Is it just me or does this not seem to have an effect on the efficiency, workforce required, etc as it should? As in, it only gives default benefits despite affecting districts in a range of 50 on paper
The only way for this mod to break is for them to change the file structure for proximity buffs, or change the name of one or more hubs. Their proximity buff files are split up into several smaller files, the ones I edit only store the range and nothing else.
This mod will never need an update unless they totally rework how mods and proximity buffs work. The files edited in it only store hub proximity range and nothing else. For guides I would check out the frostpunk modding hub discord. https://discord.gg/qGhHDjF2fk
Do you have any other mods installed? This mod only touches the range values of the proximity buffs of the hubs, there is nothing else in those files, and my game still loads fine. Maybe try verifying game files.
This mod has cheats in the name, it's not meant to be balanced ;). Creating upgrades for hubs would require a lot more thought and work to do properly. I am probably not going to go that far with the current state of the mod tools, even to do a single little change of one value takes me an hour because I have to wait for it to export.
23 comments
衷心感谢您的工作。200太卡住了。再次
感谢
For guides I would check out the frostpunk modding hub discord.
https://discord.gg/qGhHDjF2fk
Thank you kindly for your work.
Alternately, make hub buildings upgradable twice or thrice like housing district, with each tier increase the range by 1. Keep it balance.
Creating upgrades for hubs would require a lot more thought and work to do properly. I am probably not going to go that far with the current state of the mod tools, even to do a single little change of one value takes me an hour because I have to wait for it to export.