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::Warning::
You will notice some new modules available in the ship designer: Clarke Thruster, Clarke Defense Module and Clarke Guardian Defense Module. These modules are for carrier fighters only. They are really, really, extremely expensive. Unless you have sufficiently advanced technology (or unless you happen to be a really good magician), do not attempt to install them on any of your ships. Really. Don't do that.
::Compatibility::
This mod reuses the ship blueprints installed along with the Crusade expansion. If you do not have Crusade, strange things and/or crashes may occur. Any other mods that include their own ShipBlueprintDefs.xml file will not be compatible.
::What the mod does::
V 1.0
Assault Fighters
will always have the Interceptor role
will always have
5 points of point defense / armor / shields
will also have some mix of the following (depending on your tech and miniaturization levels)
1 kinetic weapon
1 enhanced kinetic weapon
1 missile weapon
1 standard defense module (whichever module cost the most tech points to research)
Interceptors
will always have the Interceptor role
will always have
5 points of point defense / armor / shields
1 sublight thruster
will also have some mix of the following (depending on your tech and miniaturization levels)
1 missile weapon
1 beam weapon
1 standard defense module (whichever module cost the most tech points to research)
1 enhanced beam weapon
Guardian Fighters
will always have the Guardian role
will always have
5 points of point defense / armor / shields
will also have some mix of the following (depending on your tech and miniaturization levels)
1 beam weapon
1 enhanced beam weapon
1 missile weapon
1 standard defense module (whichever module cost the most tech points to research)