Granblue Fantasy: Relink
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33 comments

  1. kshkshkshksh
    kshkshkshksh
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    大佬,请问mod中的bxm文件用什么编辑或转换啊?现在只会简单改改msg转成的json文件
  2. YoRHa9S
    YoRHa9S
    • member
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    Hello.

    You helped me before. For this I am thankful.

    I have another question. Will you take requests? For example, I would appreciate a mod for Damage Cap to be level 65 with only one Damage Cap+ instead of four.

    If it is not too much trouble, I would greatly appreciate this addition.

    ---

    你好。
    你以前帮助过我。对此我深表感谢。
    我还有一个问题。你会接受请求吗?例如,我希望有一个 mod,将 Damage Cap 设置为 65 级,只有一个 Damage Cap+,而不是四个。
    如果不太麻烦的话,我将不胜感激。
  3. jill2353582000
    jill2353582000
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    思考了很久 我仍未找到zeta判断的文件到底是哪个 我思考从其他角度去解决这个 但是没有一个让我满意的方案 
    一种是改卡肉时间 从初始的0.3s改到0.5s 但是这种卡顿的感觉让我不适应 并且会降低理论输出上限
    另一种是改下戳的速度 但是会导致一些情况下 下戳的距离变短 打不到目标
    方案一通过修改
    pl1600_300c_0_seq_edit_attack.bxm
    pl1600_300c_1_seq_edit_attack.bxm
    pl1600_300c_2_seq_edit_attack.bxm
    pl1600_300c_3_seq_edit_attack.bxm
    这三个文件中HitStopSec="0.300000"至HitStopSec="0.500000"可以达成
    方案二通过修改
    pl1600_action.msg
    这个文件中
    "ActionInfo": {
        "id_": "111",
        "abilityTag_": "",
        "saveActionType_": "0",
        "straddleFlagBit_": "9",
        "usePoint_": "0",
        "autoHormingType_": "1",
        "autoHormingOffsetDist_": "0",
        "abilityStocks_": "1",
        "saveAbilityChargeType_": "0",
        "abilityChargeTime_": "10",
        "abilityChargeDelayMin_": "3",
        "abilityChargeDelayMax_": "3",
        "branchXAtk_": "-1",
        "branchYAtk_": "-1",
        "branchXAtk_Just_": "210",
        "branchYAtk_Just_": "-1",
        "branchXAtk_Hold_": "-1",
        "branchYAtk_Hold_": "-1",
        "branchAtkHit_": "-1",
        "dist_": "20",
        "type_": "0",
        "controlTypeHash_": "3246673494",
        "supportTypeHash_": "3301634487",
        "actionName_": "□派生空中突撃",
        "saveMotId01_": "300b",
        "saveMotId02_": "300c",
        "saveMotId03_": "300d",
        "saveMotId04_": "-",
        "saveMotId05_": "-",
        "saveMotId06_": "-",
        "saveMotId07_": "-",
        "saveMotId08_": "-",
        "saveMotId09_": "-",
        "saveMotId10_": "-",
        "actionFreeWork01_": "45",下戳速度 个人感觉打木桩改到30比较舒适
        "actionFreeWork02_": "15",下戳向下的角度 0-360之间 90垂直向下戳地面 270垂直升空
        "actionFreeWork03_": "0",
        "actionFreeWork04_": "0",
        "actionFreeWork05_": "0",
        "actionFreeWork06_": "0",
        "actionFreeWork07_": "0",
        "actionFreeWork08_": "0",
        "actionFreeWork09_": "0",
        "actionFreeWork10_": "0",
        "actionFreeWork11_": "0",
        "actionFreeWork12_": "0",
        "actionFreeWork13_": "0",
        "actionFreeWork14_": "0",
        "actionFreeWork15_": "0",
        "actionFreeWork16_": "0",
        "actionFreeWork17_": "0",
        "actionFreeWork18_": "0",
        "freeWork01_": "0",
        "freeWork02_": "0",
        "freeWork03_": "0",
        "freeWork04_": "0",
        "freeWork05_": "1",
        "freeWork06_": "1",
        "bulletType_": "0",
        "bulletFreeWork01_": "0",
        "bulletFreeWork02_": "0",
        "bulletFreeWork03_": "0",
        "bulletFreeWork04_": "0",
        "supportEffectList_": [
          "0"
        ],
        "uiIconCategory_": "0",
        "actionCategory_": "0",
        "isTriggerAttackHit_": "false",
        "damageLimitType_": "1",
        "damageLimitDataIndex_": "30",
        "relatedAbilityType_": "16",
        "indirectDamagePoint_": "0",
        "isIndirectDamageAddMulti_": "false",
        "isCheckComboCutAbility_": "false"

    以及一些其他的参数研究
    地面Y
     "ActionInfo": {
        "id_": "200",
        "abilityTag_": "",
        "saveActionType_": "0",
        "straddleFlagBit_": "0",
        "usePoint_": "0",
        "autoHormingType_": "0",
        "autoHormingOffsetDist_": "0",
        "abilityStocks_": "1",
        "saveAbilityChargeType_": "0",
        "abilityChargeTime_": "10",
        "abilityChargeDelayMin_": "3",
        "abilityChargeDelayMax_": "3",
        "branchXAtk_": "-1",
        "branchYAtk_": "-1",
        "branchXAtk_Just_": "-1",
        "branchYAtk_Just_": "-1",
        "branchXAtk_Hold_": "-1",
        "branchYAtk_Hold_": "-1",
        "branchAtkHit_": "-1",
        "dist_": "20",
        "type_": "0",
        "controlTypeHash_": "1755775473",
        "supportTypeHash_": "3301634487",
        "actionName_": "カウンター",
        "saveMotId01_": "3100",
        "saveMotId02_": "3101",
        "saveMotId03_": "3110",
        "saveMotId04_": "3102",
        "saveMotId05_": "-",
        "saveMotId06_": "-",
        "saveMotId07_": "-",
        "saveMotId08_": "-",
        "saveMotId09_": "-",
        "saveMotId10_": "-",
        "actionFreeWork01_": "0.3",架招动作持续时间 不要改得太大 不然你得闪避取消架招动作
        "actionFreeWork02_": "1",
        "actionFreeWork03_": "213",
        "actionFreeWork04_": "3",
        "actionFreeWork05_": "0",
        "actionFreeWork06_": "0",
        "actionFreeWork07_": "0",
        "actionFreeWork08_": "0",
        "actionFreeWork09_": "0",
        "actionFreeWork10_": "0",
        "actionFreeWork11_": "0",
        "actionFreeWork12_": "0",
        "actionFreeWork13_": "0",
        "actionFreeWork14_": "0",
        "actionFreeWork15_": "0",
        "actionFreeWork16_": "0",
        "actionFreeWork17_": "0",
        "actionFreeWork18_": "0",
        "freeWork01_": "0",
        "freeWork02_": "0",
        "freeWork03_": "0",
        "freeWork04_": "0",
        "freeWork05_": "1",
        "freeWork06_": "1",
        "bulletType_": "0",
        "bulletFreeWork01_": "0",
        "bulletFreeWork02_": "0",
        "bulletFreeWork03_": "0",
        "bulletFreeWork04_": "0",
        "supportEffectList_": [
          "0"
        ],
        "uiIconCategory_": "0",
        "actionCategory_": "0",
        "isTriggerAttackHit_": "false",
        "damageLimitType_": "1",
        "damageLimitDataIndex_": "0",
        "relatedAbilityType_": "16",
        "indirectDamagePoint_": "0",
        "isIndirectDamageAddMulti_": "false",
        "isCheckComboCutAbility_": "false"

  4. YoRHa9S
    YoRHa9S
    • member
    • 2 kudos
    Hello.

    Thank you for responding to comments.

    I would like to make a request to increase the frames for Just Guard. 

    Currently, the perfect guard is slightly too strict. 

    However, I do not want it to be overly simple to execute. 

    My question is, is it possible to alter or modify the frames for Just Guard? Since I see that it is possible to alter Zeta/Siegfried timing functions.
    1. jill2353582000
      jill2353582000
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    2. jill2353582000
      jill2353582000
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      My English is poor. 
      你好。

      感谢您对评论的回复。

      我想请求增加 Just Guard 的帧数。

      目前,完美的守卫有点过于严格。

      但是,我不希望它执行起来过于简单。

      我的问题是,是否可以更改或修改 Just Guard 的框架?因为我看到可以改变 Zeta/Siegfried 定时函数。
      translated by google
      That MOD's Permissions and credits mentioned
      Modification permission
      You must get permission from me before you are allowed to modify my files to improve it

      • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
    3. jill2353582000
      jill2353582000
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      如果需要修改Just Guard 需要修改的文件是data\system\player\guardparam.msg 里面的参数我并不是看的很明白
      {
        "GuardParam": {
          "GuardGageMax": "40",
          "GuardStopHealSec": "7",
          "DamageStopHealSec": "12",
          "GuardPointStopHealSec": "10",
          "HelpGuardStopHealSec": "15",
          "GuardBreakSec": "20",
          "GuardAutoHealValue": "0.005",
          "GuardDamageCutRate": "1",
          "GuardBreakDamageCutRate": "0.2",
          "HelpGuardBreakGageRate": "2",
          "KnockBackRateMin": "0.15",
          "KnockBackRateMax": "1.2",
          "KnockBackJudgePowerMin": "0.3",
          "KnockBackJudgePowerMax": "3",
          "KnockBackGuardTurnRate": "0.7",
          "GuardPointBreakGageRate": "0.5",
          "JustGuardAcceptFrame": "5",
          "ChargeParryAcceptFrame": "10",
          "ChargeParryInvinsbleTime": "1.5",
          "JustGuardAttackBreakRate": "10",
          "JustGuardAttackSize": "3.999997",
          "JustGuardAttackOffset": [
            "0",
            "1",
            "1.4",
            "1"
          ],
          "JustGuardPraiseVoiceIntervalSec": "10",
          "guardFailedPenaltyTime": "0.5"
        }
      }
    4. YoRHa9S
      YoRHa9S
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      I am very thankful. Thank you
    5. iMlreni
      iMlreni
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      My English is poor,but I'll give it a try to give my opinion.
      U can try that "Easy Guard". However,that file changed too many parameters. If u don't want that mod to ruin your normal gaming experience,u can download the "Simper perfect guard", but that is not enough since this file changed the “JustGuardAcceptFrame” parameter from 5 to 80. If u just want to make it a little simpler and not untechnical. Then use a program like 010editor to change the parameter of the JustGuardAcceptFrame column to about 10 or 15. That should suit your needs.
    6. YoRHa9S
      YoRHa9S
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      Yes, thank you. I appreciate the advice. I used Notepad++ to change the parameter from 80 to 25 and it feels more natural now.
  5. iMlreni
    iMlreni
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    今天这个和前两天更新的有什么区别?
    1. jill2353582000
      jill2353582000
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      移除了不生效的文件 减少加载时间
      移除了拉卡姆和塞达的修改 目前我无法验证修改有关修改确实生效
      修正了圣德芬的闪避取消just attack的功能 现在你可以通过闪避取消just attack的动作
      以上
    2. jill2353582000
      jill2353582000
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      大概删了150+的文件
    3. iMlreni
      iMlreni
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      谢谢老哥,明白了
  6. Npigeons
    Npigeons
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    1.3.1导入不识别,1.2.1旧版本可正常识别(卡肉也是,部分其他mod也有这个问题)是什么原因
    1. jill2353582000
      jill2353582000
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      更新了一下 应该是因为我用的steamless转化的程序
  7. Animepvp
    Animepvp
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    联机会影响别人吗
    1. jill2353582000
      jill2353582000
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      不会
  8. AreYi
    AreYi
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    希望可以更新1.3版本支持圣德芬JUST
    1. jill2353582000
      jill2353582000
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      圣德芬JUST 已更新  不过不太确定是否好用 因为本身不太难按
    2. AreYi
      AreYi
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      感谢大佬
  9. YaeKei
    YaeKei
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    what is just?
  10. xiaolimao520
    xiaolimao520
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    泽塔的just需要带专属因子吗
    1. jill2353582000
      jill2353582000
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      我带了专属因子测试的 虽然我也没搞明白专属因子给的5是0.5s还是0.05秒 泽塔的just我仍然在调整 大致和她首次下戳的打点有很大关系 如果低于木桩的中点 大概率会穿过木桩戳到地板从而导致断连 如果始终不好接续 可以尝试先把画面调到30帧 我在120帧下测试打固定木桩 有概率接续失败 飞哥和牛爷爷的应该没有问题
    2. eric647
      eric647
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      我也觉得泽塔这个好像改了跟没改差不多 其他的都很明显随便打just了