Havent gone through all the game yet but so far it looks and feels great! I really enjoy that almost every plant is bigger as I forget where to look at the most rare ones and even with maps it takes time. A small improvement that I would suggest would be if king's sorrel is bigger/different color and dragon root can also be a bit bigger with green color like the original. Edit: Have gone through the full game and it was a great pleasure. There are some issues here and there with some bushes in the valley of mines which you cannot go through but those bushes stay away from the main paths and it is a minor issue for me.
Hi! Is it possible to play Gold version without dlc? (Played for a little bit and I wanna say so far your mod makes this game look better than ever, thank you <3)
I installed this mod and it looks great together with the recommended DX11 Renderer! The problem for me now is that i cannot change ingame gamma with the slider like before. All settings are now being controlled through an external interface where only brightness and contrast is avaliable. The game is way too dark and changing contrast and brightness is not enough i need a gamma slider. Is there anyway to change the gamma ?
Contrast = gamma. Contrast in GD3D11 options (F11) is actually called "Gamma" in the settings file. If you don't believe me, check System/GD3D11/UserSettings.ini.
All changes marked with * will only take effect after restarting the game or only after entering the worlds for the first time!
Gothic II: Gold Remaster v2.5: - most of the bushes and deciduous trees from the High Vegetation Mod removed from Newworld* - the total number of items and plants that can be found in all worlds is now the same as in the original* - grasses have more variations and details* - additional details added in many places in the worlds* - mountain textures in all worlds revised and more closely resemble the original look - many more high-resolution original textures added and color corrections made - further upgraded all (especially female) NPC facial textures - realistic flame image for candles further optimized - revised start and loading screens added - particle effects for waterfalls and fog now turn dark (static) at night* - with the original renderer the sea water now turns dark at night in all worlds - Greg's pirate hat bug fixed in interaction with the D3D11 renderer (thanks to Phobos&Deimos) - made various corrections to objects (thanks to Theolos) and lighting* - fixed various texture errors in the worlds (thanks to Falugify)
Hi, I think I want to install Return 2.0 New Balance and play the game that way. Will your mod work with that as is? Or the graphics upgrade only way (VDF)? Either way, I'll install the DX11 so I can still use the 3D maps file as well? Thanks in advance, Kila
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Edit: Have gone through the full game and it was a great pleasure. There are some issues here and there with some bushes in the valley of mines which you cannot go through but those bushes stay away from the main paths and it is a minor issue for me.
Is it possible to play Gold version without dlc?
(Played for a little bit and I wanna say so far your mod makes this game look better than ever, thank you <3)
Gothic II: Gold Remaster v2.5:
- most of the bushes and deciduous trees from the High Vegetation Mod removed from Newworld*
- the total number of items and plants that can be found in all worlds is now the same as in the original*
- grasses have more variations and details*
- additional details added in many places in the worlds*
- mountain textures in all worlds revised and more closely resemble the original look
- many more high-resolution original textures added and color corrections made
- further upgraded all (especially female) NPC facial textures
- realistic flame image for candles further optimized
- revised start and loading screens added
- particle effects for waterfalls and fog now turn dark (static) at night*
- with the original renderer the sea water now turns dark at night in all worlds
- Greg's pirate hat bug fixed in interaction with the D3D11 renderer (thanks to Phobos&Deimos)
- made various corrections to objects (thanks to Theolos) and lighting*
- fixed various texture errors in the worlds (thanks to Falugify)
Although a question: is there any way to remove the High Vegetation Mod ? I just wish there wasn't too much grass
Thanks!