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File credits
Much love and appreciation to the awesome people at the GZ MODS discord, they helped me out so much!
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06/10/2023: I forgot about this mod, and this game, after a power outage fried my drive. I am going to make an attempt at resurrecting this mod in the next few days month or so (I forgot everything I once knew about hex editing and also need to find old programs again).
My first attempt at Hex editing, but it works in my game and makes the Kotenok very fun to use, without feeling crazy overpowered. Will likely attempt a separate, full damage overhaul in the near future but for now I figured I would release my personal mod, in case someone else wants to try it out.
Kotenok Changes
Base Damage increased from 28 > 100
FMJ Component Damage multiplier increased from 1 > 2
AP Armor Damage increased from 1.25 > 2
Atwad Changes
FMJ Component Damage Multiplier increased from 1 > 2
AP Armor Damage Multiplier increased from 1.25 > 2
*New in Version 0.2* RLG-7 Changes
For the time being, RLG has been given 50 ballistic damage and a 4x armor damage multiplier in an attempt to replicate the anti-armor capabilities of the standard PG-7VL HEAT rounds in the real-life RPG. Still testing but figured I'd release it anyways, for the sake of getting this mod at least partially "complete" prior to my full damage overhaul beginning development.