Gears Tactics
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Leeyuan03

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  1. bravowulf
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    Ok, I played one encounter of one veteran mission and this was AWESOME.... one boomer, 4 grenadiers, 4 snipers, two tickers, 3 disciples and a zealot... instead of default, i dunno, 4 disciples and 3 tickers?

    This is the way to make experienced difficulty amazing. Can't wait to start the new campaign with this mod and deal with these pods without OP gear I already have after finishing the game. Sadly, have to work now. But will give feedback in a few days when I get the chance to play the new campaign.
    1. leeyuan03
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      Thanks man, be sure to throw me an endorsement for support if you really enjoy it :)
    2. bravowulf
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      Well, I did... :) Donated a little bit a well. Wish I could give you more, this mode is making the game WAY MORE fun than vanilla and it's been a while since I had this much fun with a game :)
    3. leeyuan03
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      Thanks so much man, I'd say I achieved the goal of this mod with review like this =)
  2. jose614
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  3. Garet980
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    Okay, I've now finished the mod on Insane difficulty, using vanilla weaponry, armour and grenades. I documented the entire play through, mission by mission, so I'd have a clearer idea of the differences this mod makes. I'll tackle them by individual Act, and then by mission type.

    Act 1:

    The early stages are the hardest parts, but it becomes manageable once you get a few equipment pieces and skills under your belt. The fact that there are more enemies also means that there is more experience. Usually, only Gabe and Sid are level 4 going into the Brumak fight. Mikayla hits 3 with me, whilst Marcella and Tyrone are lucky to reach 3, depending on who I prioritize. Had the three main characters at level 4 and the other two at level 3 with the mod installed. Some missions are difficult, but you learn to conserve your grenades and big-hitter skills for the right moment.

    Act 2:

    The trend continues. The extra enemies make things harder, as you need to think more, but at the end of the day, more numbers mean more experience. With the side missions now being two, rather than only one, you’ve got even more time to build your units and refine skill combinations, not to mention loot opportunities. Your units begin to overpower the opposition, no matter what numbers they seem to have, fairly quickly. That’s my experience so far, at any rate.

    Act 3:

    The biggest changes are the extra side missions and elite enemies. Theron guards, boomers, disciples, and zealots. Coming straight from Act 2, you’ve got a handful of solid recruits, assuming you had no deaths. I had Gabe, Sid, and Mikayla, alongside Marcella and Tyrone, all between levels 5 and 6. They carried the show. I had a few stand out performances, mostly from secondary snipers and vanguards, specifically my vanguard Julie and sniper Francisca. That said, the one thing I specifically hoped for going into Act 3 was an increase in the difficulty. And whilst the early side missions were difficult, the rest were easy. In summarization, the influx of enemies makes for a difficult early game experience, but this influx gives a greater range of experience, which trivializes the end game.

    Now, mission type. Because some are definitely easier than others.

    Outrun the bombs:

    Outside one example, which is one in Act 3 where your units only recover 2 AP per turn rather than 3, these missions were some of the easiest I had. So long as you can kill the enemies as they appear, you'll be able to collect the crates and stay ahead of the danger zone. Even early on, these missions rarely presented a problem. That one mission I mentioned, though? I don't see it being possible. The farthest I got was across the bridge. Once there, the reinforcements that appear ahead of your position box you in with overwatch, and you're only ever 1 movement at best away from the bombs.

    Blow up the objective/retrieve the crate:

    These are, hands down, the easiest of the missions available. There weren't any I couldn't complete easily. You can face upwards of 50+ enemies, sure, but at the end of the day, almost every map either has an excellent choke point to exploit with overwatch, or elevation to exploit with a sniper. Heavies and snipers are great on these, but the one that proved the most successful in my run happened to be the vanguard, with Badass. Intimidate and distraction.

    Rescue:

    I read the comments about this mod before downloading it and trying it myself. Personally, these didn't give me that much trouble. One or two I ran things close, sure, but a little patience and planning carried the day. They're on the harder side of things, and sometimes you can be dealt a bad recruit, but ultimately they're all doable with the right approach. This usually involves a scout paired with a support, but there was one extreme case where the only path to victory lay in Marcella and Mikayla, and even then I got an excellent Badass equipped vanguard who more than pulled her weight.

    Control:

    There doesn’t seem to be a happy medium with these: they’re either really easy or really hard. I’ve encountered one control mission near the beginning of Act 3 that I’m fairly sure is impossible to complete, as you’re only allowed two units and the control zones are on either side of a central bridge. If you go towards either zone, the grubs box you in on either side and put snipers on the bridge. Once that happens, you’re screwed. There was another, in Act 2, in which I lost one of my vanguards. If it hadn't of been for the high building in the centre, which happened to overlook both control zones and the north-facing alley, I'd have been done.

    Across all three acts, the game is harder with Ukkon's Wrath installed. The increased numbers however serve to increase the total experience pool as well, however. I had some missions where the likes of Mikayla could kill 20+ in a single mission, with others contributing 10+ each. It made for a better experience: there were some cases where my strategic planning was pushed.

    Now, all we need is a version that works with Jacked Mode. Kudos to the developer! You did a great job with this.
  4. Garet980
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    Jumped into this mod without the weapon upgrade suggestion, on Insane, and damn, is it difficult! But that's the challenge. The more a thing challenges me, the harder I'll try to topple it. Kudos, buddy. I have one question, though. Is there any chance you could get this to work with Jacked mode? 'Cause that would be bloody sweet!
  5. jose614
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    any chance this can be made for 'jacked' mode?
  6. Dukenukem117
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    Is the unit score CSV file how you adjust the compositions?

    I think Kantus should be removed entirely and replaced with Zealots. With the extra units, it just becomes a wall of meat to chew through with the 70% damage reduction. I have to resort to pretty specific builds or cheesy tactics to kill the Kantus hiding in the back.
  7. Dukenukem117
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    How do I know this mod is working? I just got the game and started with this mod, so I have no point of reference.

    Nvm: I found out, lol.
  8. jose614
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    I LOVE this game but playing the same maps over and over again was getting a bit repetitive. This MOD changed all of that and added a new challenge. My usual strategies needed some tweaking to pull out a win. It makes the game feel fresh and forces you to refine your normal strategies. BRAVO to this MOD. I recommend you get this ASAP! You won't regret it.
  9. gavek1
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    I don't understand your logic with the solo missions. If there were a lot of rescue missions that had you bring 4 soldiers I would see the logic, but there are none. If it's not a solo mission, it's a duo mission. Making the duo missions slightly easier is a small sacrifice on the whole compared to making the solo missions impossible. Being forced to add other mods, constantly change your difficulty level, make the same build for a scout that everybody uses, or straight up just avoid solo missions does not seem worth the extreme trade off of making the duo missions more difficult than the average mission.

    I very much appreciate the mod, but I just wanted to voice my opinion. The more people that have a satisfying experience with this mod, the more successful it will be and a win for everyone. Regardless of your decision I wanted to thank you again.
    1. leeyuan03
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      The thing is I have not had any issues with due missions using my mod, typically a support and a sniper will clean map quite easily with AP spam skills, I actually already turn down difficulty for rescue and control / defend missions if you read my patch notes :)
    2. gavek1
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      How are you turning down the difficulty? It seems set and unchangeable once you start a campaign. Also personally I would prefer too easy of duo rescue missions considering they're the minority of missions in the game, to absolutely impossible solo missions and missions like the duo control which is beyond impossible, but maybe that's just me. I managed to beat one solo rescue mission using stealth. Killed a grand total of 3 enemies just running away the whole time. It wasn't fun and I didn't even get the sense of accomplishment by beating it since I left the whole map of enemies alive. I understand your decision but I guess we can agree to disagree.
    3. leeyuan03
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      can you learn to read my mod description ? I wrote it in the description how to lower or raise difficulty mid game. You just ask the same question over and over
  10. bravowulf
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    I still think this mod is basically absolutely necessary to enjoy Gears to the fullest (for experienced turn based games players), but I have to say I didn't enjoy it on Insane with armor and weapons mod (which is kinda necessary as you need those health buffs).

    My problem with Insane difficulty is that you cannot allow your soldiers to be hit so the best strat is to just overwatch camp until you deal with most enemies. And overwatch is the most OP/broken thing in the game because unless there is a barrier between the shooter and the target, it ALWAYS hits.

    Target standing in front of you in the open, you have 30% to hit it because of evasion. But on OW, it's a 100% to hit. So it doesn't matter AT all if you are fighting 6 enemies or 18 enemies, you can just overwatch them into the ground.

    This is how I imagine Gears would be absolutely perfect: number and composition of enemies from Ukkon's Wrath mod, health and damage values for Gears and Grubs as they are on Experienced and OW having the same chance to hit as it does for direct shots, but you have the benefit of aim bonus because enemies are coming closer to you so you get the range bonus if you use overwatch for close location.

    Alongside with OW nerf should go a small nerf to enemies evasion values, I think, because evasion is kinda over the top on late game units, which is why it's always better to OW than to shoot. With less evasion on enemies, you could shoot them more often (taking 50-70% shots) if you knew OW will have basically the same odds, but you don't have the control over who gets shot).

    And that would make the game amazing. If you couldn't decimate enemies with overwatch, with increased numbers of enemies from UW, they would overrun you and deal damage to you and get Gears downed, you'd have to heal and tank with vanguards, it would be absolutely awesome.

    Sadly, from what I understand, such a core mechanic cannot be modded easily. I hope it will be moddable one day because, I'm telling you, overwatch makes the game boring.

    The only way I could have fun with it now would be with self imposed rules like, only 1 character can overwatch, or, I cannot use grenades. Because otherwise, number of enemies or even playing on insane is meh. Overwatch camping is the STRONGEST tactic, ALWAYS. Shame.
  11. Beaglerush
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    Could you explain some of the basics of what you've learned about manipulating these encounter files so far? I hit Act 2 Mission 1 and it seems like our tastes differ, there was like 4 Boomers coming in every other turn in airdrops and that's a bit too much meat for me :)

    I noticed you only modified two files so far, I vaguely understand what's going on in EncounterSquads but where are the costs from the other file used?
    1. leeyuan03
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      Is that a control mission? One where you have to camp at 2 spots to collect items? These are the hardest right now with every turn air drops a variety of high tier enemies. But it's passable because the mission just ends when you collect enough, I survived 4 boomers and 4 theron guards with kantus buff on those lol, you just have to hold it out without dying, but yes, you can modify the files, the control missions fall under KOTH (king of the hill), the cost file was modified because every mission has a maximum cost limit, so lowering the value allows you to keep spawning enemies. My next patch is probably to lower the difficulty on control missions, it is borderline impossible right now, but I can still pass them with about 6 retries lol
    2. Beaglerush
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      Thanks for reply, yep a control mission :)