际影响的除了这个 还有因子 和你提到的相关 还有卡肉时间 都有影响
"rapidInputCancel Frame_": "15",快速输入取消
"justInput Frame Base_": "10",just输入
"preInput Accept Frame_": "15",预输入?
这三个参数我尝试修改过 但是实际体验不出什么区别 但是由于高强度的木桩练习 我能连上 但是无法证明和这些改动相关
因子修改器修改激昂词条效果
如果你只想改奶刀(娜露梅)的战气 把奥义槽提升量-50%改成-1% 再小会导致战气后面伤害增加buff不生效
奶刀那个不明显 但是确实生效
你玩的是哪个角色
You helped me before. For this I am thankful.
I have another question. Will you take requests? For example, I would appreciate a mod for Damage Cap to be level 65 with only level 5 of Damage Cap.
If it is not too much trouble, I would greatly appreciate this addition.
---
你好。
你以前帮助过我。对此我深表感谢。
我还有一个问题。你会接受请求吗?例如,我希望有一个 mod,将 Damage Cap 设置为 65 级,而 Damage Cap 只有 5 级。
如果不太麻烦的话,我将不胜感激。
Sigils and Weapon Editor for GBFR Ver.1.2.1 (Mod Manager Ver.) at Granblue Fantasy: Relink Nexus - Mods and community (nexusmods.com)
选择其中一个
我猜测你的意思 大概是使5级的伤害上限和65级伤害上限拥有一样的数值
这两个mod可以达到这个效果
bxm转换成xml
一种是改卡肉时间 从初始的0.3s改到0.5s 但是这种卡顿的感觉让我不适应 并且会降低理论输出上限
另一种是改下戳的速度 但是会导致一些情况下 下戳的距离变短 打不到目标
方案一通过修改
pl1600_300c_0_seq_edit_attack.bxm
pl1600_300c_1_seq_edit_attack.bxm
pl1600_300c_2_seq_edit_attack.bxm
pl1600_300c_3_seq_edit_attack.bxm
这三个文件中HitStopSec="0.300000"至HitStopSec="0.500000"可以达成
方案二通过修改
pl1600_action.msg
这个文件中
"ActionInfo": {
"id_": "111",
"abilityTag_": "",
"saveActionType_": "0",
"straddleFlagBit_": "9",
"usePoint_": "0",
"autoHormingType_": "1",
"autoHormingOffsetDist_": "0",
"abilityStocks_": "1",
"saveAbilityChargeType_": "0",
"abilityChargeTime_": "10",
"abilityChargeDelayMin_": "3",
"abilityChargeDelayMax_": "3",
"branchXAtk_": "-1",
"branchYAtk_": "-1",
"branchXAtk_Just_": "210",
"branchYAtk_Just_": "-1",
"branchXAtk_Hold_": "-1",
"branchYAtk_Hold_": "-1",
"branchAtkHit_": "-1",
"dist_": "20",
"type_": "0",
"controlTypeHash_": "3246673494",
"supportTypeHash_": "3301634487",
"actionName_": "□派生空中突撃",
"saveMotId01_": "300b",
"saveMotId02_": "300c",
"saveMotId03_": "300d",
"saveMotId04_": "-",
"saveMotId05_": "-",
"saveMotId06_": "-",
"saveMotId07_": "-",
"saveMotId08_": "-",
"saveMotId09_": "-",
"saveMotId10_": "-",
"actionFreeWork01_": "45",下戳速度 个人感觉打木桩改到30比较舒适
"actionFreeWork02_": "15",下戳向下的角度 0-360之间 90垂直向下戳地面 270垂直升空
"actionFreeWork03_": "0",
"actionFreeWork04_": "0",
"actionFreeWork05_": "0",
"actionFreeWork06_": "0",
"actionFreeWork07_": "0",
"actionFreeWork08_": "0",
"actionFreeWork09_": "0",
"actionFreeWork10_": "0",
"actionFreeWork11_": "0",
"actionFreeWork12_": "0",
"actionFreeWork13_": "0",
"actionFreeWork14_": "0",
"actionFreeWork15_": "0",
"actionFreeWork16_": "0",
"actionFreeWork17_": "0",
"actionFreeWork18_": "0",
"freeWork01_": "0",
"freeWork02_": "0",
"freeWork03_": "0",
"freeWork04_": "0",
"freeWork05_": "1",
"freeWork06_": "1",
"bulletType_": "0",
"bulletFreeWork01_": "0",
"bulletFreeWork02_": "0",
"bulletFreeWork03_": "0",
"bulletFreeWork04_": "0",
"supportEffectList_": [
"0"
],
"uiIconCategory_": "0",
"actionCategory_": "0",
"isTriggerAttackHit_": "false",
"damageLimitType_": "1",
"damageLimitDataIndex_": "30",
"relatedAbilityType_": "16",
"indirectDamagePoint_": "0",
"isIndirectDamageAddMulti_": "false",
"isCheckComboCutAbility_": "false"
以及一些其他的参数研究
地面Y
"ActionInfo": {
"id_": "200",
"abilityTag_": "",
"saveActionType_": "0",
"straddleFlagBit_": "0",
"usePoint_": "0",
"autoHormingType_": "0",
"autoHormingOffsetDist_": "0",
"abilityStocks_": "1",
"saveAbilityChargeType_": "0",
"abilityChargeTime_": "10",
"abilityChargeDelayMin_": "3",
"abilityChargeDelayMax_": "3",
"branchXAtk_": "-1",
"branchYAtk_": "-1",
"branchXAtk_Just_": "-1",
"branchYAtk_Just_": "-1",
"branchXAtk_Hold_": "-1",
"branchYAtk_Hold_": "-1",
"branchAtkHit_": "-1",
"dist_": "20",
"type_": "0",
"controlTypeHash_": "1755775473",
"supportTypeHash_": "3301634487",
"actionName_": "カウンター",
"saveMotId01_": "3100",
"saveMotId02_": "3101",
"saveMotId03_": "3110",
"saveMotId04_": "3102",
"saveMotId05_": "-",
"saveMotId06_": "-",
"saveMotId07_": "-",
"saveMotId08_": "-",
"saveMotId09_": "-",
"saveMotId10_": "-",
"actionFreeWork01_": "0.3",架招动作持续时间 不要改得太大 不然你得闪避取消架招动作
"actionFreeWork02_": "1",
"actionFreeWork03_": "213",
"actionFreeWork04_": "3",
"actionFreeWork05_": "0",
"actionFreeWork06_": "0",
"actionFreeWork07_": "0",
"actionFreeWork08_": "0",
"actionFreeWork09_": "0",
"actionFreeWork10_": "0",
"actionFreeWork11_": "0",
"actionFreeWork12_": "0",
"actionFreeWork13_": "0",
"actionFreeWork14_": "0",
"actionFreeWork15_": "0",
"actionFreeWork16_": "0",
"actionFreeWork17_": "0",
"actionFreeWork18_": "0",
"freeWork01_": "0",
"freeWork02_": "0",
"freeWork03_": "0",
"freeWork04_": "0",
"freeWork05_": "1",
"freeWork06_": "1",
"bulletType_": "0",
"bulletFreeWork01_": "0",
"bulletFreeWork02_": "0",
"bulletFreeWork03_": "0",
"bulletFreeWork04_": "0",
"supportEffectList_": [
"0"
],
"uiIconCategory_": "0",
"actionCategory_": "0",
"isTriggerAttackHit_": "false",
"damageLimitType_": "1",
"damageLimitDataIndex_": "0",
"relatedAbilityType_": "16",
"indirectDamagePoint_": "0",
"isIndirectDamageAddMulti_": "false",
"isCheckComboCutAbility_": "false"
Thank you for responding to comments.
I would like to make a request to increase the frames for Just Guard.
Currently, the perfect guard is slightly too strict.
However, I do not want it to be overly simple to execute.
My question is, is it possible to alter or modify the frames for Just Guard? Since I see that it is possible to alter Zeta/Siegfried timing functions.
你好。
感谢您对评论的回复。
我想请求增加 Just Guard 的帧数。
目前,完美的守卫有点过于严格。
但是,我不希望它执行起来过于简单。
我的问题是,是否可以更改或修改 Just Guard 的框架?因为我看到可以改变 Zeta/Siegfried 定时函数。
translated by google
That MOD's Permissions and credits mentioned
Modification permission
You must get permission from me before you are allowed to modify my files to improve it
{
"GuardParam": {
"GuardGageMax": "40",
"GuardStopHealSec": "7",
"DamageStopHealSec": "12",
"GuardPointStopHealSec": "10",
"HelpGuardStopHealSec": "15",
"GuardBreakSec": "20",
"GuardAutoHealValue": "0.005",
"GuardDamageCutRate": "1",
"GuardBreakDamageCutRate": "0.2",
"HelpGuardBreakGageRate": "2",
"KnockBackRateMin": "0.15",
"KnockBackRateMax": "1.2",
"KnockBackJudgePowerMin": "0.3",
"KnockBackJudgePowerMax": "3",
"KnockBackGuardTurnRate": "0.7",
"GuardPointBreakGageRate": "0.5",
"JustGuardAcceptFrame": "5",
"ChargeParryAcceptFrame": "10",
"ChargeParryInvinsbleTime": "1.5",
"JustGuardAttackBreakRate": "10",
"JustGuardAttackSize": "3.999997",
"JustGuardAttackOffset": [
"0",
"1",
"1.4",
"1"
],
"JustGuardPraiseVoiceIntervalSec": "10",
"guardFailedPenaltyTime": "0.5"
}
}
U can try that "Easy Guard". However,that file changed too many parameters. If u don't want that mod to ruin your normal gaming experience,u can download the "Simper perfect guard", but that is not enough since this file changed the “JustGuardAcceptFrame” parameter from 5 to 80. If u just want to make it a little simpler and not untechnical. Then use a program like 010editor to change the parameter of the JustGuardAcceptFrame column to about 10 or 15. That should suit your needs.
移除了拉卡姆和塞达的修改 目前我无法验证修改有关修改确实生效
修正了圣德芬的闪避取消just attack的功能 现在你可以通过闪避取消just attack的动作
以上