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Created by
Oleg1995 and JUSTMAN2001Uploaded by
1995OlegVirus scan
About this mod
This mod is made based on GTR (GOTHIC TEXTURES REPLACER) for the game "G2 Returning: New Balance".
The purpose of this mod is to make the look of weapons and armor more "gothic", without huge swords, sledgehammers and other vertukhai...
The mod includes about 120 armor and weapon changes.
- Requirements
- Permissions and credits
If you wanna search light version, check this https://www.nexusmods.com/gothic2/mods/69
Before installation it is obligatory to delete the previous version and patch in Autorun
Installation: UAWR_BIG to the folder DATA, MENU UAWR BIG if desired also to DATA, NB_OPTIONAL_ARMOR_PATCH to AUTORUN (strongly recommended).
You can track the history of changes by updates in the appropriate tab
The mod includes more than 450 changes to armor, robes, helmets and weapons (includes not only new models, but also adjusted in size already existing)!!!! Over 500 third-party changes
Some screenshots of weapons may not contain all of the changed models, as well as duplicate some exemplars (there are a lot of changes, you can not keep track of everything).
Unique armor sets now have unique sets for all classes, up until the last NB update
Changed armor sets:
1. Paladin, knight, and demon slayer armor have been redesigned;
2. New thief's armor and modified old ghost ringlet, adventurer's armor;
3. New armor for the master hunter and the hunter of the beastmaster;
4. New model of steel self-forged armor, royal archer, guardsman and leather armor;
5. New texture for the Thorus armor (heavy armor of the guards of the Old Camp);
6. Ore armor of darkness/light, orc warrior armor (for strength) and pathfinder (dexterity) + orc mercenary robe, ancient armor, Prior and assassin armor (Gonzalez) have their own model;
7. Mercenaries have new bounty hunter and orc hunter armor;
8. The armor of the master assassin has been returned, as well as the robes of fire, water and necromancer mages have changed
9. New heavy spearman armor and heavy forged armor of the Brotherhood guards and Er-Khazir;10. Mika is now handsome, and the heavy forged armor has regained its beautiful appearance;11. Magical robes and novice clothes have been mixed (some from GTR, some left from NB);12. demon hunters and scouts completely with their kits;13. Original peasant clothing from G2 (like Lobart, Lares and others);Changed helmets: black helmet, helmet of blood, the crown of the priest of the ancients, master hunter, berserk cover, helmet officer paladins, helmet knight (for the Dark Web), Er-Khazir, cloth cape (texture), tiara spiritual balance, ancient helmet, helmet paladin and all capes scout;New shield models: mercenary shield, ancient shield, dragonborn shield, shield of the guardian of the dead, wooden shield, Nordmar shield, berserk shield (original NB);Weapons:1. Completely replaced sword and rapier models, mercenary axes, 2 dark knight swords;2. Dexterous swords (pirate weapons and found from bosses);3. Almost every bow and crossbow has a new model, hammers and two-handed hammers of the brotherhood guards have been replaced, more than 4 spears;4. New models of non-Guildian one-handed/two-handed swords and axes/crushers (in short, everything Hakon talks about);5. The staff of the fire mage remains as in NB and the judge without the stupid crystal;6. New models for forged weapons;7. Magical swords also got their novelties;8. Duals and ranged weapons are almost entirely new;9. Oroc weapons have been replaced and mixed;In short, almost all weapons
Third-party changes:
GTR sounds removed;
Original look to health bottles and permanents;
Almost mana plants are taken from NB;
A lot of world textures and items were removed for bugs or incorrect placement;
The pack itself is noticeably lighter;
New menu and loading screen (in a separate file);
ATTENTION! If you suddenly lost paladin armor and heavy DHA must write in systempack.ini dwNumVertices 30000+.
The changes in the patch mainly concern edits with models. Some helmets and armor are prescribed an identical model, and to make everything look rank, many models are prescribed their own new models. Necessary to avoid ridiculousness with models like converted knights in the armor of the dark knight for Nameless (with necks and fists)
Special thanks to the mod creators of Gothic 2 Returns: New Balance, GTR, Blacksmith: Nameless Hero, Chronicles of Myrtana: Archolos, Lhiver Edition, Vurt's, Gladiator mod.
Thanks to Skyrim modders and authors on Sketchlab, whose helmets and weapons we used to rework for Gothic).
Personal thanks to Liker and Haart)
P.S. And also to the authors of gothic art)
ULTIMATE ARMOR AND WEAPON REPLACER 6.2
1. New model for Honor of Asgard (more suitable for armor of light)
2. New model for mercenary helmet and horned helmet, steel became iron, and former mercenary became steel)))
3. Alpha channel was removed from a couple of textures (floor of Irdorath temple).
ULTIMATE ARMOR AND WEAPON REPLACER 6.1
1. Changed the patch for armor and weapons (there could be problems with the names of some things)
2. The texture of the belts on the summoner's robes has been slightly changed (except for the top one)
ULTIMATE ARMOR and WEAPON REPLACER 6.0
Another update... in honor of the release of Path of the Damned)The installation has not changed, so the information on the green background is relevant and will remain so.What's new...Armor has undergone changes not only for the gg, but also for the npcs:
1. New models for the armor of the Guild of the Damned (2 for the fist fighter, 1 for the warrior, as well as a servant's garment and a master's armor).
2. New models and textures received:
Undead summoner's robes, necromancer (Xardas is now handsome), dark mage. The old ghost armor has a different model, Atilla with a different clothes, Elvais (elder in the Valley of Shadows), Archimage of Water got a different texture + texture of the fire mage got improvements. Guardian Robes got better quality. Militia armor got a serious upgrade (and even Wulfgar), so not a bad reason to play for this fraka and enforcer and agile)))
creep armor, baron armor, fire robe (like Daron's) got cleaner, Gallahad is now a true court mage, and Larius got a green color to his robes. In Extremes got quality skirts, the texture for the Beastmaster Hunter was seriously improved, the Ancients' robe is now really different from all the others (and blends well with the crown), the mercenary armor is now different (Lee's friends wear armor from the first part, and newbies like Silvio), except for the middle armor... And of course the textures have been improved. Kor Galom's robe has become more intimidating (I advise playing with my face mod, for Galom's face blends well with this look), the orc warrior's armor got nice textures, as well as the darkness adept's clothes
Ordinary clothes and aprons got quality textures (and Lutero and Fernando now with unique clothes), Knights in the city got quality textures, clothes of people in DT got clothes made of skins, pants of miners-slaves became more armored + master assassin got quality textures. Seekers became an order of magnitude more beautiful, and cursed priors got more oriental coloring of their balakhons + clothes of assassins (reward from Gonzalez) became more impressive. The undead hunter (Pal's trapper) was redrawn a bit + Pal got a more beautiful texture, heavy forged guardian armor became more similar to the original, but with its own twist. Farim's clothes and torn rags became a fashion trend in the manner of the original (do not believe - be sure to check).3. Filthy creatures (trolls of all stripes, lizards, marcoris, etc.) received quality textures, and zombies and demons became more threatening. Also the appearance of skeletons has been slightly diversified.4. textures of the world touched the city of Khorinis - it became brighter, friendlier that-ly, and in my opinion better blends with the vegetation in the NB.5. The texture of Xardas's cabinet has been fixed, and the pages of books on lecterns and pulpits have also been fixed.6. The pack has lightened up a bit.Thanks to everyone who waited for the update, downloaded and sincerely get a good mood from the game with this pack!Used Vurt's resources, mod “Gladiator”, as well as my developments from the released and unreleased packs + with a couple of textures neuroset provided mouse help ...
ULTIMATE ARMOR and WEAPON REPLACER 5.1
A small update in which the alpha channels of landscape textures were corrected (not only you, but also enemies could focus). Also, the texture of the transparent menu was removed, the line of code in the patch was corrected
ULTIMATE ARMOR and WEAPON REPLACER 5.0
Another update)
The setting has not changed, so the information on the green background is current and will remain so.
What's new.
Armor:
1. Two completely new models (Armor of Light, dragon scale armor) + an improved model of the Thorus Guard armor;
2. The armor of Baron, Adept of Darkness, Great Sentinel, Armor of Blood, Warrior Beliar has undergone changes in textures, details and geometry;
3. Added a model for the knight’s ore armor (reforged), like the NPC’s, but with “fists” and without an attached chain mail hood, also the heavy armor of the dragon slayer now with “fists” + fixed a mesh error (forearm binding jamb, especially thrown during teleportation) ;
4. Improved textures for the armor of the demon hunter, guardsman, medium mercenary and copies of the dungeon;
2). Armor and Robes:The robe of the priest of Adanos is now not duplicated (its own model), the robe of the fire mage (from the 3rd part), the robe of the orc naenik got its own model and no longer looks like a dress, the consecrated robe of the fire mage and Archimage got other texturesEr-Khazir's helmet is now less golden, the Priest's crown is back from GTR
The armor of the Great Sentinel received cool textures, the armor of the converted knight (the second power) was adjusted for the Gothic skeleton (in particular, the legs and boots suffered a lot) + at perekovannoy and cursed changed the texture, the armor of darkness became more suitable for the dexterous + scouts got their own set without shoulder pads (oh so much trouble with these sets).
3). 63 updated weapon models:Mostly redesigns of old models models (texture size), models of the original nb, as well as oroch weapons ( I adjusted the dimensions and length of the hilt to fit my mod on the NEW_FIGHT_ANIMATION (for NB) animations, be sure to check it out). 23 got new models. Fixed material errors in some swords.
4). Fixed textures and models without textures (some crates, pulpits, environment near Vatras).
5). The package is significantly lighter, and now lies in a single file. I tried to remove textures that were duplicated with textures NB (a lot of textures and models in the NB are taken from L'Hiver GTR). Also removed textures that were incorrectly superimposed, some models and textures were mixed to my own taste. It was possible to remove and more, but I have no desire to hurry with it (because few people need it, and things do not leave forces for such a heavy routine).
Please also appreciate the mod in the form of evaluation, review, likes, comments)
2). 5 out of 6 capes have undergone changes: the ore mask has been moved closer to the face, 4 new hood models);
3). The robe of the priest Adanos has its own model;
Many weapon changes:
1) New models for duals from the latest update, another Ancient Ax (for the water keeper) + new high-quality textures for mercenary axes in the style of the first Gothic;
2) 6 new orc guns (improved models of the first Gothic + retextures);
3) Several new models of maces and hammers (one of the unused ones, and the rest from our mod for the first Gothic);
4) The textures of some swords and hatchets have been changed;
5) New models for the spell weaver, as well as one-handed weapons in the style of the first Gothic;
6) The bow “Beliar’s Claw” has its own cool model);7) New model of the mercenary’s shield (otherwise some wrote about its resemblance to a door)));
Bugs, edits, etc.:
1). Some guns are positioned in space;
2). Helmets now fit more correctly on the head (taking into account the classic skeleton in NB, we had to twist the geometry and position in space);
3). Some buggy textures have been removed or assigned correctly;
4). Some broken static object models have been removed;
5). The weapon now hangs on the belt as in the original;
6). Removed alternative sounds;
7). The most important change: BLACK GLORCH has truly become BLACK!!!;Unfortunately, the update was delayed largely due to bugs with files and broken archives (save Innos), as well as some unrealized wishes. We hope for your support and good mood from fashion before the holidays. Thank you)P.S. don't forget about the patch)
ULTIMATE ARMOR and WEAPON REPLACER 3.0.
Update 3.0 will be the final update for the full build (a lighter UAWR that includes only weapons and armor will be released in the long term).
New:
1. 2 sets of armor (Ancient Armor, Armor of the keeper of the balance (the one with shoulder pads)) + updated armor of the Royal Archer (he had raised leather plates on the deltas, that's what we fixed)
2. Several swords (militias, 2 swords of the guard, two-handed militia new, adjusted and updated 5 swords of Garad, Arurat, engraved sword, silver, Paladin two-handers, Dark reaper (now like a paladin GTR, but normal size), cross of elements + sword of the Mad Crusader)
3. New model of the Armor Destroyer (hammer), also increased the size of the bow Color of Death (it was narrow, but now just right)
4. New crossbows for demon hunters (recruit and hunter) + an updated patch is also included in the archive (there are changes purely for these two models so that they are in the game)
5. Changed the geometry and increased the quality of textures for already added crossbows (GTR + NB). Many high-level crossbows were too huge and with some model jambs - now they all look proportionate and neat))
6. They asked to remove the sounds of wolves - PROFIT!A REMINDER that if you are downloading the latest update, you do not need to download the patch separately (it is already included in the uploaded archive).
P.S. Thanks to everyone who followed, follows and supports our work))