0 of 0

File information

Last updated

Original upload

Created by

amMatt

Uploaded by

amMatt

Virus scan

Safe to use

8 comments

  1. FrancisLouis
    FrancisLouis
    • premium
    • 561 kudos
    Thank you for the compiled 4.25 plus; it was super helpful. I hope I'm not asking for too much, but would it be okay with you to upload your project with all this stuff already done? I'm running into a few weird issues, and I'm not sure why it just won't work. Also, is Visual Studio a must? It asks me to install it when I try to package up the project.
    1. amMatt
      amMatt
      • premium
      • 112 kudos
      I replied on Discord :)

      Edit: For everyone else, I'm not uploading my project to the nexus since it has assets im not intending to share and/or aren't allowed to share.
  2. Awolskee
    Awolskee
    • member
    • 0 kudos
    Would this allow me to swap weapon models so I can make, for example, any of Nightwing's legendary or mythic escrima sticks look like the stock escrima sticks?
  3. Mangoose1695
    Mangoose1695
    • premium
    • 90 kudos
    Oh, one thing. I've been inheriting UDataAsset for all of my classes, as then you can create a data asset straight from the code you've already written.

    No need for cooked asset - though it is convenient to import cooked assets in terms of filling things out quickly lol.
    1. Mangoose1695
      Mangoose1695
      • premium
      • 90 kudos
      ^Not to mention quick dummy creation.

      One moar thing: This mod contains all the default configs, including gameplaytags. Been using it as a refererence for a while: https://www.nexusmods.com/gothamknights/mods/7
    2. amMatt
      amMatt
      • premium
      • 112 kudos
      Oh nice, thats helpful
  4. Misberave
    Misberave
    • premium
    • 337 kudos
    Does the “allow cooked asset editing” work for all assets?? Like meshes blueprints and stuf
    1. amMatt
      amMatt
      • premium
      • 112 kudos
      The editor will open for all assets, but a lot of assets have issues in my experience. Meshes should work though, just make sure you have dummy assets for everything the asset references.