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Mangoose1695

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Mangoose1695

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43 comments

  1. damanOts
    damanOts
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    The reverted version simply doesnt work. Yes i tried it with no other mods.
    1. Mangoose1695
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      You only put the reverted folder and not the updated folder correct?
  2. LeviSixx
    LeviSixx
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    how can i download the 1.0a tofa version ? for me int only works the old ones the new updated file does not work
  3. Carnage541
    Carnage541
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    Loving your mods but I was wondering if I could trouble you for some help? I reverted my game to the December version but I can't seem to get this suit to show up in game,

    If I use your older files I can use the one with a ponytail but not the 2.0 version even if I use the reverted folder, would you mind double checking the upload? thx for your time!
    1. Mangoose1695
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      Sorry for the late reply.

      This mod changes parts from Batgirl's Knight-Ops suit. Are you running any mods that would conflict with that?
  4. GodHatesLags
    GodHatesLags
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    Your mods are so good man.  You should make a collection bundle 
    1. Mangoose1695
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      This subnexus is my collection lmao.

      Edit: ...Actually I will make a collection of these.. and stuff them into my Portfolio hahaha. I'll include every single praise too XD jk.
  5. Crasuant
    Crasuant
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    Excuse me, sorry to bother you but does this mod work post 25 April 2023? I haven't had any luck with it. Would it be asking to much for an updated version, I know that at this point it feels like the developers are purposely updating and breaking mods, whenever the amount of mods get out of hand. 
    1. Mangoose1695
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      No they actually broke mods in the February patch.

      I have not updated ANY of my mods past the December patch. Not a single one of my mods work without having the December files.

      This is because everything I do is founded on editing data. This is not a graphics mod. Just like all of my "graphics" mods, they are data mods.
    2. Crasuant
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      I'm dying inside. Listen, I can't play that game without your mod. It's the only mod that I care about. I'm begging you, help...at the very least, is there anyway I can help. Maybe, some tutorials I can watch and learn how to update your mod for you. 
    3. Mangoose1695
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      I can't. They switched to a system that has so far the world community does not have a way of decrypting.

      There are no tutorials because nobody knows how to do it yet. You can search up "ucas" and "ucot."

      You'll have to wait for enough Unreal *5* games to come out, enough popularity so that people can research, because they are using a UE5 method. So it could be months to years?
    4. Mangoose1695
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      People have been reverting the game to December build to play any mods that depend on modifying more than just graphics assets.

      Good directions provided here by Knight6577: https://forum.nexusmods.com/index.php?showtopic=12298278/#entry124037055

      I have done it this way and it worked for me

      1. You need the Depot Downloader(look at youtube for a tutorial how to use it)

      2. When you know how to use the downloader you need these two depots

      dotnet DepotDownloader.dll -app 1496790 -depot 1496791 -manifest 5286474853811231006 -username <your username> -password <your password>

      dotnet DepotDownloader.dll -app 1496790 -depot 1496792 -manifest 1521053041463249253 -username <your username> -password <your password>

      3. Copy the files you downloaded in the Gotham Knights folder and override everything

      4. go to "Steam\steamapps\common\Gotham Knights\Mercury\Content\Paks" and delete all .ucas and .utoc files so that only pakchunk0-WindowsNoEditor.pak is left

      5.Create in "Steam\steamapps\common\Gotham Knights\Mercury\Content\Paks" the folder "~mods" (without the ") and copy your mods in this folder.

      6. Start the game and have fun
    5. Mangoose1695
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      Last thing:

      There are no tutorials you can follow.

      Because I figured out how to do it myself. I'm the only person who can provide a tutorial on how to do what I did.

      I intentionally avoided outside help and outside tutorials because figuring things out myself provides not merely knowledge of how to do something. By figuring out for myself, I gain understanding of why things work the way they work. Somewhat like reverse engineering.

      This understanding lets me create new "hows" that only exist in my brain.
    6. Crasuant
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      Respect. Thank you for all your hard work and the surplus of information you just provided me. Hopefully one day their will come a way to mod this back into the game. Until then, I'm going to shelf this game. 
    7. Crasuant
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      Thanks again for this pointer. I got the mods working, please keep up the good work. 
  6. Crasuant
    Crasuant
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    Is there a tutorial you followed to making mods for this game, or did you just know what to do and how to do it?
    1. Mangoose1695
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      I learn on the fly well and spend a lot of time poring over how other do things (good at reverse-engineering.. or rather, investigative/detective work).

      Also, I like figuring things out myself because I gain alot more understanding. I literally avoided help or other modders lol because I wanted that. (I actually have philosophical thoughts on the nature of education lol)

      ...And actually is the first time I've released mods online. And I started texturing/personal modding the summer of last year.

      One thing I do is try something new every time I do something. In other words I learn something new every time.

      I do have a moderate background in A/V and mild programming experience. And just a lot of time spent on the computer.

      Also, I really like learning. This is because I avoided boring school assignments and learned stuff for fun. Like ignoring Tale of Two Cities so I could read as much sci-fi/fantasy I could at the library. Eventually I hit Lord of the Rings when I was ~13. School makes you dislike learning and that's the whole problem.
  7. warcaster2514
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    Awesome mod! Love it so much. One question. Is it possible to make it work with (nexusmods.com/gothamknights/mods/271)  I mean make your cape appear only when gliding.
    1. Mangoose1695
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      Yes and No lol. I'll have to add that to this one manually. But it's super easy, and I already gave permission for modders to just stick this change in their recipe.

      I'll put it up real soon.
    2. warcaster2514
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      Cant wait to see it! Real Hero!
    3. Mangoose1695
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      Got'em!
    4. Mangoose1695
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      I was gonna upload yesterday but I wanted to get rid of the technological cloaking effect. Sadly couldn't find the right file to edit.
    5. warcaster2514
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      OMG! Thank you very much! Very grateful that u made it! :D
  8. afmartin123
    afmartin123
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    Is this able to be updated to work in the new update?
    1. Mangoose1695
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      Nope, doesn't work with the new update because it swaps models around.
  9. Endersgone
    Endersgone
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    I try not to make unsolicited requests for modders, but love a version with the original eye color/white.  Awesome work/mod!
  10. yuhyuhyuh69420
    yuhyuhyuh69420
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    maybe version to keep tonfa?
    1. Mangoose1695
      Mangoose1695
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      Done!
    2. yuhyuhyuh69420
      yuhyuhyuh69420
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      what a chad, thanks!