Ghost Recon Breakpoint

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planeguy121

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planeguy121

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The following changes are made to the HK416 Assault:
- Removal of the magwell grip. Due to modding constraints, the grip is replaced by a non-replaceable AFG. If I figure out how to properly and fully delete it, I will update this feature.
- Replacement of the 30rd STANAG and 50rd STANAG magazines with PMAGs.
- Replacement of the EXPS3/G33 attachment with the Micro T1/G33 scope. The reticle is unchanged, due to modding constraints.
- Replacement of the standard muzzle with the Surefire Warcomp (in-game the 7.62 NATO flash hider)
- A retexture of the HK416 Assault handguard to match the anodized tan color of USASOC URG-I handguards IRL. The handguard is now non-recolorable, and will remain in that tan color regardless of what camouflage you select for the weapon

Installation instructions
Disable BattleEye if you are need:
Go to your GRB directory and open the BattlEye folder.
Open BELauncher.ini and set SilentInstall to 0.
Save the file and run the Uninstall_BattlEye.bat.
Add the command line argument "/belaunch -be" in your launcher.
At next Startup click Cancel on the BattleEye PopUp (you may check "Do not ask me again.").

Installation:
1. Download and install AnvilToolkit.
2. Set up Anvil Toolkit, disable the use of compression in Settings->Files and set compression ratio to 0.
3. Unpack DataPC_Resources_patch_01.forge
4. Open Extracted folder in your GRB directory and open the DataPC_Resources_patch_01.forge folder.
5. Paste files from HK416_to_URGI folder into the DataPC_Resources_patch_01.forge folder.
6. Select the added folders in AnvilToolkit, right-click, and select "Repack" - you should see the message "Finished repacking data files | Successful: 13 | Failed: 0"
7. Head back up to the Extracted folder in AnvilToolkit and click on DataPC_Resources_patch_01.forge
8. Right-click the folder, and select "Repack" - you should see the message "Successfully written forge file!"
9. After it's done repacking, you can delete the Extracted folder if you so desire. I don't recommend it, though, since there'll be more mods like this to come, and you'll probably want to install them!

Note: The model changes do not show up in the Gunsmith menu, but will be reflected in-game.

Also, model replacement is currently in an extremely limited and experimental state in-game. Please keep that in mind before asking for sweeping changes, model swaps, or what have you.