File information

Last updated

Original upload

Created by

Meliandah - Vinik

Uploaded by

Meliandah

Virus scan

Safe to use

Tags for this mod

47 comments

  1. hedue10
    hedue10
    • member
    • 0 kudos
    This mod doesnt seem to work in the latest version
  2. Meliandah
    Meliandah
    • member
    • 0 kudos
    Ouch, i was on vacation, i will take a look this month :)
    1. HoneyToMo
      HoneyToMo
      • member
      • 0 kudos
      still work  in v 19.28 ?
    2. SteelDragonGod
      SteelDragonGod
      • premium
      • 0 kudos
      will this be added to steam workshop?
  3. Dipha1
    Dipha1
    • member
    • 0 kudos
    Hey i realy appreciate the mod nice work

    can you please update it to the latest mod compatible version ?
    since i realy dont wanna continue playing without it :D
    TY
  4. Vindalious
    Vindalious
    • member
    • 0 kudos
    Kinda Works fine with current build, sometimes crashes, and turning off camera booster saves me a ton of FPS. Cant load old save files that didnt have this mod tho. 
  5. JackBinimbul
    JackBinimbul
    • member
    • 1 kudos
    Currently not working.  It does not allow games to be loaded. An error occurs that says "can't load game".
  6. asakura90
    asakura90
    • member
    • 0 kudos
    Please add support for the wardrobe. Game hangs when it's selected with improved shelves enabled.
  7. luksi2
    luksi2
    • member
    • 0 kudos
    hey! trying this on 0.18.14 and I cant get it to work, I couldnt open the mod settings on the main menu. any idea how to make it work?
  8. Meliandah
    Meliandah
    • member
    • 0 kudos
    Edit (31-03 - 2024) : For now everything look like to work , except few adjustement to do with vanilla rooms who use same constructions.

    I keep checking and config (huge) rooms, but for example my Valhalla Hall is working nice, archive room, big kitchen too for now :)
    Also Noble House, im looking for Royal, need to build :D

    In fact we need to add some small furnitures which won't be in better rooms :) We can't just add more than a vanilla room.

    PS : For the description it's not possible :D They hard-coded the game with that mechanism we can't overwrite or create new descriptions :S
    1. Meliandah
      Meliandah
      • member
      • 0 kudos
      Edit (30-03 - 2024) : For now everything look like to work for me guys :)

      I keep checking and make (huge) rooms, but for example my Valhalla Hall is working nice, archive room, big kitchen too for now :)

      In fact we need to add some small furnitures which won't be in better rooms :) We can't just add more than a vanilla room.
    2. Meliandah
      Meliandah
      • member
      • 0 kudos
      Bump
    3. Meliandah
      Meliandah
      • member
      • 0 kudos
      Edit 10 April 2024 : i uploaded latest v1.5 working with, normally all rooms working now :D
      Check description to add your own rooms or effect you can in my files to don't touch game files :)

      Ask if you want to "create" new mod with C# cause i don't added project & sample code to show how to , fault of time :D
      But you can with VStudio decompiler easyly too.
  9. Echelon
    Echelon
    • premium
    • 103 kudos
    any plans for more rooms or furniture?
    Like can you add a simple storage room?
    also can not use Dev Tools still?
    1. Meliandah
      Meliandah
      • member
      • 0 kudos
      Nope it's not possible to bring back admin window (for Dev Tools), or the way isn't known.

      For more room you can add your owns in room_extension :) But i'm finishing to re-make all to work well. Because now we need to separate nicely the requirements. Forbid in small rooms what is needed in bigger.

      For what the storage room ? :D For more "colors" ? :) Because we cannot extend storage once the game is loaded (i dont think, or it will be for all furnitures, cannot add more.
    2. Echelon
      Echelon
      • premium
      • 103 kudos
      I made the storage room. If  6 or more shelves it will be storage. No effectors.
      Can this mod be used with the experimental version of GM? 0.18+. Seems it has dev tools built into game now no tool needed.
      Also, the Stable cant be used for animals? They actually need fences?
    3. Meliandah
      Meliandah
      • member
      • 0 kudos
      The stable is in fact a special room where you get effectors for animals on your worker while eating. It's only way to get effectors for now (or with sleeping too). So you bring your worker with hand & make him eat inside stable.
      Fences are for parks for animals to keep them & protect them while taming them up to Companions (then they help you to transport stuff, very needed :D) But you can't have a room without walls & roof. Well , i didn't tried fences + roof :D :D

      Normally this mod work  whatever the version :D Only problem there was, it's in fact if a rooms was using same furniture as vanilla room they stay vanilla. They don't upgrade to a better/new room if we don't "forbid" some common fur or use different furnitures.

      Edit : Normally you can add any room at the end in the file "roomType_extension.json" and they will be added at the end of the list in-game. :)
    4. Echelon
      Echelon
      • premium
      • 103 kudos
      Yea i know ive been adding a few furniture and rooms. Do you plan to add more configs? So i dont have to keep editing basegame stuff. i like your approach :)
      i think you misuse the word Stable, maybe name it Bunkhouse; which i did, and added few more conditions.
    5. Meliandah
      Meliandah
      • member
      • 0 kudos
      Oooh lol you edit Base game files ? No need !
      If you add any more room in MY file (roomType_extension in mod folder) they will be added at the end of the list in-game (on the right of the list in colored squres).
      You can also add effectors like that in my file

      i found where all problems was for rooms it's the banners, they switched from a prefab to the list of Furnitures, as showed for great hall i also forbid small stuff for small rooms to be sure my "native" modded rooms work

      Now we also have a "residence effector" like infirmary (like a food effect but only when you are in room, it don't stay after/when you leave) , so i'm testing for the stable to boost yield of gathering or train speed & etc.

      NB : i modified the "main" description of the mod to explain this after installation tips.
  10. gonzalito
    gonzalito
    • member
    • 0 kudos
    I cant create a stonecutting workshop even tho i have all the requirements met in that room. I even checked the file RoomTypes_Extension.json to see them more explicitly clear and its not working. is there something i can do/try?

    Update, none of the new rooms are working for me. Also i have it enabled in the in game mod manager from the start

    im using v0.16.7 game version
    1. WuerstchenHD
      WuerstchenHD
      • member
      • 0 kudos
      Played around with it for a bit. It seems, vanilla rooms always overwrite the rooms from this mod. The rooms themselves seem fully functional otherwise. You can try it yourself: Reduce the minimum criteria for the "Big Kitchen" of 2x Wall Pottery Shelves to 1x Wall Pottery Shelves. Then build everything for the big kitchen, but do not build more than 1x Wall Pottery Shelves. You get a big kitchen. Once you build a second Wall Pottery Shelf, it will change to a normal kitchen.
      Instead you could also remove the requirement of a butchery table for the big kitchen (a normal kitchen needs a butchery table, the original mod for example didnt need a butchery table for its big kitchen).
    2. Meliandah
      Meliandah
      • member
      • 0 kudos
      I saw problem and started resolve ^^ it work for kitchen & bedrooms (noble house), archives too , and some others.
      But when a needed item is also in vanilla, it make always vanilla yes, u need to forbid some stuff like i did for All 3 bedrooms (didnt checked royal yet, its building ^^)