Err i tried BepInEx but their website is not updated even for developement :S i couldnt do anything too with it, and i am a developer ^^. Wait a bit maybe i can pack this one into my mod ^^ doorstop is better, remove your BepInEx if you use my mod, i ll check this one to add it later or upload alone as a MoD for GoingMedieval Mod Launcher (the one i use)
Quality of Life (more rooms & better shelves & camera for now) :
https://www.nexusmods.com/goingmedieval/mods/35
Even if you put BepInEx it will do nothing alone and it can conflict if you use any mode with "GoingMedieval Mod Launcher", or "doorstop", check in your game folder if you already have a file with "doorstop" ? with BepInEx you have but it more for developement, with a launcher it s better to see if mods are well installed & launched
Err i think the developper forgot to add the patch in code or archive :S i looked with reverse engineering @AbsurdPoncho and there is no Patch to do with harmony :S if you use from external file added as reference or other, you also need to give the file or we will have nothing to patch ^^ they won't be included inside .dll alone. For now the code just call an external patch , which we don't have :S so ... The code do nothing.
For example i use Mod Launcher for my classes to create multiple mod with multiple files as classes inside 1 .dll , BUT i need to still give the "mother" library "mod launcher" too. Check your project we miss a file for now ^^
does this work for anyone on the current version please? otherwise BepInEx worked for me on this link to other mods https://github.com/BepInEx/BepInEx/releases/
I don't know how the : BepInEx plugin is supposed to work. I installed it first I didn't know where then I found it on disk c in program files so no executable file. I don't know how to use the BepInEx plugin. Can you help me please
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Wait a bit maybe i can pack this one into my mod ^^ doorstop is better, remove your BepInEx if you use my mod, i ll check this one to add it later or upload alone as a MoD for GoingMedieval Mod Launcher (the one i use)
Quality of Life (more rooms & better shelves & camera for now) :
https://www.nexusmods.com/goingmedieval/mods/35
Even if you put BepInEx it will do nothing alone and it can conflict if you use any mode with "GoingMedieval Mod Launcher", or "doorstop", check in your game folder if you already have a file with "doorstop" ? with BepInEx you have but it more for developement, with a launcher it s better to see if mods are well installed & launched
For example i use Mod Launcher for my classes to create multiple mod with multiple files as classes inside 1 .dll , BUT i need to still give the "mother" library "mod launcher" too. Check your project we miss a file for now ^^
otherwise BepInEx worked for me on this link to other mods
https://github.com/BepInEx/BepInEx/releases/
I don't know how to use the BepInEx plugin.
Can you help me please