This will remove crafting rugs, rush mats, and tapestries from the sewing table as the mod was released before they were added to the game. There could be other items as well, but that was the one I noticed. (Painting – Easel, Wall mirror - Blacksmith, Stone statue and relief - Stonemason, Wall statue and relief - Woodwork bench also released with that patch and could also be missing)
5 comments
"id": "sewing_station",
Lines 1998-2079 when opened in notepad++ for refrence."iconPath": "sewing_station",
"locKeys": [
{
"language": 1,
"name": "building_name_sewing_station",
"info": "building_info_sewing_station"
}
],
"prefabID": "sewing_station",
"previewPrefabID": "sewing_station_preview",
"buildTime": 42,
"size": {
"x": 3,
"y": 1,
"z": 2
},
"buildingCategoryUI": 2,
"buildingSubCategoryUI": 15,
"soundMaterialCategory": 1,
"buildingType": 2048,
"constructableBaseCategory": 2,
"placementType": 0,
"materials": {
"keys": [
"wood"
],
"values": [
80
]
},
"storageBase": {
"capacity": 999
},
"pathfindingPenalty": 25000,
"groupIdentifier": "sewing_station",
"maxPoolCount": 20,
"refillThreshold": 10,
"placeableBellowOthers": false,
"transfersStability": false,
"layerShadowOffset": -1,
"layerHideOffset": -1,
"attackTraversePenalty": 0.2,
"cover": 0,
"stats": [
{
"debugName": "Hitpoints",
"type": 1,
"initialValue": 80,
"attributes": {
"max": [
{
"baseValue": 80
}
]
}
}
],
"productionSpeedMultiplier": {
"outside": 0.8,
"inside": 1.2,
"roofed": 1,
"outsideRain": 0.5,
"outsideSnow": 0.45,
"outsideFog": 0.9
},
"wealthPoints": 206,
"minBuildSkillRequired": 5,
"interactAnimation": "Sewing",
"destroyParticles": "destroy_building",
"productions": [
"winter_clothes",
"summer_clothes",
"cap",
"wide_hat",
"dismantle_cloth"
],
"canBeMoved": true,
"pilePrefabID": "production_building_pile",
"weight": 35,
"decomposeModifiersId": "structure_pile_decay"
},
The sewing table is missing tapestry_vertical_wall, rug_large, hay_rug_large from the productions list:
"productions": [
Additionally the section for easel is completely missing from the mod code - here is what is in the game normal files for production buildings.json"winter_clothes",
"summer_clothes",
"cap",
"wide_hat",
"tapestry_vertical_wall",
"rug_large",
"hay_rug_large",
"dismantle_cloth"
],
],
The other mentioned sections are also missing their references for mirrors and statues. This is from the version posted as 1.0 updated Nov 2022. New furniture was added Jan 30, 2033 according to the Steam Patch Notes"prefabID": "easel",
"previewPrefabID": "easel_preview",
"buildTime": 75,
"size": {
"x": 2,
"y": 1,
"z": 2
},
"buildingCategoryUI": 2,
"buildingSubCategoryUI": 15,
"soundMaterialCategory": 1,
"buildingType": 2048,
"constructableBaseCategory": 2,
"placementType": 0,
"materials": {
"keys": [
"wood"
],
"values": [
20
]
},
"storageBase": {
"capacity": 999
},
"pathfindingPenalty": 25000,
"maxPoolCount": 20,
"refillThreshold": 10,
"placeableBellowOthers": false,
"transfersStability": false,
"layerShadowOffset": -1,
"layerHideOffset": -1,
"attackTraversePenalty": 0.05,
"cover": 0,
"stats": [
{
"debugName": "Hitpoints",
"type": 1,
"initialValue": 20,
"attributes": {
"max": [
{
"baseValue": 20
}
]
}
}
],
"productionSpeedMultiplier": {
"outside": 1,
"inside": 1.1,
"roofed": 1,
"outsideRain": 0.1,
"outsideSnow": 0.25,
"outsideFog": 1
},
"wealthPoints": 119,
"beautyInput": 10,
"minBuildSkillRequired": 5,
"interactAnimation": "Painting",
"interactTool": "paintbrush_item",
"destroyParticles": "destroy_building",
"productions": [
"painting_vertical_wall"
],
"canBeMoved": true,
"pilePrefabID": "production_building_pile",
"weight": 8,
"sortingGroup": "StructuresProduction",
"decomposeModifiersId": "structure_pile_decay"
}
]
}