Going Medieval
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CptRune

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CptRune

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20 comments

  1. Hanapi
    Hanapi
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    Really? Working class people in medival had quite dark/tan skin. I myself grow up in a village, and people who work in fields half a year had a dark brown skin color. 
    1. iamomnivore
      iamomnivore
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      Truly glad someone else saw through this charade. Disgusting mod.
    2. Ritchie125
      Ritchie125
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      we wuz anglo saxons n shiet
  2. grumblerbear
    grumblerbear
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    dont't work for me
  3. Razzoriel
    Razzoriel
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    Hi, can you release a standalone immersion mod for removal of Zulus and Ottomans? Thank you.
    1. CptRune
      CptRune
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      Hi! If you only add the "Humans folder to the Going Medieval folder, without the rest it would only change the skin tones.
    2. BatusWelm
      BatusWelm
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      I tried this, but they turned paper white with no skin or hair tones at all.
    3. TokyoBreakfast
      TokyoBreakfast
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      There's a trailing comma in the first list of skin tone options.  removing the comma allows for the selection of proper hair/skin tones
    4. CptRune
      CptRune
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      I have not updated the mod in a while and since many functions since have been added I must change and add some stuff. Thanks for the feedback!
  4. ginnpis
    ginnpis
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    Do you plan on updating this mod? Skin tone is bone white.
  5. MessiahLarry
    MessiahLarry
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    Also, just to point out, it wasn't actually that uncommon to have people of colour in the UK in the 14th century, when this game is set. Trade with the Ottoman empire was common, as was the movement of people around the "known world", which included Africa. So... your "immersion" fix is just misguided, and unnecessary to include in a mod about adding in different types of trees...
    1. kitsuneshoujo
      kitsuneshoujo
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      • 43 kudos
      Thanks, I was just about to leave a comment addressing this.
    2. Razzoriel
      Razzoriel
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      If it was to be realistic, it should be an statistical anomaly, not an equal chance over all skin tones.
    3. CptRune
      CptRune
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      I will look into making it a very low chance to have Ottoman and maybe add Mediterranean tones!
    4. rustushackle
      rustushackle
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      Yes please tell us more about how our ancestral homelands where most people lived and died in the same village they were born in were actually progressive centers of diversity
    5. Onytoytoy
      Onytoytoy
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      Well, but the only thing is that.. .Ottoman wasn't black ? And Ottomans merchants was mostly the jews or greek.. But no black...  And even turkish ottoman are not black peoples, but asian... not even arabic... Anyway, thank you for that mod.
    6. Bagger9292
      Bagger9292
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      You're correct.. but the game is also in an alternative reality in that time where a societal cataclysmic event has happened and everything has become completely decentralized and little local communities starts to pup up here and there, so the odds for long distance connections and trade has been severed, they start from almost zero and has to build up to a local and then regional level. 
  6. markheaton
    markheaton
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    Might be a daft question, but how do you create the brewery room buff?
  7. Highspy2u
    Highspy2u
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    Hello,

    Sounds like a great addition to the game. Is there a way to get all but the "Historical accuracy to skin tones" change. I like the update as do my friends who play. Thanks for any details on removing this portion. Keep up the good work! 

    Edit: Just realized I can probably just take out parts of your modded info I like and ignore the downgrade included.
    1. CptRune
      CptRune
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      Hi! Yes you can use it without that! Only thing to do is not to put the "Humans" folder in Going Medieval folder.