Anyone else having sudden problems getting this to work? Every time I try and start a new game with this mod on, my game crashes during "Building Map." And yes, I have mods enabled, and it's worked fine for me before.
I have not had time to do very much testing, but it should at least wok with GC3 1.5. By the way GC3 now does not like any folder structure that contains periods in regards to the Gfx folder. Example Macs Larger Planets Mod v1.1 caused the game not to load the gfx files while Macs Larger Planets Mod v2 worked fine. Took me forever to figure that out.
Still working on getting the unique Genesis Theory tech to work, but time is really limited. Please let me know if you still have issues.
Also, I will soon try to upload just the Genesis Project improvement by itself without increasing default starting planet sizes.
How do you get it to work? Is it a tech that I need to unlock? I can't even find it on the tech tree but not sure where it would be or even if it would be there!
This GenesisTheoryGenericTechDefsText.txt is not working you need to convert it first into XML .... because TXT files canot be read by the game....and that cause a crash to desktop when the game load your MOD
2. the PNGĀ“s of your Building are not transparent in Game pls rework them because your building is lovely.. but the Background are not Transparent...
.. when you can live with point 2 and you sure you corrrected point 1.. then IT WORKS.. you find the GENESIS Project under the TECH SoilReclamation in your Game... when you will discover this tech you will also can build it... enjoy this mod...
I apologize for not updating, but I simply got frustrated with GC3 in general and walked away from it. I will try to take some time in the next week to update it.
I have not had time to do very much testing, but it should at least wok with GC3 1.5. By the way GC3 now does not like any folder structure that contains periods in regards to the Gfx folder. Example Macs Larger Planets Mod v1.1 caused the game not to load the gfx files while Macs Larger Planets Mod v2 worked fine. Took me forever to figure that out.
thanks for the mod, personalty i don't think it's cheating when a type 2 civilization can't Terraforming a planet to it's wish then the hack did they ever became Type 2 away??. (also in MOO2 it was passable to create paradise planets).
only thing it might need is some adjustment to the build time or something to fit balance better but that's just cosmetics.
Sounds good in theory, except the download is broken as the zip file is all corrupted to hell and back. Any chance we can get a reupload and is it compatible with ver. 1.1 that released?
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I have not had time to do very much testing, but it should at least wok with GC3 1.5. By the way GC3 now does not like any folder structure that contains periods in regards to the Gfx folder. Example Macs Larger Planets Mod v1.1 caused the game not to load the gfx files while Macs Larger Planets Mod v2 worked fine. Took me forever to figure that out.
Still working on getting the unique Genesis Theory tech to work, but time is really limited. Please let me know if you still have issues.
Also, I will soon try to upload just the Genesis Project improvement by itself without increasing default starting planet sizes.
... you have some bugs in your Mod
1. under TEXT
This GenesisTheoryGenericTechDefsText.txt is not working you need to convert it first into XML .... because TXT files canot be read by the game....and that cause a crash to desktop when the game load your MOD
2. the PNGĀ“s of your Building are not transparent in Game pls rework them because your building is lovely.. but the Background are not Transparent...
.. when you can live with point 2 and you sure you corrrected point 1.. then IT WORKS.. you find the GENESIS Project under the TECH SoilReclamation in your Game... when you will discover this tech you will also can build it... enjoy this mod...
If there is still a transparency issue for you can you upload an example pic?
Thanks for the support. I really appreciate it.
I apologize for not updating, but I simply got frustrated with GC3 in general and walked away from it. I will try to take some time in the next week to update it.
Cheers,
Ronnie
UPDATE 12-13-2015 v2 (beta)
I have not had time to do very much testing, but it should at least wok with GC3 1.5. By the way GC3 now does not like any folder structure that contains periods in regards to the Gfx folder. Example Macs Larger Planets Mod v1.1 caused the game not to load the gfx files while Macs Larger Planets Mod v2 worked fine. Took me forever to figure that out.
only thing it might need is some adjustment to the build time or something to fit balance better but that's just cosmetics.
EDIT: Nevermind, got it working.