Requirements:
Mercenaries DLC.
It uses the colonizedeadplanet ability from the DLC.
Crusade Expansion Pack.
The "ShipComponentDefs.xml" belongs to that version of the game.
Compatibility:
With any mod that doesnt change the "ShipComponentDefs.xml"
Compatible with my other mod: Simple Ideology
Installation:
Extract the folder to your "*\Documents\My Games\GalCiv3\Mods\"
What this mod does:
It allows the colonization module to be used on dead planets too.
AI:
Not checked this information, but I believe its not AI friendly. (so it can be considered a cheat)
Balance:
The dead planets stay dead, they start lv 1.
Future Updates:
If I find a way to make it more interesting, I will. But no promises.
Forgive my bad english, Im Brazilian.
------------------------------------------
Update 1.1
Bugfix - I used the wrong xml and only noticed after like 2 game hours. Now I redone with the correct xml.
(Do I upload barelly tested stuff? YES!)
Mercenaries DLC.
It uses the colonizedeadplanet ability from the DLC.
Crusade Expansion Pack.
The "ShipComponentDefs.xml" belongs to that version of the game.
Compatibility:
With any mod that doesnt change the "ShipComponentDefs.xml"
Compatible with my other mod: Simple Ideology
Installation:
Extract the folder to your "*\Documents\My Games\GalCiv3\Mods\"
What this mod does:
It allows the colonization module to be used on dead planets too.
AI:
Not checked this information, but I believe its not AI friendly. (so it can be considered a cheat)
Balance:
The dead planets stay dead, they start lv 1.
Future Updates:
If I find a way to make it more interesting, I will. But no promises.
Forgive my bad english, Im Brazilian.
------------------------------------------
Update 1.1
Bugfix - I used the wrong xml and only noticed after like 2 game hours. Now I redone with the correct xml.
(Do I upload barelly tested stuff? YES!)