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Mangoose1695

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Mangoose1695

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29 comments

  1. LostKingNute
    LostKingNute
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    does this work with your into's Full Evade Mod and Red Hood Animation Changes mod? Unsure to which one I should be using for the updated game version.
    1. Mangoose1695
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      Ah this is for the old version of the game only. Back before in the ole days lol
  2. RyuzakiQyu
    RyuzakiQyu
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    not work..can u update it?
    1. Mangoose1695
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      I have updated version separate
    2. RyuzakiQyu
      RyuzakiQyu
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      the update file section?...will try try that first..

      edit...not work..i use the red mine blink...
  3. Ritatu
    Ritatu
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    First I would like to thank you for creating this mod. I seem to be having troubles with the mod itself. I have tried adding the "red light" file to the pak folder and also created the ~mod folder within the pak folder but no matter where i place it I still have while blinking lights not red.
    Also same thing with changing the turrent ability to switch out for the jackhammer ability.
     What might i be doing wrong? I was informed that mods updated after FEB 2023 should work. So I figure it is operator error any advice?
    1. Mangoose1695
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      This is only for the reverted version.

      We're still figuring out how to mod for the updated version.
  4. Wazerad
    Wazerad
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    Man what an amazing mod, now the Red Hood is playable hahaha
    Ps: Are you going to release this skin from the photos too? it's magnificent
    1. Mangoose1695
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      Yas... Two skins in fact. (Yay Jason unhooded!)

      I don't even intentionally put them in. They're simply in my screenshots because I'm working on them alongside and I don't pay attention :p
    2. Wazerad
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      YEEEEESSS!
    3. Mangoose1695
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      Sneak peak at the other one
    4. Wazerad
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      Its amazing
      I would particularly love a skin with the Year One jacket and wrists like in the mod pictures, along with the Knightwatch chest and legs only in black or dark gray with the red symbol, it would look identical to the classic and a variation of the Knightwatch helmetCould you consider this request one day? Your work is impeccable
    5. Mangoose1695
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      Hm.. I suggest you wait and see on those ;)
    6. Wazerad
      Wazerad
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      Ok!
  5. Sadarum
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    just out of curiosity, since its possible to swap abilities and such, would it be impossible to swap red hood jumping for the glider for example?
    1. Mangoose1695
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      Not that simple at all. I'm exploiting the scripting to do this, and each one is a McGuyver scenario.
    2. Sadarum
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      gotcha, anyway loving your gameplay mods man, red hood with faster gameplay its a dream since the game came out
    3. Mangoose1695
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      I know, right?

      I've actually been working on this/brainstorming on this for maybe over a month. Different ways to make his unique mechanics desirable to use. Desirable is the key point because, while I like gameplay balance and despite the good damage, the recovery from a grab-strike simply makes me not want to use it.

      Fake edit: Yeah I actually first started overhead cam basically the end of July, and the overhead cam was intended a tweak for Red Hood gunplay, not for other characters at all.

      That being said I have a lower overheadcam for melee I've been happy to use. Not sure where to upload it lo;
    4. Sadarum
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      this mod with the red hood combat revamped he feels like the injustice 2 version, loving it
      would be cool swaping Mystical Punch ability with the beatdown from batgirl
    5. Mangoose1695
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      Well I can't choose what is switched out. The way I'm dong it, that is, because there may a better way. Anyways, in my way the game somehow defaults to one ability each. (or maybe it's bc I havent unlocked all abilities yet lol). Frankly speaking I don't kn

      Only with NW I can choose because it'll default to his hidden "Come at me bro" ability, so free pickins there.

      Besides that... it's Microbots for Robin, Portable Turret for Red Hood, and the Drone for Batgirl.

      Also Beatdown is a no, it's just... too... no on a technical standpoint.

      Frankly speaking I really don't know that well what's going on behind the scenes, so I'm simply making educated guesses.
    6. Mangoose1695
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      I did manage to enable grabstrike and throwing Rocketeers, as well as grabstriking Assassins (no throws yet unfortunately).
    7. Sadarum
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      man the update is so damn good, cant tell you enough how awesome everything is
  6. sukkoo
    sukkoo
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    heyy! do u think u could do a mod that would remove the green aura of the mystic leap?
    1. Mangoose1695
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      Sorry, no, because they're a bunch of particle effect files, and within those files are like half a dozen areas to change color lol.
  7. Mangoose1695
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    Ninja grabbing to come soon... Once I reach the Orchard Hotel again...

    (I did try to make ninja grabbable before but I accidentally NewGamePlused and then totally forgot about it)
  8. Sadarum
    Sadarum
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    1. Mangoose1695
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      It should be compatible. I don't touch attacks, only grabs.
    2. Sadarum
      Sadarum
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      nice thanks man, cant play red hood without the nightwing dodges
  9. IRogueCellI
    IRogueCellI
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    Excellent work!