Gotham Knights

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Chris Rubino

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crubino

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119 comments

  1. crubino
    crubino
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    Hi all, I'm sorry for a bug on his gloves on V0.01b. I've already fixed it with version V0.02b  ;)

    ** Update V0.03b : removed Knightwatch replacement.
    ** Update V0.04b : this is an alternative version with his original helmet from AK game
    ** Update V0.05b : bring back symmetrical texturing for his hoody (and remove "two face" style texture for that area). this version using his classic helmet.
    ** Update V0.06b: my bad, I was upload a wrong file on V0.05b and this is the right file (credit to WideDaniel for point me about this)
    ** Update V0.07b : This is an alternative version without his Helmet, he just using all mask that originally come with GK. Now the GK mask will not overlapping with his hood

    Please make to read the instruction how to install this mod. Common mistakes:
    - you don't make ~mods folder inside your game pak folder.
    - you give a wrong name : it's "~mods" (with tilde symbol (~) in front of it), NOT just "mods" or "mod"
    - you mixed up the same suit mod in the same time;  e.g Redhood suit mod A + Redhood suit mod B.... that can cause a conflict. Please remove the other suit mod or rename the extension files of the suit mod that you don't want to use.
    - You can force my mods to running in wrong place (other than ~mods folder) by adding "_P" suffix in the end off my mod files name (e.g rename Mercury_RedHood_AK_Hoody.pak to Mercury_RedHood_AK_Hoody_P.pak, but I don't recommended it)

    DO NOT put your mods inside \pak\ folder the same location with Gotham Knights official pak file. In the past (with other game titles), some of my friends were accidentally deleted the original pak file from game, when they were trying to remove some mod files with a rush way (we were often playing game until dawn, and so easy to loose our focus caused sleepy). And end-up with they should re-downloaded pak files (if that's up to 50GB and you don't have a backup file; then it was a misery; right?). DO NOT follow the wrong procedure, unless the current game title don't support ~mods folder

    The correct procedure is put in a sub-folder inside your pak folder (named ~mods). This is an example of the proper folder location; if you have Steam edition:
    right location:
    C:\Program Files (x86)\Steam\steamapps\common\Gotham Knights\Mercury\
    Content\Paks\~mods\

    wrong location:
    C:\Program Files (x86)\Steam\steamapps\common\Gotham Knights\Mercury\Content\Paks\
    You can force it by added "_P" suffix in the end of my mods file name, but as told you before; it's very risk to mixed your mod pak files with official pak files.

    WIP (working in progress after v0.06):

    - bring back his authentic black glove.
    - re-sculpting his back, so not too odd (because his jacket cannot get FnX (cloth physic) still figure out how to hack cloth physic on GK)

    UPDATE V0.06b with an important note:
    I apologize, I made a fatal mistake on V0.05b. I was upload a wrong file. That's the reason why, the "two face" texturing still appearance. Please update your file with this proper one. Credit to WideDaniel for already give me a hint about this issue.
    Once again please forgive for this simple but fatal mistake, and it was make you all getting into unnecessary attempt to solve it. That's my mistake, not yours. I was too busy with my current job,  I'd lose my focus and this mistake raised.

    UPDATE V0.08b with an important note:
    Oh crap! (pardon for my language), I have 2 friends here fight because they have opposite liking. One love this mod with Helmet, and the other love this mod just wearing original mask from GK so He can see the glowing eyes inside the hood. As win win solution for this, then I decide to merged 2 version become one. Starting from this version, You can choose it from Suit Style menu: If you want he wearing original mask from GK, then please choose "New Guard" or "Promethium New Guard", if you want he wearing helmet then please choose "Year one". That's all I can do. I cannot make you all happy, since each of us could have different liking. And there would be hundreds of combination and variants caused of it, and I cannot make it all.

    Happy gaming and cheers,
    Chris
  2. NotThatDumb1
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    if anyone sees this i need help with the mod i dont know how to equip the suit after downloading it and i just have no idea pls help if you can
    1. RaifKovacs
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      outdated mod, wont work on current version of the game unless someone updates it. hopefully one day it will be.
  3. Hurensohn11101
    Hurensohn11101
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    Nice mod and all but why Knightwatch replacement dude but anyway nice mod
    1. crubino
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      Ok, mate. I've already removed that :)
    2. Fireman038
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      Can you put the Knightwatch replacement in optional file ? Please !
    3. Dvnnyp13
      Dvnnyp13
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      you cant cause the mod is outdated
  4. ricschick
    ricschick
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    please update
    1. NotThatDumb1
      NotThatDumb1
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      yo do you know how to equip the suit ive tried so hard and i dont know how to
  5. FireKnight64
    FireKnight64
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    Does this mode work if your using the xbox verson of the game? I'm pretty sure I'm doing everything right but it's not working for some reason 
  6. narutomaster700
    narutomaster700
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    please update this mod
  7. Hoshigami111
    Hoshigami111
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    please update it so it works with the new game version
  8. qauxs
    qauxs
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    Cant get this to work
  9. lewismajor1
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    any chnace  you can update mod so it wroks after the april 23rd patch?
  10. nephilimsamurai
    nephilimsamurai
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    It seems not working because it's outdated but someone literally posted yesterday i really don't know but i need this mod so damn much...
  11. wasab0
    wasab0
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    Love your mod buddy. Is there a way to add physics to the jacket?