I stumbled on your mod while looking for something else and after trying it I didn't like it tbh. It makes the gameplay feel like crap superman flight rather than convincing gliding mechanics, but thanks for trying anyway.
Do you mind if I update this? I've been recreating their modules as C++ (header) modules and plugins. @ammatt and I have done grapple, launch speed, teleport, hangglider, mystic leap, and batcycle so far. This was my final solution to being able to package IOStore. Source build of course.
As for me I've also coded in the cloth physics system, finally getting cape physics. A few other gameplay tweaks, like final blow against anyone, increased enemy threats. Recipes. Animation graph edits, including updating Jinto's evade mod. Got rid of weapon vfx, lights as well as streaks and impacts.
Basically we are being one-man asset editors (because we are specifically coding the headers for specific assets).
Edit: Well, either way I'm going to do a glide mod haha
yes 100% do whatever you want man, do I need to give you anything or can you just take what you need from the stuff here? I don't have the original files because it's on an old computer
(Or maybe you're just doing it from scratch and asking if it's alright with me if you make the same sorta mod? Either way whatever you make will probably be better than this so idc)
I already coded the Glide header earlier that day and I set Unreal to edit cooked files.. Meaning all I had to do was drop your *.uasset into the Content folder and all the values fill itself XD
Your grappling I directed them to the existing grappling (+launch speed) mod both optional, as mine is barely different than yours, if at all. So I figure another separate download would just be confusing.
BTW I really wanted to name the mod "Fast and Intuitive Batgirl Gliding (UPDATED - ONLY WORKS ON UPDATED VERSIONS OF THE GAME)" but I'm not sure of your sense of humor XD
Can you add a way to make the flying non-inverted (up is up and down is down). I don't like airplane controls, so I've avoided flying with Catwoman all this time.
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https://www.nexusmods.com/gothamknights/mods/379/
If not please let me know so i can try to make one myself :)
Thanks!
As for me I've also coded in the cloth physics system, finally getting cape physics. A few other gameplay tweaks, like final blow against anyone, increased enemy threats. Recipes. Animation graph edits, including updating Jinto's evade mod. Got rid of weapon vfx, lights as well as streaks and impacts.
Basically we are being one-man asset editors (because we are specifically coding the headers for specific assets).
Edit: Well, either way I'm going to do a glide mod haha
(Or maybe you're just doing it from scratch and asking if it's alright with me if you make the same sorta mod? Either way whatever you make will probably be better than this so idc)
I already coded the Glide header earlier that day and I set Unreal to edit cooked files.. Meaning all I had to do was drop your *.uasset into the Content folder and all the values fill itself XD
Your grappling I directed them to the existing grappling (+launch speed) mod both optional, as mine is barely different than yours, if at all. So I figure another separate download would just be confusing.
BTW I really wanted to name the mod "Fast and Intuitive Batgirl Gliding (UPDATED - ONLY WORKS ON UPDATED VERSIONS OF THE GAME)" but I'm not sure of your sense of humor XD
Well I did do this:
good stuff, thank you for making this
Could you add a slightly slower version of this one? does seem to be too fast at times
Thanks