Am I missing something? No mods work for me, I have followed every instruction, I have added the ~mods file, I extracted yje files as you said and still nothing??? Am I supposed to remove any files that were already there? There were 5 files in paks when I installed the game, though I noticed in the videos I watched some of those files weren't there for them? I literally bought this game for this mod, Please someone help me figure this out.
I took the liberty of finding some possible ways you can get my mods working. I have not tried option 2 and 3 myself so I can't guarantee you it will work or give you support if you have trouble setting it up.
1. I was unable to find documentation on how to update my mods to the post-patch version of this game. I have my project files backed up so I will play around with it, but I cant make any promises. If you are able to find documentation for how to do this, please send it to me and I will reassess. I promise I am looking into it and will update my mods once more if possible.
2. Users in the Gotham Knights modding discord have reported having success rolling back to the pre-patch version of the game. Here's the video they shared showing how to do this. https://youtu.be/fCky4RA_9LE?si=SqrO0FCAXWdbV-9K
3. If the previous method isn't possible for you, users are reporting success with another method that, as I understand it, only changes some of the files with older ones to force it to accept mods in the pre-patch format. Here's the video link they shared that they've reported having success with. https://youtu.be/fGYsyKqk7V8?si=uqFK1DcyJi6OwlJH
I'm sorry I'm not replying with better news, but maybe I can get these working in the near future.
This looks amazing! would love to play trouge the story again as ahsoka. Can you make a new file that replaces more of batgirls outfits with ahsoka and possobli makes the belfri outfits compatible with the mod as well? Would really like to play and look like ahsoka all the time without needing to chose an armour that isent the best i have. Again, amazing work!
Damn, I made NW's Escrima Sticks into lightsabers ("Knightsabers" lol) but I haven't figured out how to do something similar with the Tonfa. (or the staff).
I'm thinking I can make the "extended-part" of the Tonfa emissive? I'm not even sure how that part works because the animation is so fast.
I'm new to GK modding so I haven't really figured out how to get emission to work yet (despite IceMage's thorough documentation). There are supposed to be emissive lights on this mod.
Here's the same model ported into Sifu with the emission working.
Took a peak at your mod and what seems to be the problem is that the folder structure is different in this game than the one you modded, as I didn't see a /Character/Weapons folder.. For the weapons, you have to yet another folder in /Character/Weapons/etc. and change the emissivity of their materials, as well as set up the Emmisive in the MaskMap's Alphachannel. Or however you like to set up your glow.. that's where you do it.
Thank you! She just so happened to be the last mod I made for Sifu, so I was just using her to learn and test the model swapping process for GK. I didn't expect her to turn out so nice.
18 comments
I literally bought this game for this mod, Please someone help me figure this out.
1. I was unable to find documentation on how to update my mods to the post-patch version of this game. I have my project files backed up so I will play around with it, but I cant make any promises. If you are able to find documentation for how to do this, please send it to me and I will reassess. I promise I am looking into it and will update my mods once more if possible.
2. Users in the Gotham Knights modding discord have reported having success rolling back to the pre-patch version of the game. Here's the video they shared showing how to do this. https://youtu.be/fCky4RA_9LE?si=SqrO0FCAXWdbV-9K
3. If the previous method isn't possible for you, users are reporting success with another method that, as I understand it, only changes some of the files with older ones to force it to accept mods in the pre-patch format. Here's the video link they shared that they've reported having success with. https://youtu.be/fGYsyKqk7V8?si=uqFK1DcyJi6OwlJH
I'm sorry I'm not replying with better news, but maybe I can get these working in the near future.
I'm thinking I can make the "extended-part" of the Tonfa emissive? I'm not even sure how that part works because the animation is so fast.
I'm new to GK modding so I haven't really figured out how to get emission to work yet (despite IceMage's thorough documentation). There are supposed to be emissive lights on this mod.
Here's the same model ported into Sifu with the emission working.
BTW the players' weapons all have recipes lol
Glad to be here. Thank you for the warm welcome