T_T I feel like a neglectful parent who left a comment section full of children in a vanilla-weapon-damage car.
I am currently stuck deep in fixing my mess of a Fallout modlist, and need to either finish or give up fully before I can start another project. Also, I remember the Hex data that this game is built off of makes my head hurt and my eyes bleed, but I am redownloading the game as we speak and probably will want my modded guns back pretty quickly. I'm going to try to have this mod in a working state by end of June, early July.
Until the mod is updated you can at least delete the 2 ammo files for this gun to restore it to its normal working self, keep the sniper and rockets this way.
I want to make a mod like this but I am unsure how. I got the DECA program and I tired editing your files but I have no idea where the vales for the guns are.
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i'm trying my hand at coding, and I kinda want a major weapon + ammo rebalancing to be my first project
I am currently stuck deep in fixing my mess of a Fallout modlist, and need to either finish or give up fully before I can start another project. Also, I remember the Hex data that this game is built off of makes my head hurt and my eyes bleed, but I am redownloading the game as we speak and probably will want my modded guns back pretty quickly. I'm going to try to have this mod in a working state by end of June, early July.
it won't prevent your game from running, but it WILL crash your game the MOMENT you fire one of the soviet dlc weapons
or did the code suddenly get too messy?