Mod articles
-
Hello everyone. Unfortunately, I suspended support for the mod for a while, as I was stuck at work and burned out a bit when editing the latest version. I will definitely come back in some future, most likely in the summer, to fix bugs. Since I'm still too lazy to make vehicle, I'll change the roadmap and make weapon packs for different races (Orcs, Tau, necrons, dark Eldar). Olso I'll make separate files with textures of weapons for warden and colonials, audio files and textures of the landscape. But again, when I get back to work on the mod....
-
Greetings, everyone!
I apologize for the long wait, as I’m a one-man army who only recently discovered EU4, Blender, and Photoshop when I started working on this mod fueled solely by enthusiasm, and time is hard limited.
Patch v1.3:
Added weapons models from the game's latest patch + shotguns.
Removed the white model of the Devitt tank .
All rapid-fire sounds now play throughout the entire burst. Unfortunately, I couldn’t achieve good sound quality as there are gaps between repeats. These solutions are temporary.
Fixed colonist flags.
File size has been reduced, and a technical error with skeletons has been fixed. Ye, main file become bigger, cos of new weapon and some old models remastering.
Added file with Logi Tuck models from... -
Warhammer v1.2 Report:
1. More building textures
2. Fixed a bug that caused the bayonet sound to not be heard.
3. Malone mk2 works correctly
4. Added Gast and ListeningKit...