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Ajitsuke

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Garzjapan

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13 comments

  1. maudu2
    maudu2
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    Please Update this mod *-*
  2. chemicalvamp
    chemicalvamp
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    Why do you need to use effectors, makes it incompatible with not enough rooms, without comparing the two with notepad++ and how your version has all the " quotation marks removed from the values. I added the only thing (i think) effectors was missing. It would be nice if you stayed away from effectors or made a compatibility json for use with this other mod.
  3. pitonische
    pitonische
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    Seems not working, keep woking or keep sleeping, ignore any commands and can't trade with this mod.
  4. PvtPirate
    PvtPirate
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    will this work for current version (0.6.2.4) or has this maybe already been adopted into the current version?
    1. Eluinees
      Eluinees
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      I tried it out and it just broke the settlers completely. Almost all of them decided to stand around idle and starve rather than eat or do anything productive so. Until its updated, no dice :)
    2. PvtPirate
      PvtPirate
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      thanks for the quick reply. i'll have to be patient then.
    3. Calas7
      Calas7
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      I've been using it on the latest build too... Yeah its broken. Sometimes people just have permanent max sleep forever?
      All of the barter trading stuff breaks for me in the few game I've made.

      Would really love a fix-up if the dev feels like it!
  5. Calas7
    Calas7
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    Been using for almost 200 in-game hours. Works amazingly and would highly recommend! Helps keep things running as they should be with less micro-management of Settlers being dumb.

    Yes it has some kinks as mentioned by other commenters below such as the scheduling for sleep being significantly more difficult than normal, but the benefits of increased workflow efficiency and not having to run around stopping your crazy toddlers from killing themselves is immense!
    I've not noticed any hauling issues as noted by other comments personally, in fact I would say its somewhat better because they actually do haul now if you make them xD

    Feedback: Preface, i don't mod or make them.. Sorry if its not possible or crazy!
    Since you note changes to Sleep and Work schedule behaviour, does this affect the "Anything" default work slot too? If not, it doesn't look like it does either, it would be great to get your logic interrupts to stop doing a task cause they are about to pass out /etc!
    Personally i only use Sleep and Anything allocations for scheduling, I could never find an efficient way to make the work scheduling work other than anything?
  6. zalgo3456
    zalgo3456
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    I dont know if this is an intended behavior or not but under this mod, my citizens stopped hauling food to their storage units
    1. GigaPhreak
      GigaPhreak
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      It did for me too. They'd haul it again after reverting to the original ScheduleData.json. Not really sure if only using one of the files messes up games tho, I've only played that save a couple hours.

      I also have an issue where new settlers don't need to sleep at all until you save/reload the save. Reverting both files to original for now.
  7. HerRommel93
    HerRommel93
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    I have tried it for several hours and in all honesty, it works. BUT
    It makes scheduling SO much harder because everyone wakes up at the time they want, so for example, if the sleep schedule is set between 00.00 and 5am, if their sleep need is just enough satisfied (not full bar) they will wake up before that at random time and stay idle until the work shift is over. Personally, i had to remove the mod to make the game bearable but , that's just my opinion
  8. Atrocide
    Atrocide
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    Question: When it says that tries to sleep on work schedule, does it mean when sleep is in 0 percent or when fainting, as the meter shows 0 immediately when it goes under 1% and there is some times enough meddling time, especially if their work schedule is nearing end and they are close to bed.

    Also wouldn't it work better if sleep schedule would be considered free time after they automatically wake up with full sleep bar, or was this too hard to program?

    Also I have never seen a serf actually starve when "starving" during sleep, which has lead me to a conclusion that it is more food efficient to let them sleep and eat after they wake. The starving seems to come quite early, as I have had no problem to work starving serfs for hours before releasing them to walk long way back to base for eating. The "starving" I believe comes somewhere around 10% or 5% food meter left and if lavish meal increases it by hundred percent, you are wasting quite much calories if you let them eat always when first they become hungry (somewhere around 30%) or even when they start to starve.

    Thus you might want to leave them to sleep, as the bug where new serf arrives and is starving and nearly passing out is kinda annoying already, as they will wake to eat even during sleep schedule even on vanilla, but will pass out before they have eaten, so the food is lost but they are still starving. Next somebody carries them to bed and this repeats until they can stay passed out next to the food long enough to be able to eat the full meal.
  9. Garzjapan
    Garzjapan
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    Any feedbacks are welcomed. Let me get your opinions.