The file format has changed with 1.09, no mod works. Correctly downgrading the game is very expensive and does not always work, it is not an option. Please, update the mod. Thanks mate
That's because the new file format completely blocks a crapload of content needed for modding.
There's no way to update because they literally walled off the possibility of making many mods, not just simply updating this one.
Thus the main and only reason to revert is to tear down that wall. Until somebody understands the new file format (nobody does yet; people around the world have not been able to... because this file format is officially for UE5 (it's backcompatible but that part isn't advertised).
In fact, the only games that use this file format are Fortnite, the new Harry Potter game, and now Gotham Knights. Given that there's only been THREE games for mod-tool-makers to figure out.. that's nothing. It's only when there's many games that (A) a large enough population of mod-tool-makers can work together and (B) have enough data for analysis.
So if you want a true update for this mod... You're going to have to wait months, maybe more than a year, for Unreal 5 to get popular enough so that enough people can crack the system.
You can thank WB for putting in a UE5 format into UE4. At least Fornite is UE5... and Unreal has released UE5 modding tools specifically for Fortnite.
Yes, I already uploaded the updated vanilla Batsuits (as well as my customs) a few months ago, in December.
It's not foolishness or pathetic.
It's called learning from the ground up, from a natural state of ignorance.
I've never modded publicly until this game.
I simply have a lot of relevant background that helps understand/learn modding but I started with zero. For example I figured out how to update data assets because I know coding, and I realized I could reproduce their source code. So I created a dummy plugin named for each different runtime engine, set up each asset - each different asset are specifically coded on their own. So I have a crapload of code in a crapload of files ("crapload" relative to my lack of programming experience)
IT IS JUST INSANE!!!! THANKS A LOT!! GREAT JOB!! CAN YOU PLZ MAKE RED HOOD'S KNIGHT WATCH TRANSMONG FOR NIGHTWING WITH NO STICKS ??? I REALLY LOVE THAT KNIGHT WATCH SUIT OF RED HOOD AND IT WOULD MORE FUN TO PLAY NIGHTWING WITHOUT THE STICKS WEARING THAT OUTFIT,.PLZ PLZ PLZ TRY IT AT LEAST!!!!!
Damn this looks really nice great job. Would love to see a cape version but at the moment it's really solid. Like the idea of Dick Grayson being the one who wears a bunch of Batsuits maybe ported over from the Arkham games. Amazing work.
I know you have received numerous questions and are probably already past this mod. However, especially with recent events this mod has meant more than it should have. and unfortunately playing with the stock suit is difficult. Any way to adjust this to cover ha transmog instead?
109 comments
There's no way to update because they literally walled off the possibility of making many mods, not just simply updating this one.
Thus the main and only reason to revert is to tear down that wall. Until somebody understands the new file format (nobody does yet; people around the world have not been able to... because this file format is officially for UE5 (it's backcompatible but that part isn't advertised).
In fact, the only games that use this file format are Fortnite, the new Harry Potter game, and now Gotham Knights. Given that there's only been THREE games for mod-tool-makers to figure out.. that's nothing. It's only when there's many games that (A) a large enough population of mod-tool-makers can work together and (B) have enough data for analysis.
So if you want a true update for this mod... You're going to have to wait months, maybe more than a year, for Unreal 5 to get popular enough so that enough people can crack the system.
You can thank WB for putting in a UE5 format into UE4. At least Fornite is UE5... and Unreal has released UE5 modding tools specifically for Fortnite.
It's not foolishness or pathetic.
It's called learning from the ground up, from a natural state of ignorance.
I've never modded publicly until this game.
I simply have a lot of relevant background that helps understand/learn modding but I started with zero. For example I figured out how to update data assets because I know coding, and I realized I could reproduce their source code. So I created a dummy plugin named for each different runtime engine, set up each asset - each different asset are specifically coded on their own. So I have a crapload of code in a crapload of files ("crapload" relative to my lack of programming experience)
CAN YOU PLZ MAKE RED HOOD'S KNIGHT WATCH TRANSMONG FOR NIGHTWING WITH NO STICKS ??? I REALLY LOVE THAT KNIGHT WATCH SUIT OF RED HOOD AND IT WOULD MORE FUN TO PLAY NIGHTWING WITHOUT THE STICKS WEARING THAT OUTFIT,.PLZ PLZ PLZ TRY IT AT LEAST!!!!!
but CAPE
2: Don't know (Most hero's use different skeletons, meaning the animations might not work for each other)
However, especially with recent events this mod has meant more than it should have. and unfortunately playing with the stock suit is difficult. Any way to adjust this to cover ha transmog instead?
edit: oh i see its not the transmog that works