Question for you. It seems like almost everything targets attackers - which in my view is better than what stardock currently has with its broken combat system.
What exactly is the point then of the other roles such as defender and guardian?
Also you indicate that the battle AI will target ships closer to their own sizes.  o they make any other AI type of decisions based on most damage per hp left etc things like that?
Since you did some "Behavior" changes, I want to ask.
If its possible to make medium and larger ships just go for full contact (All weapons range) and then just stop? In my opinion it looks a bit weird when bunch of quite big ships fly around like flies and pew pew from behind.
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What exactly is the point then of the other roles such as defender and guardian?
Also you indicate that the battle AI will target ships closer to their own sizes.  o they make any other AI type of decisions based on most damage per hp left etc things like that?
If its possible to make medium and larger ships just go for full contact (All weapons range) and then just stop?
In my opinion it looks a bit weird when bunch of quite big ships fly around like flies and pew pew from behind.