I will never understand why people bother with making multiple mods for a new game that obviously will get regular updates and then just dont give a f*#@ anymore after the initial release without a word.
Just say youre done with the game and pin it on top, so people wont waste their time with checking for updates every day.
To be as optimistic as I can, it's entirely possible they're waiting for when updates won't be anywhere near as frequent which would break mods so they wouldn't have to update the mod as often.
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EpicAccountId:
LowLevelFatalError [File:E:\BuildAgent\work\hotfix\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 3545] PXDepositType /Game/Scenarios/Shared/Configs/Deposits/DepositTypes/Wood/DA_Deposit_Wood_Small.DA_Deposit_Wood_Small: Serial size mismatch: Got 328, Expected 440
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()
Just say youre done with the game and pin it on top, so people wont waste their time with checking for updates every day.
any update for 1.1 version ?
Thx
Smth. about Unreal Engine ....