Hi, Great job. But I'm afraid that you don't delete hit and headshot sound, but complete sound sets. For example, you delete lots of impact sound bullet (in water, on metal, in dirt, ...), locking missile in helicopters, ...
In more details, you must not delete BNK file headers (with BKHD as file magic number) in the pck file. Instead, you have to specifically found the wav sound (with RIFF as magic number) to overwrite with null bytes.
I'm currently working on a patch. If you are interested, let me know. Maybe it can help you to save time ;)
PS: I don't know if you already found but there is an information that can help you. The original Wwise-unpacker by Vextil is unable to extract and convert a part of the sound files. But this thread give the solution : https://github.com/Vextil/Wwise-Unpacker/issues/20
Hey, this is great. Let me know if you find the headshot or hitmarker sounds. I'm gonna look for them myself in the meantime.
EDIT: I've found the hitmarker sound in 4134308986.bnk at an offset of 00036cc0 to 00037430. I'm going to replace my old file with this one now, and begin working on soundspc_sfx_wea_.pck as well. Thank you very much for the information :)
Unfortunately, I didn't not notice which sounds I delete. But you can reverse it by comparing the original .pck file with mine with HxD. The sounds came from 3217551922.bnk . From memory, I found 4 sounds : .042.mp3, .115.mp3, .123.mp3 and .557.mp3 . I leave the impact on wolf metal helmet.
Yes. I simply follow the informations give by Vextil on his github, and modify the batch script. It's a little bit messy, but here are my working tools. You can put .pck or .bnk in "Game Files" folder. "Unpack to WAV OGG MP3.bat" keep the 3 formats. Warning : I don't have test the case of multiple wav files with the same name. Maybe a correction to put in .bms file script
https://fromsmash.com/Wwise-Unpacker-modidf
For persistance : - based informations and tools to download : https://github.com/Vextil/Wwise-Unpacker/issues/20 - modify batch script : IF NOT EXIST "WAV" (mkdir "WAV")
"Tools\quickbms.exe" "Tools\wavescan.bms" "Game Files" "Tools\Decoding" FOR %%b IN ("Game Files\*.BNK") DO ("Tools\bnkextr.exe" "%%b" & MOVE *.wav "Tools\Decoding") FOR %%c IN (Tools\Decoding\*.WAV) DO ("Tools\ww2ogg.exe" "%%c" --pcb Tools\packed_codebooks_aoTuV_603.bin & MOVE "%%c" "WAV") FOR %%d IN (Tools\Decoding\*.OGG) DO ("Tools\revorb.exe" "%%d" & MOVE "%%d" "MP3") FOR %%e IN (MP3\*.OGG) DO ("Tools\ffmpeg.exe" -i "%%e" -acodec libmp3lame -q:a 0 -y "MP3\%%~ne.mp3" & MOVE "%%e" "OGG")
rem [...the reste come from original "unpack to MP3.bat"...]
DO NOT DOWNLOAD MOD RIGHT NOW it will crash every time you shoot or kill an npc wait until there is an updated version as of right now there is nun its a problem with windows 11.
Unfortunately this mod now crashes the game. I don't know what fuckery the windows update did, but I guess now the only way to make a mod such as this work is to replace the actual sound of hitmarkers with a silent audio file.
Any idea on why my game crash with this file ? The game runs fine and as soon as I shot one bullet the game crash. I've already checked with and without other mods it's really only with this file. When I put back the original one that I kept as backup the game runs fine.
I See Lot Of Recent Comments Saying It Crashing game When Shooting Person/Enemies. But I tested It Today And Its Working Fine All Body and headshot Sounds Are Completely Silent. I also Tried Everything Like Shooting Live Enemies on head and on Body as well as Dead Enemies, Animals, Civilians all Head/body Sounds Are Silent and its Working Correctly with No crashing.
Probably Not Installing Correctly Am Assuming. You Just Have To Download All 2 Files And Place Them In Ghost Recon Breakpoint\sounddata\pc Folder With Replace Option, That's It.
The reason why it's crashing for other people is a windows update. People have been notoriously reporting this issue with other sound mods when using Windows 11 24h2.
66 comments
Great job.
But I'm afraid that you don't delete hit and headshot sound, but complete sound sets. For example, you delete lots of impact sound bullet (in water, on metal, in dirt, ...), locking missile in helicopters, ...
In more details, you must not delete BNK file headers (with BKHD as file magic number) in the pck file. Instead, you have to specifically found the wav sound (with RIFF as magic number) to overwrite with null bytes.
I'm currently working on a patch. If you are interested, let me know. Maybe it can help you to save time ;)
PS: I don't know if you already found but there is an information that can help you.
The original Wwise-unpacker by Vextil is unable to extract and convert a part of the sound files. But this thread give the solution : https://github.com/Vextil/Wwise-Unpacker/issues/20
EDIT: I've found the hitmarker sound in 4134308986.bnk at an offset of 00036cc0 to 00037430. I'm going to replace my old file with this one now, and begin working on soundspc_sfx_wea_.pck as well. Thank you very much for the information :)
Unfortunately, I didn't not notice which sounds I delete. But you can reverse it by comparing the original .pck file with mine with HxD.
The sounds came from 3217551922.bnk . From memory, I found 4 sounds : .042.mp3, .115.mp3, .123.mp3 and .557.mp3 .
I leave the impact on wolf metal helmet.
https://fromsmash.com/GRB-no-headshot2
EDIT: Yep, these sounds are exactly what I'm looking for. I'd like to find the body shot sounds in 3217551922.bnk as well though
It's a little bit messy, but here are my working tools.
You can put .pck or .bnk in "Game Files" folder. "Unpack to WAV OGG MP3.bat" keep the 3 formats.
Warning : I don't have test the case of multiple wav files with the same name. Maybe a correction to put in .bms file script
https://fromsmash.com/Wwise-Unpacker-modidf
For persistance :
- based informations and tools to download : https://github.com/Vextil/Wwise-Unpacker/issues/20
- modify batch script :
IF NOT EXIST "WAV" (mkdir "WAV")
"Tools\quickbms.exe" "Tools\wavescan.bms" "Game Files" "Tools\Decoding"
FOR %%b IN ("Game Files\*.BNK") DO ("Tools\bnkextr.exe" "%%b" & MOVE *.wav "Tools\Decoding")
FOR %%c IN (Tools\Decoding\*.WAV) DO ("Tools\ww2ogg.exe" "%%c" --pcb Tools\packed_codebooks_aoTuV_603.bin & MOVE "%%c" "WAV")
FOR %%d IN (Tools\Decoding\*.OGG) DO ("Tools\revorb.exe" "%%d" & MOVE "%%d" "MP3")
FOR %%e IN (MP3\*.OGG) DO ("Tools\ffmpeg.exe" -i "%%e" -acodec libmp3lame -q:a 0 -y "MP3\%%~ne.mp3" & MOVE "%%e" "OGG")
rem [...the reste come from original "unpack to MP3.bat"...]
UPDATE - it still causes the game to crash after the new Win11 update
maybe the same fix is applicable here?
Any idea on why my game crash with this file ? The game runs fine and as soon as I shot one bullet the game crash. I've already checked with and without other mods it's really only with this file. When I put back the original one that I kept as backup the game runs fine.
Anyone with the same issue ?
Thanks
Thank You For Your Work, cowlick035 & ystqhnlnrhtfgznorn Much Appreciated <3