Hello. Is there a version or an alternative of this mod that can run without needing Reloaded II so that it can be installed onto Steam Deck version of the game?
Hi, the latest version of the mod gives an error when attempting to launch the game:
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Reloaded.Memory.Sigscan. Scanner.FindPatternAvx2(Byte*, Int32, System.String) at Reloaded.Memory.Sigscan. Scanner+<>c__DisplayClass15_0.<FindPatternsCached>b__1(System. Tuple2<Int32, Int32>) at System.Threading.Tasks.Parallel+<>c__DisplayClass43_0`2[[System.__Canon, System. Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.__Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<Partitioner ForEachWorker>b___1(System. Collections.IEnumerator ByRef, Int64, Boolean ByRef) at System.Threading.Tasks.TaskReplicator+Replica.Execute() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop (System.Threading. Thread, System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool+WorkerThread. Worker ThreadStart()
This occurs when only your mod and the mod manager are loaded in the list, and the old version of your mod still works fine.
I am currently trying with 1.0.3 and 1.0.4 and I get this error as well.
Nevermind my steam file wasn't up to date. It is working now.
I don't know why but even though my Steam is on auto update, for some games I have been needing to "Verify File Integrity" under properties to get it to see there is an update to the game.
With the default settings, the game stops searching for a match in less than 10 seconds and tries to make a lobby. Even after creating a lobby, it doesn't find matches at all. Increasing the time limit in the mod configuration doesn't seem to change anything. Game still creates a lobby too quickly.
This is using the mod with my default download region (Brazil). If I set it to New York without the mod, it usually finds a match quickly.
I'm testing this with the newest fight (Behemoth) btw. Am I'm doing something wrong?
Edit: Never mind, apparently reinstalling mod and reloader seems to have worked.
Doesn't work for me. I'm getting this, does this mean i'm missing some files i gotta download somewhere else or something? Pls help
[Reloaded] Failed to Load Reloaded-II. Reloaded II was unable to find all dependencies for the mod(s) to be loaded. Aborting load. Missing dependencies: Reloaded.Memory.SigScan.ReloadedII at Reloaded.Mod.Loader.Loader.GetDependenciesForMods(IEnumerable`1 mods, IEnumerable`1 allMods, String modDirectory) at Reloaded.Mod.Loader.Loader.LoadModsWithDependencies(IEnumerable`1 modsToLoad, List`1 allMods) at Reloaded.Mod.Loader.Loader.LoadForAppConfig(IApplicationConfig applicationConfig) at Reloaded.Mod.Loader.EntryPoint.LoadMods(IReloadedHooks hooks) at Reloaded.Mod.Loader.EntryPoint.<>c__DisplayClass14_0.<SetupLoader2>b__1() at Reloaded.Mod.Loader.EntryPoint.ExecuteTimed(String text, Action action) at Reloaded.Mod.Loader.EntryPoint.SetupLoader2(EntryPointParameters* parameters) at Reloaded.Mod.Loader.EntryPoint.SetupLoader(EntryPointParameters* parameters)
This right here is the most necessary mod for a game like this, so I am very glad that you went out of your way to make it. Nothing is more disheartening to know that the game is relatively popular but when you search for any quests you're met with radio silence even on what should be the most current endgame content.
Unsure if it works on the current version of the game, so I'd love to request an update for this one.
28 comments
Hope Devs will see it ! :)
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Reloaded.Memory.Sigscan. Scanner.FindPatternAvx2(Byte*, Int32, System.String)
at Reloaded.Memory.Sigscan. Scanner+<>c__DisplayClass15_0.<FindPatternsCached>b__1(System. Tuple2<Int32, Int32>)
at System.Threading.Tasks.Parallel+<>c__DisplayClass43_0`2[[System.__Canon, System. Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.__Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<Partitioner ForEachWorker>b___1(System. Collections.IEnumerator ByRef, Int64, Boolean ByRef) at System.Threading.Tasks.TaskReplicator+Replica.Execute()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop (System.Threading. Thread, System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task ByRef, System.Threading.Thread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool+WorkerThread. Worker ThreadStart()
This occurs when only your mod and the mod manager are loaded in the list, and the old version of your mod still works fine.
I am currently trying with 1.0.3 and 1.0.4 and I get this error as well.Nevermind my steam file wasn't up to date. It is working now.
I don't know why but even though my Steam is on auto update, for some games I have been needing to "Verify File Integrity" under properties to get it to see there is an update to the game.
This is using the mod with my default download region (Brazil). If I set it to New York without the mod, it usually finds a match quickly.
I'm testing this with the newest fight (Behemoth) btw. Am I'm doing something wrong?
Edit: Never mind, apparently reinstalling mod and reloader seems to have worked.
[Reloaded] Failed to Load Reloaded-II.
Reloaded II was unable to find all dependencies for the mod(s) to be loaded.
Aborting load.
Missing dependencies: Reloaded.Memory.SigScan.ReloadedII
at Reloaded.Mod.Loader.Loader.GetDependenciesForMods(IEnumerable`1 mods, IEnumerable`1 allMods, String modDirectory)
at Reloaded.Mod.Loader.Loader.LoadModsWithDependencies(IEnumerable`1 modsToLoad, List`1 allMods)
at Reloaded.Mod.Loader.Loader.LoadForAppConfig(IApplicationConfig applicationConfig)
at Reloaded.Mod.Loader.EntryPoint.LoadMods(IReloadedHooks hooks)
at Reloaded.Mod.Loader.EntryPoint.<>c__DisplayClass14_0.<SetupLoader2>b__1()
at Reloaded.Mod.Loader.EntryPoint.ExecuteTimed(String text, Action action)
at Reloaded.Mod.Loader.EntryPoint.SetupLoader2(EntryPointParameters* parameters)
at Reloaded.Mod.Loader.EntryPoint.SetupLoader(EntryPointParameters* parameters)
Unsure if it works on the current version of the game, so I'd love to request an update for this one.