So, I continue to think about improving the mod, and continue to play to understand what is missing. I want to recommend a combination of mods to you: my mod Upgraded Armor and veapon mixes very well with ukkon wrath, the game starts to play with new colors.
I'm Totaly Agree with you the Two Mods together work perfectly, are complementary and give an a new feeling very more inteeresting too the game. And i Think you may add the Gladias9 Guns Rebalanced Mods It's even Better.
So Im confused now, you say it doesnt work for teh steam version but I played it through the microsoft store on the game pass after release and modding wasnt possible there because I cant update any folder or the contents. what version does this game work on. unless im missing something it only exists on pc on steam and through microsoft directly
hello, I have this installed via the xbox pass windows store thing, but there is no gameplay folder for me to put the files into and since the game is locked behind Microsofts stupidity of admin blocks I cannot add the folder in, any suggestions?
I will leave this hear but figured it outs, its because of read only locked in and I have to jump through silly amount of of hoops to get it work, go go microsoft -_-
As for suggestions, how about moving skills around to armor pieces they wouldn't normally be on? For example: Self-Repair on a chest piece or Blitz on a leg piece, or Double-Down on a helmet? That way, you could have multiple pieces with the same skill. Of course, you'd have to rename them slightly so their levels are easily noticeable, such Blitz I, Blitz II, Blitz III, Blitz X so that you could tell the rarity skill. Epic and Legendary parts could have a chance to roll a lower level skill in addition to their main skill, like a legendary helm with Optics gets a chance to roll with rare level Potential (the 30%) version.
Also, would it be possible to make the stats you get from the parts more accessible? I'd like parts that focus on evasion to be more limited on the HP that you get and the parts that focus on the HP you get to get less evasion. Is it possible to have a .ini file for me to fiddle with?
Unfortunately, working with skills is not possible. They are registered in the game files to which there is no access. All changes are made in the file WeaponModsAndArmour, opens through notepad.
Hi Esenin007, I was using your super legendary mod for armor and weapons and it`s great but because I`m not using Loot Boxes upgrades I`m not getting a lot of legendary boxes so I decided to download this mod instead to upgrade epic and rare armor/weapons aswell and what I`ve noticed is that you have weakened Scout by going from +3 ammo and +15 accuracy to -1 ammo no accuracy and +80 damage. I`m using Scout very often and I`m on level 6 my damage is at 380 (with superlegendary mod) and that means when I`m in hidden mode and surrounded by enemies I could shot 3 times doing 1140 damage now it`s only 920 damage cos I can shot only twice and that`s with +80 dmg. That`s 220 less damage and that`s a lot. I could kill a guy with 1000hp before and shot at another guy and now sometimes I can`t kill 1000hp guy. So I think Scout is weaker now. I just hope that you haven`t made other Scout mods that I dont have yet weaker. Fix it please do +1 ammo on Precision Handle (legendary and epic) or explain how you edit those files and make changes so maybe I will be able to do it myself. ( I don`t have any experience in modding). Thx.
The game has 3 types of magazines for each weapon, so I decided that if the magazine gives damage, then it should have fewer rounds. This incidentally applies not only to scout but also to other classes. So just use another magazine with other bonuses. You can also edit the file WeaponModsAndArmour.csv through notepad, and make any changes that you like.
Done. Thanks for the tip :) I`ve got a question... I presume that when it comes to Rarity number 5 is epic and 6 is legendary wright? and when it comes to Weapon Type how did you know which number corresponds to which gun? There`s 0, 16, 1, 8, 4, 6, 7, 15, -1.
Why would I want to waste my time when I can ask you =) Thanks for the answer bro. I`m playing on weekends only so I don`t have much time to tweak this mod :( I got one more question and I`m off your head. RARITY - we`ve got 4 types of boxes common, rare, epic, legendary but there`s 6 numbers. I`ve changed nr.6 thinking it`s a legendary but that didn`t do anything so I`ve changed nr.5 and that was legendary. In that case I assume nr.2 is common so what`s nr.1 and nr.6??? Answer that and Kudos going your way.
eh if I knew =) Perhaps a different gradation was initially envisaged and therefore there are more rarity levels. I was just as surprised when I figured it out =)
This looks amazing, you have said there could be issues with it not working on Steam but could these mods work from the copy gotten from Microsoft Game Pass from the Microsoft Store? Or would i need to get a second copy from steam or a pirated copy?
62 comments
I want to recommend a combination of mods to you: my mod Upgraded Armor and veapon mixes very well with ukkon wrath, the game starts to play with new colors.
I'm Totaly Agree with you the Two Mods together work perfectly, are complementary and give an a new feeling very more inteeresting too the game.
And i Think you may add the Gladias9 Guns Rebalanced Mods It's even Better.
Best Regards, ExA
ArtifactArmours_Operation
ArtifactWeaponMods_Operation
WeaponModsAndArmour_Operation
It will work in Jacked Mode.
edit: im an idiot nvm
Pozdrav
I will leave this hear but figured it outs, its because of read only locked in and I have to jump through silly amount of of hoops to get it work, go go microsoft -_-
Also, would it be possible to make the stats you get from the parts more accessible? I'd like parts that focus on evasion to be more limited on the HP that you get and the parts that focus on the HP you get to get less evasion. Is it possible to have a .ini file for me to fiddle with?
They are registered in the game files to which there is no access.
All changes are made in the file WeaponModsAndArmour, opens through notepad.
I was using your super legendary mod for armor and weapons and it`s great but because I`m not using Loot Boxes upgrades I`m not getting a lot of legendary boxes so I decided to download this mod instead to upgrade epic and rare armor/weapons aswell and what I`ve noticed is that you have weakened Scout by going from +3 ammo and +15 accuracy to -1 ammo no accuracy and +80 damage. I`m using Scout very often and I`m on level 6 my damage is at 380 (with superlegendary mod) and that means when I`m in hidden mode and surrounded by enemies I could shot 3 times doing 1140 damage now it`s only 920 damage cos I can shot only twice and that`s with +80 dmg. That`s 220 less damage and that`s a lot. I could kill a guy with 1000hp before and shot at another guy and now sometimes I can`t kill 1000hp guy. So I think Scout is weaker now. I just hope that you haven`t made other Scout mods that I dont have yet weaker. Fix it please do +1 ammo on Precision Handle (legendary and epic) or explain how you edit those files and make changes so maybe I will be able to do it myself. ( I don`t have any experience in modding).
Thx.
Thanks for the tip :)
I`ve got a question... I presume that when it comes to Rarity number 5 is epic and 6 is legendary wright? and when it comes to Weapon Type how did you know which number corresponds to which gun? There`s 0, 16, 1, 8, 4, 6, 7, 15, -1.
0 - Lancer, 4 sniper, 8 machine gun, 16 - retro Lancer, 1 - scout.
6 - pistol, 7 and 15 - grenades
I was just as surprised when I figured it out =)