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FLSR Development Team

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About this mod

FL:SR is a Multiplayer-optimised complete overhaul of the base game, keeping in line with the original experience and atmosphere of Freelancer

Community and Discord Server: https://discord.gg/GgEeFtpwke
Website: https://fl-sr.eu/

Permissions and credits

-FEATURES-

Gameplay
  • Fully customisable Ships - Choose from redesigned weapon classes and weapon types, shields, exchangeable power plants, modules, engine effects, afterburners, and thrusters, and explore to find completely new equipment, such as Cloaking Devices!
  •  Ship balancing is statistically even, and classes are balanced amongst each other - Everything, from the Patriot to the Sabre, is a valid late-game ship!
  •  New Very Heavy Fighters for Liberty, Rheinland, Bretonia, Kusari, and Blood Dragons, completing their sets
  • All ships built in Sirius can be acquired - including Trains, Mining, and Capital ships (with properly balanced statistics). Mining asteroid and gas fields has been systematically reimagined and is properly fun now
  • Station-type player ships (Battleships, Liners, Mining Ships) can be docked to by group members as if they were normal bases!
  • Rebalanced Universe - NPCs and missions of all levels can be found across Sirius; All systems offer something to do, regardless of your progression status. You can start your journey in any colony's capital!
  • Redesigned CODENAME weapons (formerly Class 10's) with all new mechanics (such as artillery guns)
  • Reworked trading goods' prices, mass and cargo volumes and added new commodities to cover missing trade routes
  • All systems from the story (e.g. Alaska and Tohoku) are properly developed and explorable
  • Many of the existing systems have new content in addition to the aforementioned balance changes
  • Cruise speed is raised to 500m/s and Trade Lane speed to 5000m/s
  • Ramming other ships deals a lot more damage


Challenge
  • Tutorial System allows for an easy and forgiving introduction, and lets you start jump into every colony
  • NPCs are smarter and better equipped, especially in high-end missions (up-to 4 Million credits)
  • Mass of ships, equipment and cargo influences your ship's acceleration
  • Monetary penalty for dying based on value of your ship, equipment and cargo
  • Reputation is rebalanced and gained exclusively via destroyed ships and objects for most factions (less binary as a result) and key to unlocking some of the best equipment and ships
  • NPC scans no longer give you an extreme amount of time to flee when pirating you or catching you smuggling
  • New and difficult areas to explore by yourself or with friends
  • Hidden capital navy fleets offer an extreme late-game challenge


Visuals and UI
  • Higher resolutions for all textures of models, effects and the interface
  • New and upgraded effects for both new content and content missing from the base game (e.g. cruise engines of capital ships)
  • Increased visibility range and improved levels of detail for objects (including new custom reworked assets)
  • The majority of Freelancer's iconic soundtrack has been remade in high quality
  • UI sounds have been restored to their non-compressed original versions or remade in high quality
  • New icons for all equipment, ships, commodities etc.
  • Additional interface for sub-targeting on the enemy and viewing status of your own ship


QOL and fixes (examples)
  • Network sync between players has been greatly improved (no more large location desyncs)
  • Hotkeys to mark and unmark objects for yourself and your group for better organisation and communication
  • Countermeasure Droppers are no longer clunky in automatic mode
  • Weapons do not wait out their refire cooldown when they fail to fire
  • The filter for friendly/neutral/hostile for zones and patrol paths works in multiplayer now
  • Stations properly wish you well on your way in multiplayer again ("Freelancer Alpha 1-2, this is Newark Station; you are cleared for launch - good luck out there!")



Community
Join the Discord server to find regulars to play with and be informed about the regular custom play-together events!
Link: https://discord.gg/GgEeFtpwke