Galactic Civilizations III

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Gauntlet

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TheOneState

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  1. TheOneState
    TheOneState
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    Updated GRM to version R-1.5

    Before Posting about Installation Woes:
    1) Did you check "Enable Mods" in your game settings?
    2) Did your game update to a new version after installing GRM? If so, you may need to reinstall the "For your Game Directory" files.
    3) Feel free to email me instead of posting here: [email protected]

    Thanks!
    Gauntlet
  2. TheOneState
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    People, arthropods, squids, and robots... lend me your data collectors...

    I present GRM R-1.5, now compatible with GC 3.9 and adding a new shipset and faction, the Indri-Tech (INC).



    This is my 29th shipset... and when you add the mercenaries, bazaar, anomalies, and resource mines, I think it's fair to say it's 30 shipsets... and I must confess, it is very likely my last.





    Would you like to take a trip down memory lane with me?



    I began with Galactic Civilizations with GC2 back when I was in college... and being a bit of a creative type, I immediately fell in love with the ship editor. Probably because when I was a pre-teen I would draw spaceships and alien races on index cards and give them hypothetical stats and attributes and make little card games out of it for my friends... so finally given an opportunity and a tool that would allow me to do so and share that work... well I couldn't resist.

    Thus GRM was born. You can still see the ol' GC2 version out there... and boy... does it look dated lol... using screen caps from Doctor Who episodes?! But hey, that's 2007 for yah.

    I loved working on GRM back then, and it really taught me a thing or two about modding and basic graphic editing. Eventually time moved on, and the mod quietly became abandoned. I never bought Twilight of the Arnor, even though I was very excited for it's custom tech tree editor... (least that is what I remember being advertised). I moved on... and for modding, I dabbled with Fallout 3, Skyrim, Fallout 4, etc. I graduated college, I entered the mediocrity that is the American workforce... but I never forgot GRM and the excitement I felt every time I saw the number of downloads tick up!

    Then one day, Galactic Civilizations 3 and Stellaris were announced. I did a lot of research, and ultimately, as a game... Stellaris was far more appealing to me from a gaming standpoint... but I saw how creatively limiting the ship design would be, and perhaps with more than a little nostalgia hitting me... I bought Galactic Civ 3.





    Ohhhh 2015... you held such promise! GC3 was new, there were promises of mod-support on Steam, and I just KNEW that GRM would be THE source for awesome ships again! In part, I decided to start GRM again as a learning experience in self-promotion... I decided to upload YouTube videos, I rigourously patrolled the forum here and on Nexus (and tried to do Steam as well), I gave out my email for customer support (I'm trying to help someone today even!)... etc.

    Some of it was a great success... some of it less so (Okay I'm no YouTube star and I'm lazy lol). I learned from the experience.

    Some of it was a failure though. Mod support never came... and the remnants of that broken promise lie forgotten in tiny corners of the floor, having been swept away by exciting prospects... that also never truly materialized...

    Mod support on steam
    A working map editor
    A campaign editor
    Fleet editor
    A Flavor Text editor
    Most of these were delivered on in some form... all of them are flawed, and several are so lacking that honestly... someone should be giving me some money back (Map Editor).

    It's not really that important, it's not really a big deal, but these false starts and half-promises, as well as the continuing limits of the game (really? Two ability points? That's it???)... ultimately convinced me that I either had to take the mod to a new level and do more than just ships, or, reduce my commitment to creative quality and load everything up on Steam... with each race being a lot more generic.

    I chose quality over popularity... and for a long while... it was Worth it.

    GRM was doing so well, that I even had the gumption to redo whole shipsets, re-save every single ship to remove the Floating Animation I had PAINSTAKINGLY ADDED TO EVERY SHIP that no-one EVER thanked me for... and start getting hot and heavy about ability modding and the like!

    I even got on Patreon and started getting paid (I've been paid roughly 120$ for my GRM work) Good times!

    (I still don't know how I should ever pay taxes on that... Pssst don't tell anyone!)





    Then there was the great Wheel Debacle... and then the great Food Debacle, the Durantium Shortages (which continue to this day), and even the Star Shrinking... events that didn't directly affect me or the mod, but largely agitated the player-base.

    Then the fleet editor came out... and I was excited to finally be able to offer my work through Steam, I was going to maintain the mod, but surely I could keep things going and reach a broader audience.

    Then the Fleet Editor was bugged... and incomplete... and it STAYED INCOMPLETE. It broke my heart... but I'm stubborn, and I try to be a completionist... so I stayed off Steam (again) and doubled down on the mod. That was probably a mistake.

    But life went on...





    Or did it? I don't mind sharing, that around this time, my personal life took some serious hits... and the past two years has been less than ideal... and unfortunately the mod has suffered (Hey s#*! happens, we all gotta take our hits now and again). I've had trouble focusing, and the continuing need to update the mod for the pettiest of changes, began to wear very thin... and I'm not going to lie... while I appreciate the new ship parts somewhat... the Star Control DLC has especially felt like a lazy cash grab to me. Oh, and most of those ship parts are so low-res texture-wise I consider them off-limits and nigh-useless.





    So we come to today. GRM, if I'm very generous, has 200 followers (hard to tell, more likely it's 150) who still download the updates. The great work lies incomplete, with not EVERY shipset having it's own unique drones, star bases, or flavor text... but in many ways my offerings have been very thorough, with continual expansion of citizen portraits, recolored logos, backgrounds, abilities, technologies, and ship variants... I don't know how much people really use the custom ship parts, but I put a good deal of effort in creating creative parts, even without any clear purpose (the Cryo Chamber, Hot Rod Engine, and Sparkly Power Core come to mind).

    It's ultimately a much larger, more ambitious, and more successful project than the original GRM... and it allowed me to share some of my personal vision for a Space Opera universe... going so far as to get me off my ass and to build the wiki.

    So I'm proud of the work I've done... and while I hope to continue updating the mod for compatibility... and who knows... maybe new ships and sets will get made one day... I think it's only fair to reflect and acknowledge that the mod has run it's course.





    Therefore... this mod is in sunset mode, don't expect much from me going forward... and...



    THANK YOU

    To Stardock for creating a game we all love. We beat on you because we care!
    To the GRM fans for downloading!
    To those of you who took the time to comment and compliment or criticize... I'll never forget... I'm weirdly proud of it all!
    To those of you who were so grateful and considerate you even paid me money through Patreon or PayPal!






    "I've seen things you people wouldn't believe. Scaling errors on ships off the shoulder of Larsenex. I've watched a great wheel gleam in the sky and disappear before the hyper-gates. I've witnessed the departure of Horemvores and Nasseluses, whilst AegisWolves roam and the great Jabberjaw howls, but Deathwynd cannot be found. All these modders will be lost in time... like tears in the rain. Time to die."

    PS: See you in Galactic Civ 4?
    1. nightflyer
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      I feels weird to read this after having just dicovered your mod(and a few days ago, the game).
      Let me thank you for enriching this game with your creativity. People like you are the counter-balance to an industry that curns out one rushed product after the other, leaving half-done, bugged corpse-games in their wake.

      I wish you all the best.
  3. Larrytheguy
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    I don't see anyone asking the obvious question here so I'll do it, are you working on a GRM or something for Galciv 4?
    1. TheOneState
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      The short answer is "no"

      The hopeful answer, is ... maybe in six months?

      The long answer is, whilst I'm not some anti-epic-game store person frothing at the mouth declaring that I'll never buy XYZ or something... I do think that Stardock's choice to make GC4 exclusive (until just recently) was a big putoff and a mistake, (though perhaps financially they had no choice) which permanently wounded the game's potential audience size. Furthermore, I don't care how "bespoke" their own hosting for ships/mods gets, their choice to keep that in-house and continue to eschew the Steam Workshop is ... mistaken in my opinion and another factor that limits the game's ultimate audience size and appeal.

      Essentially, GalCiv exists in such a tiny bubble, that the audience for a mod like mine is going to be so small, that I don't see much point in putting in the effort. Furthermore, I find the actual gameplay of GC old-fashioned and a lot more limited than say... Stellaris. Then there is the whole AI-race creation thing, and granted, it seems that they are utilizing AI in a ethical manner, by only training it on artwork they themselves have produced and definitively own, however, fact is, it's easy enough to create custom races that I don't know how much need their is for me to make customized good ones.

      Despite that, I do really wish I could be designing space-shippys... so we'll see. I need to sit down and really watch some detailed playthroughs on how the game actually works and plays now that it's seemingly been "rebooted" on Steam/etc.

      Hope that gives you your answer.
    2. Larrytheguy
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      Thank you for replying, I do think them not using the steam workshop was a necessary move to allow users from different stores to use mods. But them limiting their already small playerbase at the beginning was indeed not the greatest move. TBH when I played with your mod for galciv 3 I just deleted all your custom races because I like having my own, I just enjoy having the spaceships and new traits. As well as some nice images to use. Though I'm probably the exception in that case, I'm sure most other players used your mod differently than I did.

      Not trying to get you to change your mind or anything, just voicing my own little thoughts. Thank you for making this mod, it brought some enjoyable times.
  4. sojourner68
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    ok for anybody that's STILL PLAYING this relatively great game almost 5 years later and WANTING TO EXPERIMENT with creativity in it using these mods KNOW THIS that DIRECTIONS these mod makers gave when sharing them DO NOT WORK and VORTEX MOD MANAGER IS CLUELESS when it comes to installing them - what I FINALLY had to do is painstakingly overwrite EACH and every file carefully into the game directory itself in its proper place (BE AWARE this is NOT a simple UNZIP and dump operation you have to GET TO KNOW THE FILE DIRECTORY and WHERE EVERYTHING IS- if you can and will do THAT I PROMISE YOU that these files DO WORK gloriously) the only thing I havent figured out still is how to mod tech trees - DO NOT even attempt to use that tech tree editor someone else made and left on here it DOES NOT WORK AT ALL not sure it ever did it sure doesnt work at all for retribution and if you're not VERY VERY CAREFUL AT ALL TIMES you can screw up everything and have to start completely over and trust me that SUCKS it took me about a week to fix everything

    I wanna add a couple things the errors encountered when following directions given that result in factions not having locatable shipsets as well as the thing about planet images not loading was corrected by overwriting images from each folder from grms mod folder in the for my games then mods folder where you'll find the subdirectories for abilities and ideology trees as well as art commanders diplomacy govt and mercs if you look in THAT SUBDIRECTORY the one foilder thats marked just GRM inside THAT is core english game and gfx inside of THAT GAME FOLDER is the factiondefs.xml file that causes the game to not be able to match shipsets to factions to spit out the error encountered by shatterstar and declined samurai as well as probably many other users. Not sure WHY GRM setup such a crazy directory that the game is totally unable to use maybe it wasn't THAT WAY when he released at at version 4.21 or whatever it was but for 4.51 the way I just described it is how ya gotta line em up and it's that way with ALL mods at 4.51 retri not just grms so BE CAREFUL files from mods that do similar things like extra anomaly mods and whatnot because those may all wanna overwrite the same file which could give you confusing results. I don't like to EDIT xml files especially intricate ones that tell the game where to find certain images or to use specific buildings. 

    I wanna also mention that I discovered while studying the GAMES FILE STRUCTURE where the images for the citizens are kept in Gfx citizens  and citizenbg it's interesting that theyre not a single image but two images combined IN GAME to form what we see on screen INGAME theres a lot to be learned still about this game that we may not ever be able to figure out unless we're already good at coding without being given the chance to look and learn at released open source code from other games to see how things work like what the guy that made star ruler 2 did after so many years of getting little more than a blip on the radar screen of the massive game market he released his source code for EVERYBODY to check out it's pretty nifty a really noble thing to do.
    1. TheOneState
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      The mod's structure was designed for the version of the game noted, and to be as modular as possible. It is unfortunate that (at the time) actual game directory files have to be overwritten (specifically to accommodate fully customized mercenary ships, if you don't care about that, then you can actually ignore those particular files).

      I have to admit, I was tempted to delete your post...

      That would be because your tone is at first glance... "insufferable" and possibly insulting. Now, to be fair, perhaps English is not your first language, or perhaps you are simply young and have not learned the finer points of communication.

      Here is the simplest feedback I can give you... once you've used ALL CAPS more than twice in any communication, you begin to give the impression that you are talking down to everyone. 

      Another simple example is this "Not sure WHY GRM setup such a crazy directory"

      The use of caps for "WHY" in conjunction with calling my directory "crazy" is hard to interpret as anything but an insult. If you instead had given me the benefit of the doubt, or otherwise assumed good intentions on my part you could have phrased this "I don't understand why the directory needed to be set up this way, I guess it was necessary, but it is confusing".




      My point is: The mod is not currently up to date, and probably won't be updated. Your post is rude, and has some off-topic aspects. If you continue to post like this, they will be deleted and I will report them.



      Respectfully: The guy who put in a 1000 plus hours to give you this shit.
  5. TheOneState
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    If anyone has been using the new 1.7, please report if it's working or not working for you and anything you think might be off from GC's non-modded version.

    But hopefully nothing is crashing for you.
    1. sojourner68
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      UPDATE forget it I forgot how buildings upgrade in this game and so not even knowing if there's tech that has to be unlocked to also facilitate ideology building upgrades to happen I'll just keep playing for a while and see if I can inadvertently "discover" what it wants. I would just delete this response altogether but there doesn't seem to be provision. perhaps it's just something else I'm ignorant on.

      The building upgrades for the ideology point accumulators that allow for faster point accumulation from .25 or whatever it is to 3 points per turn are missing thus no building upgrades can be done. Ive looked at THIS file 0-GRM Ideaology ImprovementDefs.xml in the game directory and it looks like maybe the prereqs are wrong or something. I can build the start building for each line but I cant upgrade them to generate more points per turn. it has occured to me that maybe I'm not supposed to use buildings for more than one ideology tree? Is THAT maybe what you intended players to do is just use ONE ideology tree maybe is what I'm doing wrong. I just started building multiple ideology tree buildings on some planets that have lots of tiles available. 
  6. SirTuc
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    oops
  7. Ranger243
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    I'm not sure if I'm missing an update or if there is something wrong with my install, I have everything working, I think, except the additional custom faction ability points.
  8. Quonomonna
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    I'm guessing there is a maximum file size for save games.  Does anyone else use the maximum  size map with all the races from this mod plus the game (67 factions)?  I did this a while ago and had this problem and tried again over a year later to see if newer versions would fix the problem I'm having again. Sometime between turn 311 and 314, saves go from 233+ megabytes down to like 2-3 megabytes and naturally don't work at all anymore.  The last time I did this I got to turn 360.  Is it just rolling over? Can the game not handle this many races on its largest map?  Or is something else going on? I can't seem to find any answers or any way to fix it. From my research before, it sounds like I'm the only person out there that runs a maxed out game like this because I want a game of truly galactic proportions.
  9. Markmid
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    The Bazaar seems to be bugged with the latest update?

    *Most pictures are missing, and all the ships on the bazaar look the same, when hired only the bottom few (with pictures) appear in the game.
    *When purchased the pictures of mercs (not their ships) go from blank to visible.
    1. TheOneState
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      That sounds like an installation error I've seen many times. Did you reinstall the mod after the update?

      Basically the game replaced certain files in the directory when you updated that are necessary for merc functionality. Reinstall the portion of the mod that goes into the directory and it will probably fix it.

  10. SirTuc
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    Are there any clear and concise instructions on how to install this mod?
  11. Pejman
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    Synthetic tech trees don't have the propagate tech (to manufacture population)

    only basic yor has it, even mod added factions don't have the tech needed to build pop

    is that normal ???

    My bad I scoured every mod I had and removed the offender
  12. SirTuc
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    Thank You for this recent update!!