0 of 0

File information

Last updated

Original upload

Created by

4ltair

Uploaded by

Johnny_20

Virus scan

Safe to use

Tags for this mod

8 comments

  1. Eylis
    Eylis
    • member
    • 0 kudos
    Hi,

    Thank you a lot for this update, it makes the game smoother and more balanced imho.
    I have a question though: where exactly did you move Dexterity 1 tablet to in the Valley of Mines?

    I've combed through the valley completely and haven't found it.
    1. 4ltair2008
      4ltair2008
      • member
      • 1 kudos
      Hello. I'm glad that you enjoy the mod.

      I have moved the tablet closer to the orc ram, it's near the ruined tower where you find Gorn's purse.
  2. spazecow
    spazecow
    • member
    • 0 kudos
    What is meant by  "removed some of the randomness for permanent stat bonuses increase"?
    Does it mean that permanent stat increases from potions, tablets etc. no longer contribute to increased learningpoint costs when training?
    Thanks :)
    1. 4ltair2008
      4ltair2008
      • member
      • 1 kudos
      No, this randomness refers to items which permanently increase your attributes (for example, the inventory of the knights has a 1 in 7 chances to spawn a Goblinberry, the inventory of the pirates have a 1 in 7 chance to spawn Red Hot Pepper, the inventory of the Goblins have a chance to spawn Dark Mushrooms, etc.). I have removed that randomness and added some static items (for example, with my mod, you will always find 3 goblin berries on 3 dead knights, you can buy 2 additional Red Hot Peppers, etc.).
  3. hadack
    hadack
    • member
    • 0 kudos
    thanks, it was exactly what i was looking for
  4. CycloLocke
    CycloLocke
    • member
    • 10 kudos
    Hello,

    Can you explain what does this mean? "- all XP in the game is now static and no longer chapter dependant"
    1. doesitreallymatter
      doesitreallymatter
      • supporter
      • 0 kudos
      A lot of the exp in the game for minor things like giving cheese to someone was different depending on what chapter you were on like 25 exp chapter 1, 50 exp chapter 2, I guess he changed it to a static number regardless of the chapter.
    2. 4ltair2008
      4ltair2008
      • member
      • 1 kudos
      Indeed, quite a few XP rewards were scripted as XP_Ambient, which changed in each chapter: XP_Ambient = 50 in chapter 1, 100 in chapter, 150 in chapter 3 and so on. Now, those rewards are scripted as fixed amount regardless of chapter, so that you can do the quest as soon as you get it without feeling like you lose xp.