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aedenthorn

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aedenthorn

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40 comments

  1. GabrielCaine
    GabrielCaine
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    Hi Guys anyone knows how to help fix this
    my map sizes slots are blanks and i can't see them or know how to fix them

    https://steamcommunity.com/sharedfiles/filedetails/?id=2907364455
    1. LtcHawkeye
      LtcHawkeye
      • member
      • 1 kudos
      the map sizes are blank because the mod is broken due to the current version of the game. This mod needs to be updated to work with the current version of the game. It's a shame really! Loved Playing on the Huge map size
    2. Commando274
      Commando274
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      I got the same issue, but I recently downloaded the 'huge map 0.11.12'-mod, and it seems to work.
  2. joaovitorrod
    joaovitorrod
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    A WAY TO FIX (no download needed)
    If u guys want to use a Huge map while its not fixed, go to:

    C:\Users\YourUser\AppData\LocalLow\Foxy Voxel\Going Medieval\MapV2

    And edit the fille "MapSizes.json".

    Then, your file should be ending like this:

    "id": "Large size",
    "locKeys": [
    {
    "language": 1,
    "name": "map_size_large"
    }
    ],
    "width": 300,
    "height": 16,
    "length": 300,
    "blockHeight": 3,
    "plantSpawnRateMultiplier": 1.0,
    "raidDelayBeforeAttack": 30,
    "raidDontEngageCombatDuration": 220,
    "shownInRelease": true,
    "idlePointsCountPerAnimal": 15 }
    ]
    }


    So, add a comma after the ""idlePointsCountPerAnimal" line and add this:

    {
    "id": "Huge size",
    "locKeys": [
    {
    "language": 1,
    "name": "Huge size"
    },
    {
    "language": 8,
    "name": "Gigante"
    }

    ],
    "width": 512,
    "height": 16,
    "length": 512,
    "blockHeight": 3,
    "plantSpawnRateMultiplier": 1.0,
    "raidDelayBeforeAttack": 30,
    "raidDontEngageCombatDuration": 350,
    "shownInRelease": true,
    "idlePointsCountPerAnimal": 15 }
      ]



    For those that want it simplier, copy and paste the full MapSizes.json:

    {
      "repository": [
    {
    "id": "default_size",
    "locKeys": [
    {
    "language": 1,
    "name": "map_size_small"
    }
    ],
    "width": 190,
    "height": 16,
    "length": 190,
    "blockHeight": 3,
    "plantSpawnRateMultiplier": 1.0,
    "raidDelayBeforeAttack": 30,
    "raidDontEngageCombatDuration": 220,
    "shownInRelease": true,
    "idlePointsCountPerAnimal": 15
    },
    {
    "id": "Small size",
    "locKeys": [
    {
    "language": 1,
    "name": "map_size_small"
    }
    ],
    "width": 100,
    "height": 16,
    "length": 100,
    "blockHeight": 3,
    "plantSpawnRateMultiplier": 1.0,
    "raidDelayBeforeAttack": 30,
    "raidDontEngageCombatDuration": 220,
    "shownInRelease": true,
    "idlePointsCountPerAnimal": 15 },
    {
    "id": "Large size",
    "locKeys": [
    {
    "language": 1,
    "name": "map_size_large"
    }
    ],
    "width": 300,
    "height": 16,
    "length": 300,
    "blockHeight": 3,
    "plantSpawnRateMultiplier": 1.0,
    "raidDelayBeforeAttack": 30,
    "raidDontEngageCombatDuration": 220,
    "shownInRelease": true,
    "idlePointsCountPerAnimal": 15 },
    {
    "id": "Huge size",
    "locKeys": [
    {
    "language": 1,
    "name": "Huge size"
    },
    {
    "language": 8,
    "name": "Gigante"
    }

    ],
    "width": 512,
    "height": 16,
    "length": 512,
    "blockHeight": 3,
    "plantSpawnRateMultiplier": 1.0,
    "raidDelayBeforeAttack": 30,
    "raidDontEngageCombatDuration": 350,
    "shownInRelease": true,
    "idlePointsCountPerAnimal": 15 }
      ]
    }

    Now u can run the game without any issues (big maps takes longer to load).
    If u want the map bigger just change width and length to ur desired values.
  3. rorromr22
    rorromr22
    • member
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    Im new to going medieval and i dont know why when i want to change the map size, the sizes dont appear, they appear all in blank. Thank you
  4. deleted49118158
    deleted49118158
    • account closed
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    look like it not working in v 8.18, pls update.
    Tks for your work
    1. jamews69
      jamews69
      • supporter
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      mines working just dont click the screen while map generates or youll get this program is not responding and if you do just ignore it
    2. NovaZek
      NovaZek
      • member
      • 40 kudos
      It is not working, because there are lots of parameters missing on this mod, where the original file does contain quite some parameters on top of size, height, and so on.
      Always crosscheck guys... this is the first rule when modding games (or applying mods to a game).

      To make it even more clear:
      Mod's content
              {
                  "id": "Large size",
                  "width": 300,
                  "height": 16,
                  "length": 300,
                  "blockHeight": 3,
                  "shownInRelease": true
              },

      Game's content
              {
                  "id": "default_size",
                  "locKeys": [
                      {
                        "language": 1,
                        "name": "map_size_small"
                      }
                  ],
                  "width": 206,
                  "height": 16,
                  "length": 206,
                  "blockHeight": 3,
                  "plantSpawnRateMultiplier": 1.0,
                  "raidDelayBeforeAttack": 30,
                  "raidDontEngageCombatDuration": 220,
                  "shownInRelease": true,
                  "idlePointsCountPerAnimal": 15
              },

      You clearly see the difference.
      On the other hand, this mod is obsolete, as you can enable the same size maps inside the original MapSizes.json via ""shownInRelease": true,".
    3. burrer
      burrer
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      NovaZek: Thanks for the explanation and the fix. I like them large maps :-)
  5. Jkanjm
    Jkanjm
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    • 0 kudos
    does this work with the latest version?
    1. Dean200027
      Dean200027
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      • 0 kudos
      im wondering the same thing
  6. detromantis
    detromantis
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    • 0 kudos
    hi i struggle to get this working.from using vortex to manual and placing the file anywhere within the gamefolder ...and it just dont work...anyhelp?
    1. aedenthorn
      aedenthorn
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      you should read the instructions
    2. detromantis
      detromantis
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      i did i dont know what a persistent data folder is...sad face

    3. detromantis
      detromantis
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    4. kaimindi
      kaimindi
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      I cant get it to work either . my game is downloaded here "D:\SteamLibrary\steamapps\common\Going Medieval'  as far as i know my C drive is completely devoid of games
    5. aedenthorn
      aedenthorn
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      I literally posted the file location in the description... I'm sorry, but unless you're not using Windows I don't know what's the problem
    6. detromantis
      detromantis
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      im using windows 10 ive placed the mod file in and around the the game file i dont understand why it doesnt work
    7. aedenthorn
      aedenthorn
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      Why wouldn't you just place it where the instructions tell you???
    8. kaimindi
      kaimindi
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      problem is, we dont have this 'AppData\LocalLow\Foxy Voxel\Going Medieval' but this SteamLibrary\steamapps\common\Going Medieval'
    9. aedenthorn
      aedenthorn
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      I don't think it's actually possible to not have an AppData folder. Maybe you need to show hidden folders in explorer.

      It won't magically work if you put it somewhere else.
    10. detromantis
      detromantis
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      \SteamLibrary\steamapps\common\Going Medieval    is where mine is aswell along with every single game i have downloaded ...we have the game folder ,we just dont know exactly where to put the mod within that folder
    11. dailandemon
      dailandemon
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      my dude just write %appdata% on your search bar in windows and youll find the appdata folder
    12. aedenthorn
      aedenthorn
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      I can't even.
    13. Garzjapan
      Garzjapan
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      • 3 kudos
      AppData folder is normally HIDDEN folder.
      Try this how to show hidden folders
    14. DRod301
      DRod301
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      Y
    15. TheStinkyOne
      TheStinkyOne
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      %appdata% in the search bar for windows (not internet browser) will open the app folder.
    16. jamesye26666
      jamesye26666
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      C:\Program Files (x86)\Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\MapV2
  7. Aktergoda
    Aktergoda
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    Hello, because of the increase in the map, the enemies leave without even reaching the inhabitants, how to increase the time of the raid and other events, for example, to one day?
  8. Conflictx2007
    Conflictx2007
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    • 4 kudos
    You should change the max height on all sizes to 24, anything above that seems to create graphical/generation glitches. 

    I have a mountain map currently of 512*512 with 24z levels that generated fine as far as I can tell, although I can't exclude things getting weird later in game so far

    1. aedenthorn
      aedenthorn
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      Oh, that's a great find, thank you! I'll adjust them.
  9. dooferorg
    dooferorg
    • member
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    Yes, I think this sort of scaling does not get handled well by the game as it stands. Going below the surface, the areas seem 'stretched' somehow, which would also correspond with the barren desert look to the large maps despite the tooltips saying 'grass'
  10. Hemalon
    Hemalon
    • supporter
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    Just an FYI to anyone interested. In larger maps, enemies take longer to get to your base, and if they don't get there in time, they just declare victory. Especially noticeable in mountain maps. I had to place random staircases to make it easier for enemies to get to my base. 300x300 mountain map