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  1. qbywudi
    qbywudi
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    这正是我需要的,太爱你了作者,还有我想知道如果我打了其他改变角色属性的mod,会导致他失效吗?
    1. jill2353582000
      jill2353582000
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      最简单粗暴的办法 你找一个空的盘 把你想要一起打的mod里面的gbfr文件夹进行合并 如果过程中提示你是否需要替换文件 那说明存在冲突 会根据你打的mod在Reloaded-II中Configure Mods排列顺序从后往前覆盖 大概这样
  2. angrysinon
    angrysinon
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    不是加了塞达吗?我正在扮演她并希望我能拥有它
    Isn’t zeta added? I'm playing her and wish I had it
    1. jill2353582000
      jill2353582000
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      我做了一个测试文件 尽管我并不满意 您可以在可选文件内找到它 
      I made a test file, although I am not satisfied with it, you can find it in the optional file.
  3. Naramume
    Naramume
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    关于泽塔
    \data\system\player\parameter\pl1600\pl1600_parameter.json里面
    文件最底下的

        "justJumpAtkRateIncrease_": "0.09999999",
        "justJumpBreakRateIncrease_": "0.15",
        "airRushSafetyTimer_": "0.6",
        "laserAtkPow_": "0.7",
        "laserAtkBreak_": "0.3",
        "laserAtkSpRate_": "0.25",
        "laserAtkSpRate_": "0.25",
        "laserHitFrame_": "4",
        "laserHitCount_": "6",
        "rapidInputCancelFrame_": "15",
        "justInputFrameBase_": "10", 这一行不知道是不是你想要的数据
        "nearCounterDist_": "7",
        "airAtkCancelDist_": "1.5",
        "arvessCrtBuffRate_": "30",
        "preInputAcceptFrame_": "15",
        "forceFallAddSpeedRate_": "2",
        "arvessAmplifyDamage_": "5"
      }
    }
    希望能够帮到你
    1. jill2353582000
      jill2353582000
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      文件pl1600_300e_0_seq_edit_flags.bxm
      just判定原始时间是0.000000到0.183333 
      <?xml version="1.0" encoding="utf-8"?>
      <SeqRoot>
      <FlagsTrack SeqNum="1">
      <Seq LayerFlag="4294967295" StartTime="0.000000" EndTime="0.183333" Config="1" Flag0="262144" Flag1="0" SysFlag="0" FreeArg="0 0 0 0"/>
      </FlagsTrack>
      </SeqRoot>

      但实际影响的除了这个 还有因子 和你提到的相关 还有卡肉时间 都有影响 
      "rapidInputCancel Frame_": "15",快速输入取消
      "justInput Frame Base_": "10",just输入
      "preInput Accept Frame_": "15",预输入?
      这三个参数我尝试修改过 但是实际体验不出什么区别 但是由于高强度的木桩练习 我能连上 但是无法证明和这些改动相关 
    2. jill2353582000
      jill2353582000
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      Frame是帧
    3. Naramume
      Naramume
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      看到你的回复,将“justInput Frame Base_”: “10”改为100测试了一下,是有效果的,穿过木桩之后依旧可以just输入。
    4. jill2353582000
      jill2353582000
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      我目前解决不了的是 这个just会对人物和目标进行判断 就导致你会因为自身输入的操作导致just中断 
  4. MyBeeeee
    MyBeeeee
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    请问大佬现在有mod可以做到奥义槽提升速度加快吗?
    1. jill2353582000
      jill2353582000
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      https://www.nexusmods.com/granbluefantasyrelink/mods/174

      因子修改器修改激昂词条效果

      如果你只想改奶刀(娜露梅)的战气 把奥义槽提升量-50%改成-1% 再小会导致战气后面伤害增加buff不生效
  5. HermitLulu
    HermitLulu
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    为什么我用了感觉和没用没区别?
    1. jill2353582000
      jill2353582000
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      塞达 和 拉卡姆 已经删除了 
      奶刀那个不明显 但是确实生效
      你玩的是哪个角色
  6. YoRHa9S
    YoRHa9S
    • member
    • 2 kudos
    Hello.

    You helped me before. For this I am thankful.

    I have another question. Will you take requests? For example, I would appreciate a mod for Damage Cap to be level 65 with only level 5 of Damage Cap.

    If it is not too much trouble, I would greatly appreciate this addition.

    ---

    你好。
    你以前帮助过我。对此我深表感谢。
    我还有一个问题。你会接受请求吗?例如,我希望有一个 mod,将 Damage Cap 设置为 65 级,而 Damage Cap 只有 5 级。
    如果不太麻烦的话,我将不胜感激。
    1. dd448208
      dd448208
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      :)
    2. YoRHa9S
      YoRHa9S
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      :  )
    3. jill2353582000
      jill2353582000
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      GBFR.Skill.Editor

      Sigils and Weapon Editor for GBFR Ver.1.2.1 (Mod Manager Ver.) at Granblue Fantasy: Relink Nexus - Mods and community (nexusmods.com)

      选择其中一个

      我猜测你的意思 大概是使5级的伤害上限和65级伤害上限拥有一样的数值
      这两个mod可以达到这个效果
    4. jill2353582000
      jill2353582000
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    5. YoRHa9S
      YoRHa9S
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      Thank you :   ) 
  7. kshkshkshksh
    kshkshkshksh
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    大佬,请问mod中的bxm文件用什么编辑或转换啊?现在只会简单改改msg转成的json文件
    1. jill2353582000
      jill2353582000
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      nier_cli_mgrr_1.3.0
      bxm转换成xml
    2. kshkshkshksh
      kshkshkshksh
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      好的,多谢大佬
  8. jill2353582000
    jill2353582000
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    思考了很久 我仍未找到zeta判断的文件到底是哪个 我思考从其他角度去解决这个 但是没有一个让我满意的方案 
    一种是改卡肉时间 从初始的0.3s改到0.5s 但是这种卡顿的感觉让我不适应 并且会降低理论输出上限
    另一种是改下戳的速度 但是会导致一些情况下 下戳的距离变短 打不到目标
    方案一通过修改
    pl1600_300c_0_seq_edit_attack.bxm
    pl1600_300c_1_seq_edit_attack.bxm
    pl1600_300c_2_seq_edit_attack.bxm
    pl1600_300c_3_seq_edit_attack.bxm
    这三个文件中HitStopSec="0.300000"至HitStopSec="0.500000"可以达成
    方案二通过修改
    pl1600_action.msg
    这个文件中
    "ActionInfo": {
        "id_": "111",
        "abilityTag_": "",
        "saveActionType_": "0",
        "straddleFlagBit_": "9",
        "usePoint_": "0",
        "autoHormingType_": "1",
        "autoHormingOffsetDist_": "0",
        "abilityStocks_": "1",
        "saveAbilityChargeType_": "0",
        "abilityChargeTime_": "10",
        "abilityChargeDelayMin_": "3",
        "abilityChargeDelayMax_": "3",
        "branchXAtk_": "-1",
        "branchYAtk_": "-1",
        "branchXAtk_Just_": "210",
        "branchYAtk_Just_": "-1",
        "branchXAtk_Hold_": "-1",
        "branchYAtk_Hold_": "-1",
        "branchAtkHit_": "-1",
        "dist_": "20",
        "type_": "0",
        "controlTypeHash_": "3246673494",
        "supportTypeHash_": "3301634487",
        "actionName_": "□派生空中突撃",
        "saveMotId01_": "300b",
        "saveMotId02_": "300c",
        "saveMotId03_": "300d",
        "saveMotId04_": "-",
        "saveMotId05_": "-",
        "saveMotId06_": "-",
        "saveMotId07_": "-",
        "saveMotId08_": "-",
        "saveMotId09_": "-",
        "saveMotId10_": "-",
        "actionFreeWork01_": "45",下戳速度 个人感觉打木桩改到30比较舒适
        "actionFreeWork02_": "15",下戳向下的角度 0-360之间 90垂直向下戳地面 270垂直升空
        "actionFreeWork03_": "0",
        "actionFreeWork04_": "0",
        "actionFreeWork05_": "0",
        "actionFreeWork06_": "0",
        "actionFreeWork07_": "0",
        "actionFreeWork08_": "0",
        "actionFreeWork09_": "0",
        "actionFreeWork10_": "0",
        "actionFreeWork11_": "0",
        "actionFreeWork12_": "0",
        "actionFreeWork13_": "0",
        "actionFreeWork14_": "0",
        "actionFreeWork15_": "0",
        "actionFreeWork16_": "0",
        "actionFreeWork17_": "0",
        "actionFreeWork18_": "0",
        "freeWork01_": "0",
        "freeWork02_": "0",
        "freeWork03_": "0",
        "freeWork04_": "0",
        "freeWork05_": "1",
        "freeWork06_": "1",
        "bulletType_": "0",
        "bulletFreeWork01_": "0",
        "bulletFreeWork02_": "0",
        "bulletFreeWork03_": "0",
        "bulletFreeWork04_": "0",
        "supportEffectList_": [
          "0"
        ],
        "uiIconCategory_": "0",
        "actionCategory_": "0",
        "isTriggerAttackHit_": "false",
        "damageLimitType_": "1",
        "damageLimitDataIndex_": "30",
        "relatedAbilityType_": "16",
        "indirectDamagePoint_": "0",
        "isIndirectDamageAddMulti_": "false",
        "isCheckComboCutAbility_": "false"

    以及一些其他的参数研究
    地面Y
     "ActionInfo": {
        "id_": "200",
        "abilityTag_": "",
        "saveActionType_": "0",
        "straddleFlagBit_": "0",
        "usePoint_": "0",
        "autoHormingType_": "0",
        "autoHormingOffsetDist_": "0",
        "abilityStocks_": "1",
        "saveAbilityChargeType_": "0",
        "abilityChargeTime_": "10",
        "abilityChargeDelayMin_": "3",
        "abilityChargeDelayMax_": "3",
        "branchXAtk_": "-1",
        "branchYAtk_": "-1",
        "branchXAtk_Just_": "-1",
        "branchYAtk_Just_": "-1",
        "branchXAtk_Hold_": "-1",
        "branchYAtk_Hold_": "-1",
        "branchAtkHit_": "-1",
        "dist_": "20",
        "type_": "0",
        "controlTypeHash_": "1755775473",
        "supportTypeHash_": "3301634487",
        "actionName_": "カウンター",
        "saveMotId01_": "3100",
        "saveMotId02_": "3101",
        "saveMotId03_": "3110",
        "saveMotId04_": "3102",
        "saveMotId05_": "-",
        "saveMotId06_": "-",
        "saveMotId07_": "-",
        "saveMotId08_": "-",
        "saveMotId09_": "-",
        "saveMotId10_": "-",
        "actionFreeWork01_": "0.3",架招动作持续时间 不要改得太大 不然你得闪避取消架招动作
        "actionFreeWork02_": "1",
        "actionFreeWork03_": "213",
        "actionFreeWork04_": "3",
        "actionFreeWork05_": "0",
        "actionFreeWork06_": "0",
        "actionFreeWork07_": "0",
        "actionFreeWork08_": "0",
        "actionFreeWork09_": "0",
        "actionFreeWork10_": "0",
        "actionFreeWork11_": "0",
        "actionFreeWork12_": "0",
        "actionFreeWork13_": "0",
        "actionFreeWork14_": "0",
        "actionFreeWork15_": "0",
        "actionFreeWork16_": "0",
        "actionFreeWork17_": "0",
        "actionFreeWork18_": "0",
        "freeWork01_": "0",
        "freeWork02_": "0",
        "freeWork03_": "0",
        "freeWork04_": "0",
        "freeWork05_": "1",
        "freeWork06_": "1",
        "bulletType_": "0",
        "bulletFreeWork01_": "0",
        "bulletFreeWork02_": "0",
        "bulletFreeWork03_": "0",
        "bulletFreeWork04_": "0",
        "supportEffectList_": [
          "0"
        ],
        "uiIconCategory_": "0",
        "actionCategory_": "0",
        "isTriggerAttackHit_": "false",
        "damageLimitType_": "1",
        "damageLimitDataIndex_": "0",
        "relatedAbilityType_": "16",
        "indirectDamagePoint_": "0",
        "isIndirectDamageAddMulti_": "false",
        "isCheckComboCutAbility_": "false"

  9. YoRHa9S
    YoRHa9S
    • member
    • 2 kudos
    Hello.

    Thank you for responding to comments.

    I would like to make a request to increase the frames for Just Guard. 

    Currently, the perfect guard is slightly too strict. 

    However, I do not want it to be overly simple to execute. 

    My question is, is it possible to alter or modify the frames for Just Guard? Since I see that it is possible to alter Zeta/Siegfried timing functions.
    1. jill2353582000
      jill2353582000
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    2. jill2353582000
      jill2353582000
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      My English is poor. 
      你好。

      感谢您对评论的回复。

      我想请求增加 Just Guard 的帧数。

      目前,完美的守卫有点过于严格。

      但是,我不希望它执行起来过于简单。

      我的问题是,是否可以更改或修改 Just Guard 的框架?因为我看到可以改变 Zeta/Siegfried 定时函数。
      translated by google
      That MOD's Permissions and credits mentioned
      Modification permission
      You must get permission from me before you are allowed to modify my files to improve it

      • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
    3. jill2353582000
      jill2353582000
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      如果需要修改Just Guard 需要修改的文件是data\system\player\guardparam.msg 里面的参数我并不是看的很明白
      {
        "GuardParam": {
          "GuardGageMax": "40",
          "GuardStopHealSec": "7",
          "DamageStopHealSec": "12",
          "GuardPointStopHealSec": "10",
          "HelpGuardStopHealSec": "15",
          "GuardBreakSec": "20",
          "GuardAutoHealValue": "0.005",
          "GuardDamageCutRate": "1",
          "GuardBreakDamageCutRate": "0.2",
          "HelpGuardBreakGageRate": "2",
          "KnockBackRateMin": "0.15",
          "KnockBackRateMax": "1.2",
          "KnockBackJudgePowerMin": "0.3",
          "KnockBackJudgePowerMax": "3",
          "KnockBackGuardTurnRate": "0.7",
          "GuardPointBreakGageRate": "0.5",
          "JustGuardAcceptFrame": "5",
          "ChargeParryAcceptFrame": "10",
          "ChargeParryInvinsbleTime": "1.5",
          "JustGuardAttackBreakRate": "10",
          "JustGuardAttackSize": "3.999997",
          "JustGuardAttackOffset": [
            "0",
            "1",
            "1.4",
            "1"
          ],
          "JustGuardPraiseVoiceIntervalSec": "10",
          "guardFailedPenaltyTime": "0.5"
        }
      }
    4. YoRHa9S
      YoRHa9S
      • member
      • 2 kudos
      I am very thankful. Thank you
    5. iMlreni
      iMlreni
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      • 0 kudos
      My English is poor,but I'll give it a try to give my opinion.
      U can try that "Easy Guard". However,that file changed too many parameters. If u don't want that mod to ruin your normal gaming experience,u can download the "Simper perfect guard", but that is not enough since this file changed the “JustGuardAcceptFrame” parameter from 5 to 80. If u just want to make it a little simpler and not untechnical. Then use a program like 010editor to change the parameter of the JustGuardAcceptFrame column to about 10 or 15. That should suit your needs.
    6. YoRHa9S
      YoRHa9S
      • member
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      Yes, thank you. I appreciate the advice. I used Notepad++ to change the parameter from 80 to 25 and it feels more natural now.
  10. iMlreni
    iMlreni
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    今天这个和前两天更新的有什么区别?
    1. jill2353582000
      jill2353582000
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      移除了不生效的文件 减少加载时间
      移除了拉卡姆和塞达的修改 目前我无法验证修改有关修改确实生效
      修正了圣德芬的闪避取消just attack的功能 现在你可以通过闪避取消just attack的动作
      以上
    2. jill2353582000
      jill2353582000
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      大概删了150+的文件
    3. iMlreni
      iMlreni
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      谢谢老哥,明白了