If it isn't working, make double sure you've extracted it to where it needs to be! Don't just put the archive in the folder, you have to extract it.
Example paths: Forever Skies\ProjectZeppelin\Content\Paks\z_any_name_p.pakIf you don't see other `pak`s there, you're not in the right spot.
PS: The filename must sort (alphabetically) after the vanilla packs, which is why they start with `z_` and must end with `_p`. You can change the rest of the name as you please.
Thanks for the mods, they work great. BUT! Now, for some recipes, spoiled food is required. And where can I get it if the products don't spoil? Therefore, this mod is completely irrelevant. I would suggest increasing the spoilage time by 5 times from the standard, instead of 1 million hours. Thus, the products will deteriorate for a long time and we will be able to receive their corrupted versions for crafting.
The reason why I don't mention the "~mods" folder in the description is because it doesn't matter. No, it doesn't need to be placed there to work, don't spread misinformation. You can create/use that folder, and it makes it easier to organize things, but it's never actually required.
Not sure why you immediately take an aggressive tone but placing the .pak in the ~mods folder *was* required, at least for me, to get your mod to function.
Why are you so seemingly offended at giving people a potential solution so that they can use your mod?
I'm sorry sharing my solution to get your mod to work bothered you. Have a good day.
I would imagine that the reason for Synthlights "aggressive" reply to your original post is due to the number of messages and posts he may have to answer unnecessarily from other mod users about where to find the "~mods" folder because of your original wording.
I am able to use Synthlight's mods perfectly well without having to place them in a "~mods" subfolder, so I would have to agree with Synthlight in his statement of "don't spread misinformation". It doesn't make you sound clever or helpful, quite the opposite in fact.
Hello, can you add a 10x/20x version? The preset freshness time is too short and the experience is not good, and the long corruption time (1 million) is a bit too much. Thank you!
I don't understand. What does "devide in to two Freezer and inventory seperate" mean? This doesn't, nor will I, create separate objects. (That's a stupid amount of work.) All this does is tweak a number in the existing object, which is trivial.
After lates update you need spoiled food for recipies. But from what i see even in your inventory/box food dose not spoil. Meening you only get spoiled food from POIs
Say an actual version number, 'latest' doesn't tell me anything when GoG/Steam could have very different versions. This was built with files extracted from the Steam version listed in the file description. If you have a different version/build, that could explain it.
22 comments
Don't just put the archive in the folder, you have to extract it.
Example paths:
Forever Skies\ProjectZeppelin\Content\Paks\z_any_name_p.pak
If you don't see other `pak`s there, you're not in the right spot.PS: The filename must sort (alphabetically) after the vanilla packs, which is why they start with `z_` and must end with `_p`. You can change the rest of the name as you please.
For anyone struggling to get the mod to work, move the .pak file into the ~mods folder in "Forever Skies\ProjectZeppelin\Content\Paks\"
If the ~mods folder doesn't exist, create it and move the .pak file into the folder.
No, it doesn't need to be placed there to work, don't spread misinformation.
You can create/use that folder, and it makes it easier to organize things, but it's never actually required.
Why are you so seemingly offended at giving people a potential solution so that they can use your mod?
I'm sorry sharing my solution to get your mod to work bothered you. Have a good day.
I am able to use Synthlight's mods perfectly well without having to place them in a "~mods" subfolder, so I would have to agree with Synthlight in his statement of "don't spread misinformation". It doesn't make you sound clever or helpful, quite the opposite in fact.
Thank you!
Thanks!
What does "devide in to two Freezer and inventory seperate" mean?
This doesn't, nor will I, create separate objects. (That's a stupid amount of work.) All this does is tweak a number in the existing object, which is trivial.
Say an actual version number, 'latest' doesn't tell me anything when GoG/Steam could have very different versions. This was built with files extracted from the Steam version listed in the file description. If you have a different version/build, that could explain it.