What does this do? I'm using it for zeta and I see no difference, rolling after hammer does nothing as well, is it possible to make it where you only need to do 1 loop combo to proc arvess hammer but have that multiple equate to 4 loop combo
You can connect to the final X move only after arvess swing (after three loop combo) or fail to just. You cannot connect to it after the hammer without 0-2 combo. I can make a version that you just need one loop to have the arvess swing.
The character's combo file is under GBFR\data\system\player\data\plxxxx (You need to dump the source file first or get it from other mods). The id for zeta is 1600 so its combo file pl1600_action.msg is in \GBFR\data\system\player\data\pl1600. Then you need this tool https://github.com/WistfulHopes/MsgPack2Json to convert the msg file to json file (and back to msg after modification). The json files include the information of how move connects and you just need to modify it and convert it back to msg file.
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