Thank you for the compiled 4.25 plus; it was super helpful. I hope I'm not asking for too much, but would it be okay with you to upload your project with all this stuff already done? I'm running into a few weird issues, and I'm not sure why it just won't work. Also, is Visual Studio a must? It asks me to install it when I try to package up the project.
Would this allow me to swap weapon models so I can make, for example, any of Nightwing's legendary or mythic escrima sticks look like the stock escrima sticks?
Oh, one thing. I've been inheriting UDataAsset for all of my classes, as then you can create a data asset straight from the code you've already written.
No need for cooked asset - though it is convenient to import cooked assets in terms of filling things out quickly lol.
The editor will open for all assets, but a lot of assets have issues in my experience. Meshes should work though, just make sure you have dummy assets for everything the asset references.
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Edit: For everyone else, I'm not uploading my project to the nexus since it has assets im not intending to share and/or aren't allowed to share.
No need for cooked asset - though it is convenient to import cooked assets in terms of filling things out quickly lol.
One moar thing: This mod contains all the default configs, including gameplaytags. Been using it as a refererence for a while: https://www.nexusmods.com/gothamknights/mods/7