In the Sentinel 2.0 Loadout file, there's a AR18 to M16A4 folder, it's inside DataPC_Patch_01, but it's a .data folder, which usually goes into DataPC_Resource_Patch01, just making sure it's not a typo.
Annoying, i did everything correctly regarding changing the loadout and yet nothing changed. I got different message regarding repacking the container folder. I don´t know what to do to be honest at this point, what i am doing wrong?
EDIT!!!!!!!!!!!!!!!!!! I GOT IT. PHENOMENAL MOD I LOVE IT SO MUCH!!
I am very interested in using this mod as I love the idea of Sentinel soldiers having uniforms. I am, however, confused about something. There are three separate sets of instructions in the Description. Do I need to do all of them? Or are they different depending upon what I want? I've never modded Breakpoint (though I have modded games like the Mass Effect trilogy) so, I don't know the procedure for this game.
First set of instructions are for their outfits. Second, is for the camos that they use in certain biomes and the patches that will be placed on their uniforms. Third, is for their weapons.
Hey, maybe you will have idea what went wrong - i installed some fraction mods (yours for Sentinel, "BF4" Bodark and Aurora Faction Overhaul for Renegates) and all factions have one, same issue - enemies/allies does not have holsters for sidearms, which ends with levitating pistols - that looks kinda ridiculous...
Any idea, what may have gone wrong and how to fix it ? :P
sorry to say its the AFO. I tested BF4 bodark and Sentinel together and they work together, so its quite possible it has something to do with the AFO mod. try commenting on the mod authors mod
I use other mods that replace certain gear (like Misc. Icon Gear Pack that turns the Sniper Balaclava into something else.) Will "Sentinellions" (lol) that use those same things end up with those new versions from the mods, or just the original ones you gave them? Just asking since I'm afraid this will make some sentinel soldiers wear ghost masks and other unique stuff by accident.
Also glad to see your mod's back and with no missing textures anymore yay!
it might especially if the other mod changes the look of the sniper balaclava (if done by buildtables method) but honestly it might be nice to see some sentinel snipers use ghosts masks (bec ghosts masks are pretty common in real world, unlike CoD world)
give it a shot, if it does change upload some pics and ill share it in this mod page and even recommend that mod
The files of the Patch & Camos crashes the game. It seems the September 20th patch changed the Resources forge file. If you are still there, could you update the mod?
Having the exact same issue. If I specifically skip installing the resources files it still works, but it obviously doesn't have the exact patch and camo files to use and falls back on somewhat similar textures instead.
I found in another mod that unpacking the DataPC_Resources_patch_01 file is what breaks it. So don't Unpack the file, instead create a new folder with the same name, DataPC_Resources_patch_01, in the Extracted folder created by the AnvilTool.
My game crashes after copying the files, I only copied the cosmetics files, not loadout. When i checked the integrity of files via steam it shows 2 files missing. Any help..? I really wanted this mod. Thank you.
when I repack DBContainerEntry file, it never shows as "Finished repacking data files | Successful: NN | Failed: 0" but keep showing this "Successfully written forge file!"
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EDIT!!!!!!!!!!!!!!!!!! I GOT IT. PHENOMENAL MOD I LOVE IT SO MUCH!!
Any idea, what may have gone wrong and how to fix it ? :P
Also glad to see your mod's back and with no missing textures anymore yay!
give it a shot, if it does change upload some pics and ill share it in this mod page and even recommend that mod
"Due to Ubisoft's recent Denuvo update, repacking the new base DataPC_Resources_patch_01.forge file causes crashes. Don't unpack the base file. Use this one and repack it once you've installed the mod:" https://www.nexusmods.com/ghostreconbreakpoint/mods/413?tab=files&file_id=1558
when I repack DBContainerEntry file, it never shows as "Finished repacking data files | Successful: NN | Failed: 0"
but keep showing this "Successfully written forge file!"